『The AI XR Podcast.』のカバーアート

The AI XR Podcast.

The AI XR Podcast.

著者: Charlie Fink Productions
無料で聴く

Get the inside story on the biggest tech developments from founders, former executives, and industry veterans who built companies like OpenAI, Google DeepMind, Meta Reality Labs, Apple Vision Pro, Microsoft HoloLens, and Unity.


Join Charlie Fink (Forbes), Ted Schilowitz, (Red Camera, Fox, Paramount Futurist) & Rony Abovitz, (founder Magic Leap).as they interview startup CEOs, ex-Google/Meta/Apple insiders, Hollywood directors, and AI researchers reshaping spatial computing.


Every week we break down the latest tech news with our signature hot takes, then dive deep with a founder or industry leader. We cover artificial intelligence breakthroughs, virtual reality hardware, augmented reality applications, synthetic media tools, and how enterprises are adopting these technologies.


We're industry insiders who have the connections to get the biggest names on the show, but we're not afraid to ask the tough questions about where big tech is heading. Our guests trust us because we've been in their shoes.


Listen now to get ahead of the next wave of computing.

Hosted on Acast. See acast.com/privacy for more information.

Charlie Fink
政治・政府
エピソード
  • Audience Is Dead. Meet the ‘Actience'. ft. Charles Melcher, Author of "The Future of Storytelling"
    2026/10/09

    Ted and Charlie open with a quieter AI news week, giving them room to dig into XR hardware, including hands-on impressions of two new smart glasses, a Norway story on camera glasses restrictions, the shutdown of the XR Association, backlash over Meta’s Muse app, and a tour through AI’s fast-moving film scene.


    Charles Melcher, founder of the Future of Storytelling summit and author of the book of the same name, joins to talk about two decades spent studying how people want to experience stories. Charles explains why he thinks VR never quite broke through for mainstream audiences, walks through his theory of the “actience,” his term for audiences who now expect to participate rather than just watch, and makes the case that AI’s biggest opportunity in entertainment isn’t visual effects but deeply personalized, responsive storytelling. The conversation wraps with a tour through some of the best immersive entertainment happening right now, from the Sphere and ABBA Voyage to Meow Wolf and Vegas’s underground escape-room scene.


    Key Moments:

    [00:39] Hands-on impressions of Samsung’s Aura vs. Snap’s Specs

    [03:29] The ergonomics problem still holding back smart glasses

    [06:39] Norway’s new restrictions on camera glasses

    [08:26] The XR Association shuts down

    [10:00] Meta’s Muse app and the backlash over its user dossiers

    [11:47] A tour through the fast-moving world of AI filmmaking

    [18:00] Charles Melcher joins — the origin of Future of Storytelling

    [24:15] Why VR never had its mainstream moment

    [39:00] Charles’s concept of the “actience”

    [42:33] A tour of the Sphere, ABBA Voyage, and Meow Wolf

    Hosted on Acast. See acast.com/privacy for more information.

    続きを読む 一部表示
    57 分
  • A Four-Day Coma Couldn't Stop This Game ft. Johnny Monsarrat, Founder of Turbine (MMO)
    2026/10/02

    Charlie, Ted, and Rony open on the week's AI political theater, from the sudden rebrand of AI to "superintelligence" to Dario Amodei's uncomfortable White House appearance. From there, the conversation covers AMD's acquisition of Fei-Fei Li's World Labs, the curious divergence between OpenAI's and Anthropic's paths toward going public, and Rony's read on why liability risk may be the real story behind both. They also dig into Nvidia's push to regulate AI safety at the chip level, a stranger-than-fiction report about Anthropic bringing religious leaders in to discuss whether Claude might be conscious, OpenAI's new companion AI "Dots," and a candid look at where consumer VR actually stands right now.


    Johnny Monsarrat, founder of Turbine and now of Monserrat, joins to talk about building what he calls the next platform for outdoor gaming, ten years in the making. Johnny explains why Niantic, despite Pokémon Go's success, is really a mapping company rather than a game company, and how his own approach, built around full 3D game zones rather than map pins, is meant to unlock genres outdoor gaming has never supported. He also shares a genuinely harrowing story from just before this interview: a medical emergency that left him in a coma for four and a half days, unreachable, while his team had no idea whether he was alive.


    Key Moments:

    [00:25] AI's rebrand to "superintelligence" and a tense White House appearance

    [04:00] AMD acquires Fei-Fei Li's World Labs

    [05:28] OpenAI, Anthropic, and the liability question behind going public

    [08:37] Nvidia's push to regulate AI safety at the chip level

    [10:27] Anthropic brings religious leaders in to discuss AI consciousness

    [11:06] OpenAI's new companion AI, Dots, and the "Seven Sisters effect"

    [17:30] Where consumer VR actually stands right now

    [19:13] Johnny Monsarrat joins — and reveals he was just in a four-day coma

    [21:24] Why Niantic is a mapping company, not a game company

    [51:56] Johnny's pitch: outdoor gaming's "Atari moment"

    Hosted on Acast. See acast.com/privacy for more information.

    続きを読む 一部表示
    58 分
  • How Quilty Is Opening Hollywood's Gates ft. Simon Horsman & Daniel Wood, Quilty.app
    2026/09/25

    Cortney Harding steps in as guest co-host this week, joining Charlie to unpack a genuinely strong Meta Connect, new occluded VR glasses aimed squarely at the Vision Pro, a camera-free Ray-Ban, and Muse AI's surprise climb to the top of the app stores. From there, the conversation turns to Disney's newly created CTO role, the quiet fate of its big-money bets on Epic Games and Sora, and Jeffrey Katzenberg's open letter arguing entertainment has always been a technology business. They close out the news with a sharp exchange on Amazon's push into drone delivery and a pointed critique of DraftKings' use of AI to target its most engaged, and most vulnerable, customers.


    Simon Horsman and Daniel Wood, co-founders of Quilty.app, join to talk about building an AI-powered script coverage tool for screenwriters who have no access to Hollywood's traditional gatekeepers. The two walk through how Quilty scores a script the way a studio story analyst would, the leaderboard system built to surface strong writing, and a striking real-world comparison Simon shares from his years running a film fund: a big-budget historical epic north of $220 million versus a hybrid AI production covering similar ground for under a million dollars. The conversation closes with how Quilty is trying to connect writers directly to producers in a system that's traditionally shut most people out.


    Key Moments:

    [01:35] A confident, glitch-free Meta Connect and what it signals

    [11:35] Disney creates a company-wide CTO role, hired from Character AI

    [13:35] The quiet status of Disney's Epic Games and Sora deals

    [15:35] Jeffrey Katzenberg's open letter on tech and entertainment

    [19:35] The backlash brewing over Amazon's drone delivery push

    [21:35] DraftKings, AI, and the ethics of targeting engaged gamblers

    [24:35] Simon Horsman and Daniel Wood join to introduce Quilty.app

    [30:35] A real budget comparison: $220M studio epic vs. under $1M hybrid AI film

    [34:35] How Quilty scores scripts and connects writers to producers


    Brought to you by Zappar and Mattercraft, the leading visual development environment for immersive 3D web experiences. Start building at mattercraft.io.

    Hosted on Acast. See acast.com/privacy for more information.

    続きを読む 一部表示
    58 分
adbl_web_anon_alc_button_suppression_t1
まだレビューはありません