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  • "I Don't Know How Hard Up Chumbawumba Is": Resident Evil 3: Nemesis, Part Two
    2026/02/04

    In our second of three episodes on Resident Evil 3: Nemesis (1999), we jump into gameplay: the apocalyptic streets of Raccoon City, the clock tower, and the hospital. We do battle with Nemesis for the first time and praise his impeccable comic timing.

    Other topics include:

    • A hypothetical, Hulu-produced sequel to Se7en titled Se7en 2: Patron Saints of the Seven Deadly Sins;
    • Whether or not music boxes are inherently creepy;
    • Gritting your teeth to the ‘80s; and
    • What was The Pitt’s Dr. Robby doing in Raccoon City?

    We leave things on a cliffhanger—the time jump in the middle of RE3—and vow to pick things up next episode for the conclusion of Nemesis on October 1, 1998 (in-game).

    **

    Time Stamps:

    0:00-6:18 – Intro and banter (“Has the Ryan Reynolds bubble burst?”)

    3:15-24:12 – The streets of Raccoon City: First Nemesis encounter, Keith’s libertarian headcanon for the world of Resident Evil, and mayoral puzzles

    24:13-40:29 – Meeting Carlos and escaping downtown Raccoon City via trolley

    40:30:50-1:07:39 – Climbing the clock tower

    1:07:40-1:16:19 – RE3 fake-out ending + initial mandatory Nemesis boss fight

    1:16:20-1:34:00 – “Jill becomes Carlos”: Switching characters and exploring the hospital

    1:34:01-End – Wrap-up and outro

    **

    Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.

    This is our second of three episodes about Resident Evil 3: Nemesis. In our last episode about the game, we’ll wrap up with RE3's gameplay and reflect on the legacy of the game. New episodes will be released Wednesdays—every two weeks.

    Thanks for listening!

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    1 時間 38 分
  • "Nemebro”: Resident Evil 3: Nemesis
    2026/01/21

    This first episode centering Resident Evil 3: Nemesis (1999) has us breaking down the development of the game, highlighting gameplay firsts in the series (quick turn! ammo crafting!), and discussing RE3’s cast of mostly one-off characters.

    Throughout this recording, we pose critical questions such as:

    • Is RE3 really about Calvinism?;
    • Can the PS1 render bacne with any graphical fidelity?; and
    • Was Boris Yeltsin actually an agent of the Umbrella Biohazard Countermeasure Service (UBCS)?

    Just as importantly, Keith gets mildly confused about some Denis Villeneuve films and Logan delivers a subpar Conan O’Brien impression.

    **

    Time Stamps:

    0:00-3:14 – Crispin Glover cold open

    3:15-19:42 – Introduction + RE3 development

    19:44-31:29 – Game mechanics introduced in RE3 and the visual spectacle of donating blood

    31:30-59:35 – Dario Rosso, salesman and aspiring novelist, as well as the other characters of Resident Evil 3: Nemesis

    59:36-1:07:59 – All about the Nemesis T-Type

    1:08:00-1:09:47 – David Bowie interlude

    1:09:48-1:15:33 – RE3 opening cinematic screens and scene-setting

    1:15:34-End – Wrap-up and outro chatter

    **

    Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.

    This is our first of three episodes about Resident Evil 3: Nemesis (1999). In subsequent episodes about this game, we’ll delve into the gameplay and walkthrough of RE3 itself. New episodes will be released Wednesdays—every two weeks.

    Thanks for listening!

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    1 時間 23 分
  • "I'm Gonna Write Wicked for Cinderella": Resident Evil 2, Part Three
    2026/01/07

    In this episode we finish our discussion on Resident Evil 2. We hit the key plot points of the B scenario, discuss the ending cinema, and give our overall thoughts on the game and its legacy.

    Content warning: Mention of pedophilia, necrophilia, and rape in Resident Evil 2 (implied re: Brian Irons, Chief of Raccoon City Police Department; 28:28 -40:00)

    Time Stamps:

    00:00-7:17 Intro and Alligator Boss

    7:17-13:55 Playing as Ada

    13:55-21:21 Factory + Birkin Fight

    21:21-26:55 Leon A Scenario Ending

    26:55-28:28 B Scenario

    28:28-40:00 Brian Irons

    40:00-48:09 Sherry

    48:09-1:00:19 Mr. X and final areas

    1:00:19-1:03:17 Ending Scenes

    1:03:17-1:07:56 Spatulas

    1:07:56-1:18:56 RE2 Ad Campaign

    1:18:56-1:26:53 RE2 Legacy and Thoughts

    1:26:53-1:32:00 Bonus Modes

    1:32:00- End Favorite/Least Favorite

    This folder contains digital images of the RE2 magazine ads we discussed: https://drive.proton.me/urls/S64Z581SR0#UNLBWi2EIav9

    Here's a link to the painting in Brian Irons's office that we discuss at 34:25: https://drive.proton.me/urls/V5949JRHKW#HUdRuQ1pLlxV

    And here's a link to the George Romero-directed, RE2 TV ad in question: https://www.youtube.com/watch?v=JhC_IiSVPJc

    Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.

    This is final episode covering Resident Evil 2. New episodes will be released Wednesdays—every two weeks.

    Thanks for listening!

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    1 時間 40 分
  • "The Smartest Guys in the Room": Resident Evil 2, Part Two
    2025/12/24

    We continue our discussion of Resident Evil 2. We discuss the initial area, the iconic Racoon Police Department, meet up with Ada, and begin exploring the sewers.

