『"I Don't Know How Hard Up Chumbawumba Is": Resident Evil 3: Nemesis, Part Two』のカバーアート

"I Don't Know How Hard Up Chumbawumba Is": Resident Evil 3: Nemesis, Part Two

"I Don't Know How Hard Up Chumbawumba Is": Resident Evil 3: Nemesis, Part Two

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概要

In our second of three episodes on Resident Evil 3: Nemesis (1999), we jump into gameplay: the apocalyptic streets of Raccoon City, the clock tower, and the hospital. We do battle with Nemesis for the first time and praise his impeccable comic timing.

Other topics include:

  • A hypothetical, Hulu-produced sequel to Se7en titled Se7en 2: Patron Saints of the Seven Deadly Sins;
  • Whether or not music boxes are inherently creepy;
  • Gritting your teeth to the ‘80s; and
  • What was The Pitt’s Dr. Robby doing in Raccoon City?

We leave things on a cliffhanger—the time jump in the middle of RE3—and vow to pick things up next episode for the conclusion of Nemesis on October 1, 1998 (in-game).

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Time Stamps:

0:00-6:18 – Intro and banter (“Has the Ryan Reynolds bubble burst?”)

3:15-24:12 – The streets of Raccoon City: First Nemesis encounter, Keith’s libertarian headcanon for the world of Resident Evil, and mayoral puzzles

24:13-40:29 – Meeting Carlos and escaping downtown Raccoon City via trolley

40:30:50-1:07:39 – Climbing the clock tower

1:07:40-1:16:19 – RE3 fake-out ending + initial mandatory Nemesis boss fight

1:16:20-1:34:00 – “Jill becomes Carlos”: Switching characters and exploring the hospital

1:34:01-End – Wrap-up and outro

**

Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.

This is our second of three episodes about Resident Evil 3: Nemesis. In our last episode about the game, we’ll wrap up with RE3's gameplay and reflect on the legacy of the game. New episodes will be released Wednesdays—every two weeks.

Thanks for listening!

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