Are Great Ones still the ultimate thrill in theHunter: Call of the Wild (CotW), or has the community hit peak "Great One Fatigue"?
In the premiere episode of Campfire Cuts, Paul is joined by 8-year CotW veteran and real-life hunter AnimalGuy—drawing on his extensive hunting experience across Texas and Africa. Together, they break down 8 major questions surrounding the current state of Great Ones (G1), hidden mechanics, and long-term game health.
In this episode, we tackle:
• The #1 issue facing Great Ones in CotW today
• The reality of getting a G1 (and whether the magic is wearing off)
• The debate on initial-spawn eligibility and hidden dev mechanics
• EW's marketing focus: Are G1s taking up too much spotlight?
• Wishlist picks for the next Great One—if EW hired us to choose
• The single most urgent change needed to cure G1 fatigue
Pull up a chair by the fire, hit subscribe, and let us know your answers to these 8 questions in the comments!
CHAPTERS
00:00 Welcome to Campfire Cuts
01:04 Introducing our guest - AnimalGuy!
03:49 Q1 - What is the BIG issue with Great One's in CotW today?
07:16 Q2 - What is the actual feeling of getting a G1?
11:35 Q3 - Have G1's "ruined" CotW, or is this fatigue misplaced?
14:20 Q4 - Should G1's be initial-spawn eligible? Or if they used to be, what changed that?
16:59 Q5 - Do you wish EW told us more detailed G1 info?
21:40 Q6 - Should EW have a different marketing focus, rather than primarily G1s?
25:35 Q7 - If we got hired by Expansive Worlds (game devs) tomorrow, which 1 fix would we recommend to them for G1's?
29:20 Q8 - If we got hired by Expansive Worlds (game devs) tomorrow, which species would we choose as the next G1?
34:04 Outro