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A Trip Down Memory Card Lane

A Trip Down Memory Card Lane

著者: David Kassin and Robert Kassin
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A Trip Down Memory Card Lane is a weekly video game history podcast that tells one story per episode, guided by the current week in gaming history. Hosted by brothers David Kassin and Robert Kassin, the show explores the stories behind the games we grew up with. It looks at the creative risks, technical limitations, business realities, and human decisions that shaped what players ultimately experienced. It’s a show for anyone who likes knowing how things were made, why certain paths were chosen, and what those moments can tell us about the industry as a whole. If that sounds like you, come take a thoughtful trip down Memory Card Lane with us each week.Copyright 2026 SF 世界
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  • Ep.313 – I am Batman: What Restraint Gave to Batman: Arkham Asylum (2009)
    2026/08/27

    In 2009, Rocksteady Studios released Batman: Arkham Asylum, a game that would hold the Guinness World Record for most critically acclaimed superhero game ever. On today's episode, we trace how a small studio rising from bankruptcy built a masterpiece through restraint. We explore the philosophy that guided every decision: identify what makes Batman Batman and protect it from everything else. We investigate two years of iteration, characters cut, and features abandoned in service of a single vision. And we examine why saying no became the way to create something true. Join us as we look at the studio that changed what superhero games could be — on today's trip down Memory Card Lane.

    Send us your feedback online: https://pinecast.com/feedback/a-trip-down-memory-card-lane/ed958731-c5e5-4c17-b5ce-3f5bdf643289

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    1 時間 3 分
  • Ep.312 – From Rogue to Roguelike: The Story of a Game and the Genre It Started
    2026/08/20

    In 1980, two college students at UC Santa Cruz set out to build a game that could surprise even the people who made it. Rogue spread across university computer systems without ever being sold, made its creators almost nothing, and quietly gave an entire genre its name. Dave and Rob trace the full story, from Michael Toy's first encounter with a mainframe at his father's nuclear facility, through the years of development at Santa Cruz and Berkeley, to the commercial attempt that failed because the game was already everywhere for free. Then they explore everything Rogue left behind: the design principles that defined a genre, the family tree that grew from its roots without access to its source code, and the community that spent three weeks on USENET arguing about what to call it all before landing on the only name that made sense, on today's trip down Memory Card Lane..

    Send us your feedback online: https://pinecast.com/feedback/a-trip-down-memory-card-lane/7802bf91-55c1-4d27-a903-06684392e83e

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    1 時間 1 分
  • Ep.311 – Teaching an Elephant to Dance: How IBM's Reluctant Gamble Produced their Personal Computer
    2026/08/13

    In 1981, IBM was the most dominant force in computing the world had ever seen, and the last company anyone expected to build a machine for the home. This week, we trace how a rejected 1979 business plan turned into the IBM Personal Computer, following the reluctant path from Frank Cary's boardroom to a renegade engineering team in Boca Raton, Florida. We explore how a manager named Don Estridge broke nearly every rule IBM held sacred to hit an impossible deadline, why the machine's open architecture happened almost by accident, and how that same decision quietly built the foundation an entire generation of PC gaming would grow up on. Join us as we watch an elephant learn to dance, on today's trip down Memory Card Lane.

    Send us your feedback online: https://pinecast.com/feedback/a-trip-down-memory-card-lane/d3f6356c-162d-46c8-a29f-da73ab71c1fa

    This podcast is powered by Pinecast.

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    58 分
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