    We also discuss rebooting White Men Can't Jump with zombies, Martha Stewart's insider trading, Michael Moore, Billy the Big Mouth Bass, and the problems with sewer levels.

    Time Stamps

    0:00-4:08 Intro and Banter

    4:08-6:58 Game Menu and Character Selection

    6:58-19:24 Opening Scene and Streets

    19:24-21:44 White Men Can't Jump and Martha Stewart

    21:44-35:41 Racoon Police Department

    35:41-48:40 STARS Office

    48:40-1:07:40 Finishing up RPD/A & B Scenario Differences

    1:07:40-1:10:52 Meeting Ada and Ben

    1:10:52-End The Sewers and Sewer Levels

    Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.

    This is the second of three episodes centering on Resident Evil 2. New episodes will be released Wednesdays—every two weeks.

    This episode is also dedicated to the memory of my dog, Windolyn, who passed away on 12/24/2024 and is mentioned towards the end of the episode.

    Thanks for listening!

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    1 時間 24 分
  • “The Zombies are Not Performing Gender”: Resident Evil 2
    2025/12/10

    In this episode, we launch into our retrospective on Resident Evil 2. We discuss the game’s development, commercial reception, and cast of characters. In our next two episodes of the pod, we’ll talk replaying RE2 itself.

    Other topics that come up throughout our conversation include: Disney adults; Rob Thomas from Matchbox Twenty; Sinbad, the comedian; Gran Turismo / Torino; Al Pacino’s 2024 Oscar flub; and being reincarnated as a Resident Evil memo. Keith also asks if ponytails were sleaze-coded in the late 90s, and Logan issues an apology to Bradley Cooper.

    Content warning: Mention of celebrity grooming allegations (22:18-22:40); mentions of pedophilia and rape in Resident Evil 2 (specifically in the context of Brian Irons, Chief of Raccoon City Police Department; 1:03:05-1:05:35)

    **

    Time Stamps:

    0:00-2:38 – Intro banter

    2:39-18:38 – Game development, including the scrapped “Resident Evil 1.5”

    18:39-23:53 – Getting way off topic (AKA pop culture interlude)

    23:54-30:11 – Reception and sales

    30:12-1:19:05 – The characters of Resident Evil 2

    1:19:06-1:20:52 - Wrap-up and outro

    1:20:53-End - Post-episode riffing

    **

    Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.

    This is our first of three episodes centering on Resident Evil 2. New episodes will be released Wednesdays—every two weeks.

    Thanks for listening!

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    1 時間 27 分
  • "Like a Moth to a Flame, Like a Tyrant to a Flare": Resident Evil: Director's Cut, Part Three
    2025/11/26

    We conclude our discussion of Resident Evil: Director's Cut, including the final areas and bosses of the game and our overall thoughts. We also talk about interventions, the upcoming Street Fighter movie, office politics, Chris' real greatest nemesis, Austin Powers, and perform a dramatic re-enactment of our favorite RE scene.

    Time Stamps:

    0:00-1:28 – Intro and recap

    1:29-10:20 – Return to Spencer Mansion

    10:21-12:24 – Stunt casting in the upcoming 2026 Street Fighter movie

    12:25-23:09 – Descending into the caves

    23:10-29:58 – The laboratory

    29:59-37:17 – Researcher’s Memo: A stealth retconned introduction to Ada Wong

    37:18-41:33 – Back to the lab again (yo, this whole rhapsody)

    41:34-48:38 – Reenacting end-of-game Chris Redfield and Albert Wesker dialogue

    48:39-1:00:54 – Endgame and Tyrant boss fight

    1:00:55-End – Wrap-up, superlatives, and final reflections on Resident Evil: Director’s Cut

    Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.

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    1 時間 18 分
  • "Schrödinger’s Chris": Resident Evil: Director’s Cut Part Two
    2025/11/12

    We continue our playthrough and discussion of Resident Evil: Director’s Cut. We explore the mansion and guardhouse, do battle with a few bosses, and discuss some interesting memos. We also discuss metaphysics, Benjamin Button, algebra, cowardly pilots, and why the end of the world would be sad.

    This is the second of three episodes on Resident Evil: Director’s Cut. New episodes will be released every two weeks. We had a lot of fun and hope you do, too!

    Time Stamps:

    0:00-10:34 - Intro banter and getting scammed

    10:34-16:34 - Begin exploring the mansion

    16:34-18:20 - Interlude to discuss Schrödinger’s Cat

    18:20-32:47 - Continue exploring the mansion and initial puzzles

    32:47-35:44 - Yawn boss fight

    35:44-43:17 - Mansion and Garden area

    43:17-1:02:34 - Guardhouse

    1:02:34-1:08:40 - Plant 42 boss fight

    1:08:40-End - Return to the Mansion

    Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.

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    1 時間 21 分
  • "Blood Type Determinism": Podcast Launch and Resident Evil: Director's Cut
    2025/10/29

    We begin our journey with Resident Evil: Director’s Cut. We discuss our history with the series and the development, release, and legacy of the first game, as well as an in-depth discussion on each and every character. We also discuss blood types, Car Seat Headrest, having doubles of the mansion, French Canadians, Kyoshi Kurasawa, and unsuccessfully scamming Gamefly.

    Our discussion of Resident Evil: Director's cut will span three episodes; new installments will be released every two weeks. This is the first of many fun shows, so check it out!

    Time Stamps:

    0:00-2:13 - Intro and Banter

    2:13-7:05 - Our history with RE

    7:05-11:20 - Initial impressions

    11:20-54:29 - Character discussion

    54:29-end - Development, release, and reception

    Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.

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    1 時間 12 分