エピソード

  • The Hidden Art of UX: Lessons for Game Developers with Ed Moore
    2025/06/17
    UX makes or breaks your game, even if players don't know it. Good UX designers know their work is about designing the entire player journey. In this episode, Chris Cross talks with veteran UX designer Ed Moore about what makes good UX invisible, how friction shapes engagement, and why indie devs need to master the balance between challenge and clarity. Essential listening for anyone making games with intention. Learn more about your ad choices. Visit megaphone.fm/adchoices
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    49 分
  • How Retro Games Still Grab Our Hearts: with Stubbs from Retro Handhelds
    2025/06/10
    In this episode of Brain Arcade, we dive into the psychology of nostalgia with Stubbs, founder and proprietor of Retro Handhelds, a news organization and community born during the isolated lull of 2020 to connect people to a simpler time. Retro games can really feel like time machines transporting us back to where you were, who you were with, and how it felt when you played them first. In this episode, we explore why handheld emulation is booming, how game nostalgia builds, and why old games still have something new to teach modern devs. Learn more about your ad choices. Visit megaphone.fm/adchoices
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    48 分
  • Lessons from Neopets: Secrets to Successful Kids Content
    2025/06/03
    Neopets is a wildly successful kids game, it taught people how to code, had a thriving economy, and people still love the game today. What made the game so popular and what is the secret sauce to creating engaging kids content? We talk to Natalie Odian, game designer and current Design Director with over 15 years of experience, about her time on Neopets and how making games for kids is different (or not) from her work on titles like DC Heroes United. Natalie sheds some light on the difference between designing “for kids” vs. designing “family-friendly” content and how respecting young players creates lifelong fans. Learn more about your ad choices. Visit megaphone.fm/adchoices
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    41 分
  • Team Psychology, Burnout, Being Neurospicy: With Extra Uncle Energy
    2025/05/27
    We kick back with Layla Mamedova—Cinematic Pipeline Manager, deep thinker, and proud purveyor of Uncle Energy—for a candid chat about the psychology of group dynamics, how to make teams that thrive, and her experience moving from an Artist to Production role. We unpack the very real physical toll of burnout and how creative teams can either lift each other up—or collapse under the weight of misaligned goals and corporate pressures. Learn more about your ad choices. Visit megaphone.fm/adchoices
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    50 分
  • Dopamine Isn't What You Think It Is.
    2025/05/20
    Is gaming actually bad for you!? Liam is back today to talk to us about Dopamine and how it's not really what you probably think it is. We talk through what Dopamine really is, how our brains are effected by games, and whether or not that effect is actually bad. Learn more about your ad choices. Visit megaphone.fm/adchoices
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    47 分
  • Solving Lag and Fair Play for Indie Live Ops Games
    2025/05/13
    We are huge fans of Ken Anderson from Tashi.gg and their support for the indie revolution! Ken has created some amazing solutions so that indie game studios can build smooth live games that can compete with big live ops titles. We talk about what makes games like Roblox, League, and Call of Duty feel 'smooth' and how FPS isn't the solution to everything. Learn more about your ad choices. Visit megaphone.fm/adchoices
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    49 分
  • Zelda, Mega Man X, Telltale: Secrets To Marrying Narrative and Gameplay
    2025/05/06
    How do we create engaging interactive stories that compliment and heighten gameplay experiences? We talk to Martin Montgomery, Emmy Award-Winning Creative Director, Writer, and Consultant about his industry secrets and philosophies by studying some well known games. Martin has worked on titles like Legends of Runeterra, DC Heroes United, Silent Hill: Ascension, and Telltale's The Walking Dead Learn more about your ad choices. Visit megaphone.fm/adchoices
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    47 分
  • Indie Revolution! with Ayla Derrick, Cave Bear Games
    2025/04/29
    Ayla Derrick, founder of Cave Bear Games, found viral success with the launch of her volunteer indie studio. Celebrating the early access launch for their game Plantasia, we chat about the psychology behind idle games and why we love them. Learn more about your ad choices. Visit megaphone.fm/adchoices
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    43 分