『The Gaming Playbook w/ Harry Phokou』のカバーアート

The Gaming Playbook w/ Harry Phokou

The Gaming Playbook w/ Harry Phokou

著者: Harry Phokou
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10月19日まで。※適用条件あり
On The Gaming Playbook, Harry Phokou sits down with experts in the games industry who have never been interviewed before. Through these in-depth conversations, Harry unpacks the "Playbook" that made them so successful. Skip the line on Tuesdays and download the real-life cheat codes every gaming industry pro needs to know. LinkedIn: @hphokou Instagram: @hphokou Newsletter: https://join.thegamingplaybook.com/ Business and guest inquiries: playbook@phokou.comHarry Phokou 経済学
エピソード
  • #80 - Magnus Lysell: How to Sell More Copies of Your Game in China
    2026/09/17

    Today, I’m joined by Magnus Lysell, co-founder of Light Up Games and a former product manager at Paradox Interactive, where he worked on games including Cities: Skylines and Surviving Mars. He now helps developers and publishers launch games globally, with a particular focus on China.

    We talked about why game developers often think about China too late, how publishing and marketing games there actually works, and what developers need to know about localization, Steam, Bilibili, Heybox, pricing and local partners.

    If you’re a game developer, studio founder or publisher looking to reach more players, understand the Chinese games market or build a smarter global publishing strategy, then this episode is for you!

    Connect with Magnus:
    LinkedIn: https://www.linkedin.com/in/magnuslysell/
    Website: https://lightup.games/en

    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/phokou/
    YouTube: https://www.youtube.com/@HivemindWorld
    Instagram: https://www.instagram.com/hphokou/

    Join our industry events: https://hivemind.world/

    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com

    Chapters:
    00:00 Intro
    00:45 Magnus Lysell and Light Up Games
    03:10 What game developers get wrong about publishing
    03:56 Why studios treat China as an afterthought
    05:49 Why a launch trailer isn’t enough in China
    06:40 How early should you prepare for China?
    08:02 Do you need an ISBN to publish in China?
    09:20 Can you sell PC games through Steam in China?
    10:11 Which games perform well in China?
    11:24 A 3-step strategy for entering the Chinese market
    12:08 How important can China be for game revenue?
    13:19 How poor localization can hurt your game
    14:17 From Paradox to game publishing
    15:44 How to price games for the Chinese market
    17:18 Magnus’s advice for game developers
    18:15 Why game developers should know about Heybox

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    20 分
  • #79 - Mikkel Weider: What It Takes for a Great Game to Succeed (Publishing, Discovery, Market Demand & More)
    2026/09/10

    Today, I’m joined by Mikkel Weider, the new CEO of Everplay Group, home to Team17, astragon Entertainment and StoryToys, with hundreds of games across its portfolio.

    We talked about what publishers look for in games, how developers can stand out in an increasingly crowded market, and why understanding your audience and market matters just as much as making a great game.

    If you’re a game developer, running an indie studio, or trying to understand how publishers think about games, then this episode is for you!

    Connect with Mikkel:
    LinkedIn: https://www.linkedin.com/in/mikkelweider/

    Pitch your game:
    Simulator games: https://www.astragon.com/
    Indie, party & selected shooter games: https://www.team17.com/
    Kids games: https://storytoys.com/

    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/phokou/
    YouTube: https://www.youtube.com/@HivemindWorld
    Instagram: https://www.instagram.com/hphokou/

    Join our industry events: https://hivemind.world/

    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com

    Chapters:
    00:00 Intro
    00:49 Inside Everplay, Team17, astragon & StoryToys
    03:22 Mikkel’s first months as Everplay CEO
    05:20 The growing game discovery problem
    07:04 Building direct relationships with players
    08:26 Should studios stick to the genres they know?
    10:42 What publishers look for in new games
    12:57 How much innovation does a game need?
    14:51 Leading and operating a games group
    17:46 Delegation, trust & accountability
    21:13 Firefighting vs pursuing opportunities
    22:21 Technology, AI & the future of games
    26:13 Building a culture of ownership
    28:59 Publishing vs game development
    30:02 Should games launch on every platform?
    31:48 How to pitch your game to Everplay

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    33 分
  • #78 - Ali Farha: How Game Funding Works (VC, Publishers, Project Financing & More)
    2026/09/01

    How do game studios actually get funded, and when should you choose VC, a publisher, project financing, or another route?

    Today I’m joined by Ali Farha, Investment Associate at Behold Ventures, to break down how game funding actually works from the investor side, and what developers need to understand before raising money.

    We talked about the difference between VC, publishers and project financing, when each funding route makes sense, what games VCs actually look for in a studio, how the investment process works, and why your pitch should change depending on who you’re raising from.

    If you’re an indie developer, studio founder, or game developer trying to fund your next game, understand your financing options, or make your studio more investable, then this episode is for you.

    Connect with Ali:
    LinkedIn: ⁠https://www.linkedin.com/in/alifarha/⁠
    Website: ⁠https://behold.vc/⁠
    Listen to Ali’s previous episode: ⁠https://open.spotify.com/episode/0OEtoYIT1n1m1bjiBu5dDD?si=814233edcdf145f2

    Connect with Harry:
    LinkedIn: ⁠https://www.linkedin.com/in/phokou/⁠
    YouTube:⁠ https://www.youtube.com/@HivemindWorld⁠
    Instagram: ⁠https://www.instagram.com/hphokou/⁠

    Join our industry events: https://hivemind.world/

    Get exclusive podcast recaps & industry insights:→ Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com

    Chapters:
    00:00 Intro
    02:34 How games VC works
    05:35 Bootstrapping, friends & family, angels and VC
    07:11 VC vs project financing
    08:24 Why founders should look for “smart money”
    10:16 The value of a VC network
    11:48 How should an indie studio fund its game?
    13:01 How the VC investment process actually works
    16:28 Do VCs take control of game studios?
    18:43 Questions founders should ask investors
    19:23 What makes a game studio investable?
    20:09 How to pitch a VC vs a publisher
    21:32 Combining VC, publishers and other funding
    22:47 Mobile games and UA financing
    24:06 Could UA financing come to PC and console?
    27:35 The future of AAA, AA and indie games
    30:30 Final fundraising advice for game developers

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    31 分
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