エピソード

  • 11. Bert Schepler ― Blogging about table-top games
    2023/05/29

    Bert Schepler is a hobbyist game blogger, who has reviewed over 200+ table-top games on his website ⁠bert.games.⁠ We talk about what makes a host of different board games from ⁠Tesla vs. Edison⁠ to ⁠Wingspan⁠ to ⁠Alice is Missing⁠ fun. Bert also gives insight into the games he's designing, and advice for how to start making games yourself.

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    If you liked the episode, please like & subscribe to the show!

    Substack: https://gameoflifepod.substack.com/

    Twitter: https://twitter.com/sophdeng

    Email: golifepod@gmail.com

    "Game of Life Podcast" is produced by ⁠⁠⁠⁠Sophia Deng⁠⁠⁠⁠; visuals by ⁠⁠⁠Alonzo Felix⁠⁠⁠; music is from Anchor.

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    Timestamps

    (01:10) How bert.games started

    (03:53) What makes a table-top game good or fun

    (07:39) Popular board games

    (10:38) Game mechanics

    (17:01) How to casually make games

    (18:57) Evolution of table-top games and predictions

    (23:04) Quick-fire round: Strangest, most creative, GOAT games

    (26:25) 2 final questions

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    Bert's recommendations - Board games

    Fire Tower

    The Fog: Escape from Paradise

    Tesla vs. Edison (Bert's GOAT indie game pick)

    Gloomhaven (Bert's GOAT overall game pick)

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    29 分
  • 10. Alex Mullen ― Memory athleticism
    2023/05/12

    Alex Mullen is a 3-time world memory champion, doctor and co-founder of Mullen Memory. To give you a sense of what being a memory athlete means: Alex is the first person to memorize the order of a deck of playing cards in under 20 seconds and the first to memorize more than 3,000 decimal digits in one hour.

    We talk about memory palaces, Alex’s brain, and Mullen Memory, a company he started with his wife Cathy to teach people memory techniques for everyday use. By picking apart how Alex memorizes things, I got a deeper sense of how important visualization and stories are to remembering. At multiple times in the conversation, Alex mentions that he didn't have a good memory before being a memory athlete -- that his success is attributable to his growth mindset and hard work. It's a reminder for us all that we're capable of things we may not be able to imagine.

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    If you liked the episode, please like & subscribe to the show!

    Substack: https://gameoflifepod.substack.com/

    Twitter: https://twitter.com/sophdeng

    Email: golifepod@gmail.com

    "Game of Life Podcast" is produced by ⁠⁠⁠Sophia Deng⁠⁠⁠; visuals by ⁠⁠Alonzo Felix⁠⁠; music is from Anchor.

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    Timestamps

    (01:02) How Alex got into memory competitions

    (06:28) Memory palaces and other memory systems used

    (21:38) Training for memory competitions

    (26:04) Drawing from psychology vs. neuroscience with Alex's practice: deliberate practice, growth mindset

    (35:41) Why start Mullen Memory?

    (43:25) 2 final questions

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    Alex's recommendations

    "⁠Feats of memory anyone can do" (TED talk that got Alex into memory competitions)

    Moonwalking with Einstein (Book)

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    46 分
  • 9. Rebecca Power ― When identity and games collide
    2023/04/29

    Rebecca Power is the co-founder of Hoax, an interactive design studio. Hoax's flagship product is The Racket, a noir-inspired, immersive cocktail party game which can be played by groups of 15 to 250 people.

    Rebecca takes us through how she and her co-founder Justin crafted the identity-bending and empowering game that is The Racket. She also shares observations from running The Racket over 400 times -- the surprising types of people who usually win the game, and what social status dynamics emerge out of each playgroup. And if Rebecca is herself both designer and the host - the woman in the red dress - of each game, how has the The Racket changed who she is?

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    If you liked the episode, please like & subscribe to the show!

