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  • #24 | Okomotive & PinKeep with Fabio Baumgartner and Philipp Stern
    2026/11/02

    Episode 24 of the podcast brings a conversation with the co-administrator of Okomotive, Fabio Baumgartner, and the project lead and game designer of PinKeep, Phiipp Stern.

    While we talk about Okomotive's game design philosophy and touch on the FAR games and Herdling, the main topic of the conversation is Okomotive's upcoming pinball roguelike, PinKeep.

    We discuss the reason for this sudden change of direction for the studio, the main features of PinKeep, and some inclusions to look out for in the future.

    Huge thanks to Fabio and Philipp for joining me on the show.

    Guest Links

    Follow Fabio on BlueSky

    Follow Philipp on BlueSky

    Visit the Okomotive website

    Check out Okomotive's games on Steam

    Chapters

    [00:00] Intro

    [01:44] Okomotive Interview Pt 1

    [30:08] Music Break & Patreon

    [31:22] Okomotive Interview Pt 2

    [57:56] Final Thoughts & Outro

    [59:15] Messages from Creator Friends


    So Many Games' Links

    Follow us on ⁠BlueSky⁠

    Check out our ⁠website

    ⁠Visit our Discord server

    Join our Patreon

    Take a look at our ⁠Linktree

    Intro/outro music by ⁠Jerden Cooke


    Music Clip Credits

    The following tracks were used in this episode:

    Circling, taken from the FAR: Changing Tides soundtrack composed by Joel Schoch

    Stampede, taken from the Herdling soundtrack composed by Joel Schoch

    untitled track, taken from the PinKeep soundtrack.

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    1 時間
  • #23 | The Denshattack! Soundtrack with Andrew One
    2026/10/01

    For our second Denshattack episode, we happily greeted one of the game's composers, Andrew One, to the show.

    It was a blast talking with Andrew, and we delved into many of the creative processes of not only how the vast group of composers were handled, how they were assigned the tracks and how the tracks themselves were created, but we also tangented to recognition for music composers, chiptune music, Sonic CD and much more!

    We would just like to thank Andrew for sharing some of his spare time to chat with us.

    Guest Links

    Follow Andrew on YouTube and Instagram

    Visit Andrews' Website

    Purchase the Denshattack soundtrack on Bandcamp or stream it on all major music platforms.

    Visit the Denshattack! website

    Wishlist or purchase Denshattack on Steam

    Chapters

    [00:00] Intro

    [01:58] Andrew One Interview Pt 1

    [29:59] Music Break & Patreon

    [32:07] Andrew One Interview Pt 2

    [1:01:20] Final Thoughts & Outro

    [1:03:14] Messages from Creator Friends


    So Many Games' Links

    Follow us on ⁠BlueSky⁠

    Check out our ⁠website

    ⁠Visit our Discord server

    Join our Patreon

    Take a look at our ⁠Linktree

    Intro/outro music by ⁠Jerden Cooke


    Music Clip Credits

    The following tracks were used in this episode, all taken from the Denshattack! Soundtrack. All three tracks were composed by Andrew One

    Track 8 - I Like the Way

    Track 41 - The Falling Leaf

    Track 30 - Sunshine in Seto Naikai

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    1 時間 5 分
  • #22 | Denshattack! with Julian Bird
    2026/09/01

    Episode 22 brings the first in a double Denshattack double bill where we had the wonderful opportunity to chat with the game's lead producer and music supervisor, Julian Bird.

    We learn much about Julian and his role at Fireshine Games before we delve into the intricacies of Denshattack, including its mechanics, tricks, music, and much more!

    We would like to thank Julian for spending some of his spare time to talk with us.


    Guest Links

    Follow Denshattack! on BlueSky

    Follow Fireshine Games on BlueSky

    Visit the Denshattack! website

    Visit the Fireshine Games website

    Wishlist or purchase Denshattack on Steam.

    Chapters

    [00:00] Intro

    [02:13] Julian Bird Interview Pt 1

    [24:56] Music Break & Patreon

    [32:07] Julian Bird Interview Pt 2

    [53:15] Final Thoughts & Outro

    [54:42] Messages from Creator Friends


    So Many Games' Links

    Follow us on ⁠BlueSky⁠

    Check out our ⁠website

    ⁠Visit our Discord server

    Join our Patreon

    Take a look at our ⁠Linktree

    Intro/outro music by ⁠Jerden Cooke


    Music Clip Credits

    The following tracks were used in this episode, all taken from the Denshattack! Soundtrack, composed by various artists. Buy it on Bandcamp.

    Track 68 - Tradition Above All, composed by Tee Lopes

    Track 56 - Onsen Confessions ~オンセンコンフェッションズ, composed by Toni Leys

    Track 1 - Beppu Ramen Express, composed by Sean Bialo

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    56 分
  • #21 | The Incident at Galley House with Robin Ward
    2026/08/21

    The Incident at Galley House really caught our attention not only for its mysterious plotline, fun and involving mechanics, and tremendous hint system but also for the history behind it, so when we had the chance to speak with Evil Trout founder and lead developer Robin Ward about the game's development, we jumped at the chance.

    In our conversation we delve into many of these subjects, The Roottrees are Dead, and much more!

    We would like to thank Robin for spending some of his spare time to talk with us.


    Guest Links

    Follow Robin on BlueSky.

    Wishlist or purchase The Incident at Galley House on Steam.

    Wishlist or purchase The Roottrees are Dead on Steam

    Visit the Evil Trout Website.

