『The Underhive Lorekeepers Podcast』のカバーアート

The Underhive Lorekeepers Podcast

The Underhive Lorekeepers Podcast

著者: Spam and Nath.
無料で聴く

今ならプレミアムプランが3カ月 月額99円

2026年5月12日まで。4か月目以降は月額1,500円で自動更新します。

概要

Underhive Lorekeepers is a podcast that focuses on the lore and history of Necromunda, a tabletop strategy game by Games Workshop. Each episode will focus on a specific aspect of the game, its background, history and factions, as well as other supplementary information from Necromunda and the Warhammer 40,000 universe as a whole.Spam and Nath.
エピソード
  • Episode 64 Xenos of the 40k universe Part 2
    2026/04/19

    Hey scummers!



    Pull up a stool, mind the sump spill under your boots, and keep one eye on your drink, because the lads are diving back into the weird and wild corners of the 41st millennium and more minor xenos.



    Much to Nathan’s visible, audible, and spiritual dismay.



    We’re talking about the slippery, shadow-haunting menace of the Laxotl.


    These amphibious horrors that would thrive in the damp, forgotten arteries of the underhive. These things aren’t just content to lurk in the dark; they own it. With slick, scaled bodies built for squeezing through pipes and flooded tunnels, the Laxotl move like living oil spills, striking from places no sane ganger would ever think to check. These xenos mercenaries aren’t just beasts either, there’s a cruel, alien cunning behind those cold eyes, coordinating ambushes and dragging unlucky souls into the depths without a sound. If you hear something slithering in the walls? Too late. It’s already mapped your escape routes.



    And then there’s the ever-delightful Ur-Ghul.


    Everyone’s favourite eyeless nightmare, and a staple of bad decisions across Commorragh and beyond. These pale, sinewy predators don’t need sight when they’ve got senses sharp enough to track a heartbeat through ferrocrete. Lightning fast and disturbingly quiet, an Ur-Ghul is all claws and teeth, reducing its prey to scraps before the brain even catches up to what’s happening. Often kept as “pets” by those with more cruelty than sense, they’re about as loyal as a hive scummer with a full ammo cache. The moment control slips, they go right back to what they do best: hunting anything warm, moving, and unfortunate enough to be nearby.



    Expect the usual: half-remembered lore, an insurance selling gecko with more one liners than sense, and at least one moment where someone (it’s Nathan) asks if we can please, please just talk about literally anything else.

    We won’t.

    So lock your hab doors, check your corners, and join us as we once again prove that in the underhive and the galaxy beyond, there’s always something worse lurking just out of sight.


    Catch you in the sump, scummers.


    If you have questions, complaints, corrections or suggestions, email us at Underhivelorekeepers@gmail.com.


    Want to support the show? ⁠https://linktr.ee/underhivelorekeepers


    End music theme is Celltrance by Lobo Loco.

    https://freemusicarchive.org/music/Lobo_Loco/free-for-you-cc-by/celltrance-id-2346/

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    2 時間 28 分
  • Episode 63 - Old World Lorekeepers. Mordheim - Part 2
    2026/03/31

    Oi, travellers and treasure-hungry miscreants!


    Stagger back through the splintered doors of The Lucky Comet, where the ale is watered, the patrons are suspicious, and the roof only leaks when it rains.


    Which is always.


    Mordheim welcomes you like a mugger in a dark alley. Warmly, and with a knife.


    This time around, the lads continue our grand tour of the most cursed city in the Old World before plunging headfirst into the so-called “finest” human mercenary warbands of the original release. And by finest, we mean a stunning parade of personalities ranging from aggressively beige sellswords to fur-cloaked lunatics fighting like bears like it’s perfectly reasonable behaviour.


    We’ve got rich brats playing at war, Middenheimers who think shirts are optional but wolf pelts are mandatory, and the Reiklanders are staring at us again.


    From muddy boots to silk slippers, from battered helms to VERY sensible trousers (we cannot stress this enough), this episode is your unofficial guide to looking your best while being horribly, irrevocably murdered in the ruins.


    So grab a drink, check your coin purse hasn’t gone missing, and settle in.We hope you enjoy part 2 of our journey into the city of Mordheim.


    Assuming something in the shadows doesn’t get you first.


    If you have questions, complaints, corrections or suggestions, email us at Underhivelorekeepers@gmail.com.


    Want to support the show? ⁠https://linktr.ee/underhivelorekeepers


    End music theme is Celltrance by Lobo Loco.

    https://freemusicarchive.org/music/Lobo_Loco/free-for-you-cc-by/celltrance-id-2346/


    Old World Lorekeepers music theme is Folk Around by Kevin Macleod.


    Music from #Uppbeat (free for Creators!):https://uppbeat.io/t/kevin-macleod/folk-roundLicense code: IZVBYKAZBENG35ZT

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    1 時間 48 分
  • Episode 62 - The Merchant Guilds Part 3
    2026/03/21

    Hello Scummers!


    Welcome back to our ongoing dive into the Merchant Guilds of Necromunda, where the money flows, the bodies pile up and somehow it all balances out in the end. Probably.


    In Episode 3 of our series, we’re getting uncomfortably familiar with two of the hive’s most essential institutions.


    The Corpse Guild and the Guild of Coin.


    First up, the Corpse Guild.

    Necromunda’s least appreciated, most unavoidable public service. We chat about how the dead don’t stay useless for long in the underhive, the grim machinery that keeps the corpse starch flowing, and why you really don’t want to fall behind on your final contributions. It’s not pretty, but it is efficient, in that horrifying, dystopian kind of way.


    Then we swing hard into the Guild of Coin, where credits rule everything and owing someone a favour is just a polite way of saying you’ve ruined your life.

    We dig into how wealth moves through the hive, who actually controls it, and why the wrong debt can see you vanish faster than a sump rat in a chem spill.


    And of course, we’ve got a story, because what’s Necromunda without a bit of personal tragedy? This week it’s Barry, a poor drudge whose luck is so impressively terrible that he somehow ends up on both guilds’ radars at once. Let’s just say if there’s a worst-case scenario, Barry’s already lived it.


    It’s grim, it’s ridiculous, and it’s exactly why we love this setting.


    Enjoy, Scummers!


    Want to support the show? ⁠⁠https://linktr.ee/underhivelorekeepers⁠


    End music theme is Celltrance by Lobo Loco.

    https://freemusicarchive.org/music/Lobo_Loco/free-for-you-cc-by/celltrance-id-2346/



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    3 時間 5 分
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