エピソード

  • Ep.194 – Cycle of Violence
    2024/05/16
    Today, we look back at the development history of Red Dead Redemption, originally released by Rockstar Studios in May 2010. As part of its story, we'll revisit the history of its development studio Rockstar San Diego. We'll also talk about how the studio gave life to the Western Frontier. After that, we'll talk about the Rockstar Wives debacle and share our own experiences with the game. Come saddle up and join us for a rough and tumble trip down Memory Card Lane.
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    1 時間 5 分
  • Ep.193 – The Arcade Machine
    2024/05/09
    Today, we're looking at the early history of Game Creation Systems. We'll start by discussing modern examples to help you understand the genre as it stands today. Then, we'll look back at the creation of the genre with the Pinball Construction Set, and the Arcade Machine. Our discussion will continue by looking at further examples of innovative software throughout the 80s. We'll talk all about the pioneers of DIY gaming on today's trip down Memory Card Lane.
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    1 時間 2 分
  • Ep.192 – No. 1 Sandbox
    2024/05/02
    Today, we're diving into the origins of the best selling video game of all time, Minecraft. As part of its story, we'll look at the life and career of its creator, Markus Persson. We'll take time to look at the actual internet forum post in which the first version of Minecraft was released to the world. After talking about our own experiences with the game, we'll then look at the impact that it has had across the world. Finally we'll talk about how Minecraft has been used in Educational settings. Join us as we look block by block at the History of Minecraft on today's trip down Memory Card Lane.
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    1 時間 13 分
  • Ep.191 – Not A Kirby Vacuum
    2024/04/25
    Today, we look at the origins of Kirby by looking at the development of Kirby's Dream Land, which was released for the Nintendo Gameboy in 1992. As part of its story, we'll revisit the early history of its studio, HAL Laboratories. We'll also look at the game that almost bankrupted the studio, and talk about how it led to Kirby becoming a Nintendo published game. Finally, we'll briefly touch on the rest of the franchise and discuss the popularity of Kirby today. Get ready to inhale some knowledge on today's trip down Memory Card Lane.
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    55 分
  • Ep.190 – Our Emblem is Fire
    2024/04/18
    We're going back to the beginning of the Fire Emblem series by looking at Fire Emblem: Shadow Dragon and the Blade of Light (1990). As part of its story, we'll look back at the beginning of its development studio, Intelligent Systems, and talk about how Fire Emblem was conceived. Our guests, David Seley and Keefer Maresh share thier experiences with the series, and we play a game trying to deduce which are actually characters in the series. Finally, we'll wrap things up by talking about the legacy of the Fire Emblem series.
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    1 時間 21 分
  • Ep.189 – Who Am I?
    2024/04/11
    Today, we look at Thomas Disch's Amnesia, the 1986 text adventure that accurately modeled Manhattan in its time. As part of its story, we'll look at the career of science-fiction writer, Thomas M. Disch. Then, we'll talk about how he ended up in video game development. Finally, we'll talk about the development and significance of Amnesia itself, the only all-text adventure Electronic Arts published during this era. Join us as we forget the topic itself on today's trip down Memory Card Lane.
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    52 分
  • Ep.188 – Capcom's Breathing Fire
    2024/04/04
    Today, we're looking back at the original Breath of Fire, Capcom's first attempt in the role-playing genre. As part of its history, we'll talk about why Capcom decided to create a RPG, and who they asked to step up to the task. We'll then look at further sequels in the Breath of Fire series, through the most recent game in the main series. At length, we'll talk about why this last title has resulted in no further Breath of Fire titles being released. Join us for a dragonesque trip down Memory Card Lane.
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    55 分
  • Ep.187 – Read the Scrolls
    2024/03/28
    Today, we're going to celebrate the 30th Anniversary of the Elder Scrolls series by looking at the development of its first title, Elder Scrolls: Arena. As part of its story, we'll look back at the history of its development studio, Bethesda Softworks. We'll talk about their early library, and talk about the risk they took by developing this game. Finally, we'll talk about the success of Arena, future Elder Scrolls titles, and our own experiences with the game. Join us for today's gladiator of a trip down Memory Card Lane.
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    56 分