『Ep.319 – The Monster Nobody Could Own: How Nosferatu (1994) Traces Dracula From Balkan Graveyards to the Super Famicom』のカバーアート

Ep.319 – The Monster Nobody Could Own: How Nosferatu (1994) Traces Dracula From Balkan Graveyards to the Super Famicom

Ep.319 – The Monster Nobody Could Own: How Nosferatu (1994) Traces Dracula From Balkan Graveyards to the Super Famicom

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In 1994, SETA Corporation released Nosferatu for the Super Famicom, a gothic horror platformer that borrowed its title from a banned 1922 film while its Japanese opening quietly calls the villain Count Dracula. On today's episode, we use that tangled name as a doorway into three centuries of vampire history. We trace the ancient night demons of Mesopotamia and Greece, the Balkan grave exhumations of the 1720s that gave English the word vampire, and the stormy summer in 1816 that turned a peasant corpse into an aristocrat. From there, we follow Bram Stoker's 1897 novel, the American copyright gap that left Dracula open to anyone, and the unauthorized film a German court ordered destroyed. Then we survey the games that carried the Count from a 1979 text adventure and an Intellivision cartridge that let you play the vampire, through the licensed rush of the early 1990s, to the SETA castle that ties it all together. Join us as we chase the monster nobody could own on today's trip down Memory Card Lane.

Send us your feedback online: https://pinecast.com/feedback/a-trip-down-memory-card-lane/39c2adb5-988b-43fe-8337-57aa9e823471

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