    Substack: https://gameoflifepod.substack.com/

    Twitter: https://twitter.com/sophdeng

    Email: golifepod@gmail.com

    "Game of Life Podcast" is produced by ⁠⁠Sophia Deng⁠⁠; visuals by ⁠Alonzo Felix⁠; music is from Anchor.

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    Timestamps

    (04:26) The Racket's origin story and starting Hoax

    (13:34) Design philosophy of The Racket

    (24:46) Observations about social status and social dynamics from The Racket

    (40:30) Impact of the game on Rebecca's personal identity - perception, success, feminism

    (59:59) 2 final questions

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    Rebecca's recommendations

    Race for the Galaxy (board game)

    Hearts (card game)

    Brick (film)

    Noir: A Novel (book)

    Finite and Infinite Games (book)


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    1 時間 5 分
  • 8. Miguel Sicart ― Play as agency and subversion
    2023/04/14

    Miguel Sicart is a play scholar and a Professor in the Department of Digital Design at the IT University of Copenhagen, where he is the Head of the Center for Digital Play.

    Miguel and I talk about game design and the agency of play.  We also talk about how everything - humans and what we make - are in cultural conversation with each other.  Hidden throughout the episode are a number of provocative moments worth listening for, as we discuss the monoculture of Silicon Valley, the capitalist nature of software and play as subversion.

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    If you liked the episode, please like & subscribe to the show!

    Substack: https://gameoflifepod.substack.com/

    Twitter: https://twitter.com/sophdeng

    Email: golifepod@gmail.com

    "Game of Life Podcast" is produced by ⁠Sophia Deng⁠; visuals by Alonzo Felix; music is from Anchor.

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    Timestamps

    (01:16) Miguel's Zoom backgrounds

    (10:18) Crash course on game design 

    (18:04) Games in constant conversation with the world 

    (19:58) How to build software   

    (32:17) Play design and why play matters  

    (39:53) AI 

    (50:50) Agency of play 

    (53:56) 2 final questions 

    (56:13) Content recommendations for people in tech to be more expansive

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    Miguel's recommendations - General

    Hey Robot by Frank Lantz (game)

    Presenter Slides (game)

    The Quiet Year (game)

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    Miguel's recommendations - For tech people who want more liberal arts thinking

    Tech Won't Save Us (podcast)

    Master's Tools Will Never Dismantle the Master's House by Audre Lorde (book)

    Poetry of Wisława Szymborska

    Cat in an Empty Apartment by Wisława Szymborska (poetry)

    They Live (film)

    Or go to your local bookstore and buy a random book of poetry :)

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    1 時間 2 分
  • 7. Cody Matthew Johnson ― Composing music for video games
    2023/03/30

    Cody Matthew Johnson is a musician, audio producer and composer for games, film and other media.  Most notably, he composed songs for Resident Evil 2 and Devil May Cry 5.  He is also the founder and CEO of Emperia Group,  a full-stack audio solutions company specialized in interactive media like video games.

    Cody walks through the music composition process of his songs, "Subhuman" (Devil May Cry 5) and "Saudade" (Resident Evil 2), and we definitely get in our feels unpacking the poetic lyrics in those two songs.   We also talk about Cody's desire to drive innovation in the music industry, and his thoughts about the future of AI tools for creating music. 

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    If you liked the episode, please like & subscribe to the show!

    Substack: https://gameoflifepod.substack.com/

    Twitter: https://twitter.com/sophdeng

    Email: golifepod@gmail.com

    "Game of Life Podcast" is produced by ⁠Sophia Deng⁠; visuals by Alonzo Felix; music is from Anchor.

