『Risk Management for Game Producers - Part Two』のカバーアート

Risk Management for Game Producers - Part Two

Risk Management for Game Producers - Part Two

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Part 2 goes into more detail on actual risk and issue examples. I have based the categories on the only current academic research I could find on the topic. You can read that in full.

In 2025 I launched a comprehensive Udemy course on the topic and you can find it here:

https://www.udemy.com/course/risk-management-in-video-game-development/?referralCode=D6412142A30B4794B550

Topics covered in Part 2 include:

  • High level risks
  • Staffing risks
  • Schedule & Budget Risks
  • Inadequate specs (I decided to skip talking about Design specs here as that deserves its own section some other time)
  • Fun Factor
  • Change management
  • Expectations of third parties such as publishers
  • Summary


Part 1, a more general introduction around risk management in the game industry, can be found here.

Part 3 is a walkthrough of generating a Risk and Issue Log that you can download and use/abuse at your leisure.

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