
Peglin and Ballionaire
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このコンテンツについて
In this episode of Pixelated Playgrounds, Bryan and Josh plunge into the pachinko-powered chaos of Peglin and Ballionaire: Two roguelikes that reimagine physics-based randomness as strategic gameplay. From Peglin’s fantasy-infused, Slay-the-Spire-meets-Peggle mechanics to Ballionaire’s neon-drenched, idle arcade spectacle, they discuss how each title transforms the humble falling ball into a vehicle for experimentation, synergies, and absurd score-chasing. Along the way, they dive into the history and design choices behind each game, compare their approaches to randomness and agency, and ask whether these games elevate pachinko or merely dress it up in genre trappings. It’s a rollicking discussion full of crit builds, capitalist satire, and enough bouncing orbs to make Peggle proud.
Three Word Reviews:
Peglin:
Bryan - Adaptation, Not Evolution
Josh - Ball and Chain
Ballionaire:
Bryan - Overwhelming Chaotic Spectacle
Josh - Flashy, Shiny, Flat