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    Timestamps

    (02:46) Cody's musical journey

    (05:22) Songs vs. scores

    (09:10) Songwriting process for "Subhuman" on Devil May Cry 5

    (17:04) Songwriting process for "Saudade" on Resident Evil 2

    (27:35) Composing for video games compared to other media

    (32:02) Why Cody started Emperia Group

    (36:05) Future of music and music technology

    (45:57) 2 final questions

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    Cody's recommendations

    Nintendo Switch (console)

    Overcooked (game) on the Nintendo Switch

    Cult of the Lamb OST by River Boy 

    A Plague Tale: Requiem OST

    Finishing Move Inc. (electronic artist)

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    51 分
  • 6. Suddi Raval ― Sound expression through video games
    2023/03/17

    Suddi Raval is a musician and audio director, who has been making music for games since 1994.  We talk about fart sounds in Lego Indiana Jones, how hardware used to constrain the expression of sounds in video games, and the difference between making music for games vs. films vs. DJing.  Suddi was an early member of the UK Acid House scene (Hardcore Uproar, anyone?),  so we push the bass there.  Warning:  Suddi and I make some funny sounds at each other.

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    If you liked the episode, please like & subscribe to the show!

    Substack: https://gameoflifepod.substack.com/

    Twitter: https://twitter.com/sophdeng

    Email: golifepod@gmail.com

    "Game of Life Podcast" is produced by Sophia Deng; visuals by Alonzo Felix; music is from Anchor.

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    Timestamps

    (02:00) Acid House origin story 

    (11:07) How game sounds were constrained by hardware

    (18:56) Fart sounds in Lego Indiana Jones 

    (20:24) Difference between making music for games vs. film vs. DJing 

    (24:12) Role at stealth games studio  

    (34:50) 2 final questions 

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    Suddi's recommendations

    Last of Us

    Red Dead Redemption 

    Grand Theft Auto 

    Portal

    Sound Synthesis (musician) 

    Anthony Rother (musician) 

    Paranoid London (musician)

    Posthuman (band)

    Bicep (musician)

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    40 分
  • 5. Alex Lee ― Games journalism and the market dynamics of the e-sports industry
    2023/03/03

    Alex Lee is Digiday's senior games and e-sports reporter.  We talk about the evolution of the e-sports industry, games journalism, and the business and money around the games industry.  Since Alex was a Super Smash Brothers tournament player, of course, we have to chat about all things Smash.  This interview took place in November 2022. 

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    If you liked the episode, please like & subscribe to the show!

    Substack: https://gameoflifepod.substack.com/

    Twitter: https://twitter.com/sophdeng

    Email: golifepod@gmail.com

    "Game of Life Podcast" is produced by Sophia Deng; visuals by Alonzo Felix; music is from Anchor.

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    Timestamps

    (00:47) Tournament-level Super Smash Brothers

    (04:55) Why Nintendo games will never have big e-sports scenes

    (07:05) Evolution of the e-sports industry

    (12:48) E-sports and games journalism – problems, coverage

    (28:08) Mario Kart World Championship

    (30:49) Quick fire round:  Everything Super Smash Brothers

    (37:01) 2 final questions

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    Alex's recommendations

    Candy Crush

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    40 分
  • 4. Jonathan Knight ― Lessons from 25+ years of games leadership
    2023/02/17

    Jonathan Knight is the Head of Games at the New York Times.  He's had a multi-decades long career in games, and we dig through his learnings from working on games like Sims 2, Harry Potter: Wizards Unite and Words with Friends, and working with people like Mitch Lasky and Will Wright.  We also talk about the interesting opportunity for games at The New York Times, the global sensation that is Wordle, and Jonathan's outlook on the future of games. 

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    If you liked the episode, please like & subscribe to the show!

    Substack: https://gameoflifepod.substack.com/

    Twitter: https://twitter.com/sophdeng

    Email: golifepod@gmail.com

    "Game of Life Podcast" is produced by Sophia Deng; visuals by Alonzo Felix; music is from Anchor.

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    Timestamps

    (00:56) All roads lead to Amber

    (11:07) Development of The Sims 2, Harry Potter:  Wizards Unite, Words with Friends

    (17:03) Leading games at The New York Times

    (19:04) Wordle acquisition 

    (24:47) Future of games

    (29:07) Quick fire round:  Learnings from Mitch Lasky, Will Wright and Matt Groening

    (32:02) 2 final questions 

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    Jonathan's recommendations

    Knotwords

    chess.com

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    34 分