
Solo Sundays Episode Three - VOID 1680 AM
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This week we're discussing the solo tabletop roleplaying game VOID 1680 AM with Marc Majcher and Dr. Nic Bennett! We talk about the game's mechanics, the imaginative process of creating a radio show, and the personal reflections that arise during gameplay. We'll dive into the challenges of song selection, the emotional connections formed through the game, and the broader implications of community and personal relationships.
Marc: Majcher Arcana on itch.io and majcher.com
Nic: Stemprov and bsky
Join us on discord!
The Game: https://bannerlessgames.itch.io/void-1680-am
Marc’s Playlist: https://youtube.com/playlist?list=PL3Gs6F6p2DrdOPtjovOocdV8vbTjKWcZ_&si=w_4OfEnaDlZAN26q
Nic’s Playlist:
https://open.spotify.com/playlist/0FcQUIMbeCyKpdFGJ14qLr?si=ac8c6003c1f041a2
Intro music by Krivitsky
Highlights:
Void 1680 AM encourages imaginative world-building.
The game mechanics can lead to unexpected personal insights.
Song selection can be both challenging and generative.
The personal is political, especially in creative spaces.
Community connections can emerge from solo gameplay.
The design of the game strikes a balance between guidance and freedom.
Playing the game can feel like a real radio show experience.
Exploring other games can enhance the understanding of Void 1680 AM.
The importance of physical books and reading in a digital age.
Art and community engagement are vital in times of crisis.
"This was a therapy session"
"The personal is political"
"I love a physical book"
Chapters
00:00 Introduction to Solo RPGs and Void 1680 AM
05:15 Gameplay Experience and Imagination in Void 1680 AM
11:31 Personal Reflections and Emotional Connections
18:15 Song Selection and Playlist Creation Challenges
21:44 Discoveries and Insights from the DJ Persona
22:40 Community and Collaboration in Gaming
25:56 Game Mechanics and Player Experience
29:18 Exploring Narrative and Environment in Gameplay
32:52 The Allure of Radio and Storytelling
36:19 Creative Projects and Collective Action
Keywords
Solo RPG, Void 1680 AM, tabletop games, game design, music, community, imagination, personal reflection, gameplay experience, role-playing games