    Play Type Help on Itch.io

    Chapters

    [00:00] Intro

    [01:38] Robin Ward Interview Pt 1

    [30:46] Music Break & Patreon

    [32:07] Robin Ward Interview Pt 2

    [59:38] Final Thoughts & Outro

    [1:01:12] Messages from Creator Friends


    So Many Games' Links

    Follow us on ⁠BlueSky⁠

    Check out our ⁠website

    ⁠Visit our Discord server

    Join our Patreon

    Take a look at our ⁠Linktree

    Intro/outro music by ⁠Jerden Cooke


    Music Clip Credits

    The following tracks were used in this episode, all taken from The Incident at Galley House Soundtrack, composed by Paul Alexander. Buy it on Bandcamp.

    Track 7 - Ferreth

    Track 11 - Viktoria

    Track 1 - Who We Were

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    1 時間 3 分
  • #20 | Feed the Scorchpot & QA in Gaming with Jakub Pernes, Josh Chiodo & Paul James
    2026/08/10

    Episode 20 brings two interviews in one episode.

    Firstly, we speak with Josh and Jakub on the upcoming Balatro-like game, Feed the Scorchpot. This is Jakub's first game, and from what we have heard so far, it sounds like he has really captured the magic of Balatro with new mechanics and an engaging hook.

    People involved in QA in gaming are unsung heroes, carrying out such incredible work for games and hardly receiving any recognition for their hard work and contributions. We have wanted to highlight this important part of game development for some time, so we were extremely pleased when Paul James agreed to jump on to share his experiences and what actually goes into QA in gaming for our second interview.

    We would like to thank Josh, Jakub, and Paul for their kindness in sharing their spare time with us to talk about their projects.


    Guest Links

    Follow the Feed the Scorchpot BlueSky account.

    Follow Indieformer on BlueSky.

    Join the Feed the Scorchpot Discord server.

    Wishlist Feed the Scorchpot on Steam.

    Follow Paul James on BlueSky.

    Check out Paul James's website.

    Chapters

    [00:00] Intro

    [01:59] Feed the Scorchpot Interview

    [39:42] Music Break & Patreon

    [41:21] QA in Gaming with Paul James Interview

    [1:30:19] Final Thoughts & Outro

    [1:31:51] Messages from Creator Friends


    So Many Games' Links

    Follow us on ⁠BlueSky⁠

    Check out our ⁠website

    ⁠Visit our Discord server

    Join our Patreon

    Take a look at our ⁠Linktree

    Intro/outro music by ⁠Jerden Cooke


    Music Clip Credits

    The following tracks were used in this episode:

    the first two tracks were taken from the Feed the Scorchpot soundtrack, composed by Dragos Nastasie

    Stories of all Manor taken from the Blue Prince soundtrack, composed by Trigg & Gusset

    "House" theme song taken from the Lucy Dreaming soundtrack, composed by Bertrand Guégan

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    1 時間 33 分
  • #19 | Phonopolis with Lukáš Kunce
    2026/07/01

    The puzzle narrative game Phonopolis was released earlier this year and showcased a dictatorship-led world shown through gorgeous stop-motion visuals and movements that were made with real cardboard and paints.

    This artistic choice created a truly unique game with a populated world full of charm and mystery. The puzzles also showed originality through clever use of the environment and fun alternative designs from the norm.

    Lukáš Kunce is the producer of Phonoplois and head of marketing for Amanita Design, and he kindly spared some time to discuss the many elements that make up the game, including its art, music, its narration and much more!


    Lukáš Kunce Links

    Follow Amanita Design on BlueSky.

    Watch Amanita Designs' making-of documentaries on YouTube

    Visit the Amanita Design website

    Check out Phonopolis on Steam


    Chapters

    [00:00] Intro

    [01:34] Lukáš Kunce Interview

    [29:07] Music Break & Patreon

    [30:28] Lukáš Kunce Interview

    [56:11] Final Thoughts & Outro

    [57:58] Messages from Creator Friends


    So Many Games' Links

    Follow us on ⁠BlueSky⁠

    Check out our ⁠website

    ⁠Visit our Discord server

    Join our Patreon

    Take a look at our ⁠Linktree

    Intro/outro music by ⁠Jerden Cooke


    Music Clip Credits

    The following tracks were used in this episode, which were all taken from the Phonopolis soundtrack composed by Floex:

    Railway Electro

    Prison Escape

    Women's House

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    1 時間
  • #18 | Adorable Adventures with Steven ter Heide
    2026/06/02

    Adorable Adventures is a recently released indie game where you take control of a boar called Boris. The aim of the game is to run around to find your sibling and free your mom by following scents.

    Steven ter Heide is the creative director for the game, and we had a great conversation on the game's development from its initial concept to its scent mechanic through to why the narration was added into the game.

    I would like to thank Steven for his time and willingness to share what he did on the game.


    Steven ter Heide Links

    Follow Steven on Bluesky

    Follow Wild Sheep Studio on Instagram

    Visit the Wild Sheep Studio website

    Check out Adorable Adventures on Steam


    Chapters

    [00:00] Intro

    [02:27] Adorable Adventures Interview

    [55:42] Final Thoughts & Outro

    [55:42] Messages from Creator Friends


    So Many Games' Links

    Follow us on ⁠BlueSky⁠

    Check out our ⁠website

    ⁠Visit our Discord server

    Join our Patreon

    Take a look at our ⁠Linktree

    Intro/outro music by ⁠Jerden Cooke


    Music Clip Credits

    The following tracks were used in this episode, which were all taken from the A Short Hike soundtrack composed by Mark Sparling:

    Boat Buds

    See You at the Top

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    59 分