『Brain Arcade』のカバーアート

Brain Arcade

Brain Arcade

著者: Chris Cross
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Unlock the secrets of game design with Brain Arcade! Join Creative Director Chris Cross, a 30+ year industry veteran, as he dives into his insights on building engaging games and mastering the art of communicating with your audience. Looking for deeper knowledge that you can actually apply? Chris and his diverse guests from various professions examine theories and uncover fresh perspectives to validate or debunk Chris' experiential knowledge. Get ready to learn, challenge ideas, and elevate your brain.2024 © Princess Hermit Productions All Rights Reserved SF 出世 就職活動 社会科学 経済学
エピソード
  • The Hidden Art of UX: Lessons for Game Developers with Ed Moore
    2025/06/17
    UX makes or breaks your game, even if players don't know it. Good UX designers know their work is about designing the entire player journey. In this episode, Chris Cross talks with veteran UX designer Ed Moore about what makes good UX invisible, how friction shapes engagement, and why indie devs need to master the balance between challenge and clarity. Essential listening for anyone making games with intention. Learn more about your ad choices. Visit megaphone.fm/adchoices
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    49 分
  • How Retro Games Still Grab Our Hearts: with Stubbs from Retro Handhelds
    2025/06/10
    In this episode of Brain Arcade, we dive into the psychology of nostalgia with Stubbs, founder and proprietor of Retro Handhelds, a news organization and community born during the isolated lull of 2020 to connect people to a simpler time. Retro games can really feel like time machines transporting us back to where you were, who you were with, and how it felt when you played them first. In this episode, we explore why handheld emulation is booming, how game nostalgia builds, and why old games still have something new to teach modern devs. Learn more about your ad choices. Visit megaphone.fm/adchoices
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    48 分
  • Lessons from Neopets: Secrets to Successful Kids Content
    2025/06/03
    Neopets is a wildly successful kids game, it taught people how to code, had a thriving economy, and people still love the game today. What made the game so popular and what is the secret sauce to creating engaging kids content? We talk to Natalie Odian, game designer and current Design Director with over 15 years of experience, about her time on Neopets and how making games for kids is different (or not) from her work on titles like DC Heroes United. Natalie sheds some light on the difference between designing “for kids” vs. designing “family-friendly” content and how respecting young players creates lifelong fans. Learn more about your ad choices. Visit megaphone.fm/adchoices
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    41 分

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