
Storytelling Renaissance: How Games Convey Story in the Absence of Language
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Novo and Philip (philipchurch.com) discuss the evolution of storytelling in gaming, focusing on how they convey story and narrative in the absence of language, the retro games that did this first, our modern era, highlighting the game-ography of "Thatgamecompany," and what the future may hold, all culminating to one very important question: Will games one day be the best medium to tell a story?
What do you think? Let us know!
Thank you for listening.
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This Episode is also brought to you by:
- Novel "Til the Bitter [End]emic" - Available now on Amazon - Til The Bitter [End]emic is a novel about discovery; about what we do, who we become, and what we realize is truly important when we're faced with insurmountable odds, the same kind that makes us face our own mortality.
- Short story - "Cancel Culture Lotto" - available now on Amazon.
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Note: Only the intro music is by A-CO; all other music or sound effects is stock from various outlets. Main resource for background information: wikipedia.com