『GURPStalk』のカバーアート

GURPStalk

GURPStalk

著者: Che Webster & Patrick Mullen
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Co-hosts Che Webster (Roleplay Rescue) and Patrick Mullen (Cry Havoc T2K) talk about GURPS - the Generic Universal Role-Playing System published by Steve Jackson Games - and using it to run long-form roleplaying campaigns. We discuss topics arising from using the game system aimed at intermediate users of the rules who wish to progress towards deeper and more immersive role-play in whatever fictional worlds they imagine.

The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.

GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.


GURPStalk logo by MJ Hiblen.

Hosted on Acast. See acast.com/privacy for more information.

Che Webster & Patrick Mullen
個人的成功 自己啓発
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  • Taking Advantage
    2025/09/15

    What are Advantages and how on Earth do you select them for your campaign?


    In this podcast episode, Pat and Che discuss the different types of Advantages in the game system, categorised as mental, physical, and social, with further classifications as mundane, exotic, or supernatural. They review specific examples including Absolute Timing, Acute Senses, Affliction, Allies, and supernatural abilities like Blessed and Psychometry, explaining how these function in gameplay and how frequency roles determine how often social advantages like allies appear in long-form campaigns.


    The hosts also address listener questions about character advantages/disadvantages, recommending collaborative character creation focused on concept-appropriate traits rather than overwhelming players with all available options. Pat explains that in a mundane spy campaign like "Sandbaggers," characters should focus on social advantages and realistic human attributes rather than exotic or supernatural abilities.


    Big thanks to Ty for the call-in!



    GOT A QUESTION?

    Ask us via voice message:

    speakpipe.com/gurpstalk


    Ask us via an email:

    gurpstalk@pm.me



    THANKS:

    Jon from Tale of the Manticore for the music:

    https://taleofthemanticore.podbean.com/


    Logo by MJ Hiblen:

    https://www.patreon.com/MJHiblenART/

    DISCLAIMER & NOTICE:


    The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.


    GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

    Hosted on Acast. See acast.com/privacy for more information.

    続きを読む 一部表示
    37 分
  • Forgotten Traits
    2025/09/08

    What's all this stuff about social background at the beginning of the Basic Set rulebook?


    In this episode, Pat and Che discuss approaches to starting and maintaining roleplaying campaigns in GURPS, emphasizing the importance of establishing setting context, social backgrounds, and character goals before gameplay begins.


    They explore how often overlooked elements like status, wealth, cultural familiarity, and language skills can enrich the gaming experience and help players create grounded characters with meaningful connections to the game world. The hosts also address listener questions about adventure preparation.


    Big thanks to Andrew for the call-in!


    GOT A QUESTION?


    Ask us via voice message:

    speakpipe.com/gurpstalk


    Ask us via an email:

    gurpstalk@pm.me



    THANKS:


    Jon from Tale of the Manticore for the music:

    https://taleofthemanticore.podbean.com/


    Logo by MJ Hiblen:

    https://www.patreon.com/MJHiblenART/

    DISCLAIMER & NOTICE:


    The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.


    GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

    Hosted on Acast. See acast.com/privacy for more information.

    続きを読む 一部表示
    50 分
  • Character Points
    2025/09/01

    Co-hosts Che Webster (Roleplay Rescue) and Patrick Mullen (Cry Havoc T2K) discuss today's topic:


    What are Character Points and what can I spend them on? What's the point of these points?


    Pat and Che discuss the mechanics of character creation in GURPS, focusing on point allocation for attributes, advantages, and disadvantages. They explored different campaign settings and power levels, comparing their experiences with GURPS's character level descriptions.


    We talk about the point-based character creation system in GURPS, explaining how players can allocate points to attributes like strength, dexterity, IQ, and health. They described the costs associated with increasing these attributes and the concept of secondary attributes derived from primary ones.


    Pat emphasizes that GURPS assumes characters start with average (10) attributes and explained how players can spend points on advantages, disadvantages, and skills. We also touch on the importance of fatigue points and health points in the game.


    Che explains his low fantasy campaign's power level of 75 points with 25 disadvantages, reasoning it was appropriate for new players and fit the campaign's setting. Pat shared his Twilight 2000 campaign's 140 base points and 35 disadvantages, emphasizing personal disadvantages and roleplay impact.


    Pat and Che discuss the allocation of skill points in role-playing games, particularly focusing on how technology levels affect point distribution. They agreed that low-tech campaigns require more points for combat skills, while higher technology levels allow for more dispersed skills.



    GOT A QUESTION?


    Ask us via voice message:

    speakpipe.com/gurpstalk


    Ask us via an email:

    gurpstalk@pm.me



    THANKS:


    Jon from Tale of the Manticore for the music:

    https://taleofthemanticore.podbean.com/


    Logo by MJ Hiblen:

    https://www.patreon.com/MJHiblenART/


    DISCLAIMER & NOTICE:


    The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.


    GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

    Hosted on Acast. See acast.com/privacy for more information.

    続きを読む 一部表示
    27 分
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