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G.I.A. Guild of Inept Adventurers

G.I.A. Guild of Inept Adventurers

著者: G.I.A. - Guild of Inept Adventurers
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A fan-made actual play TTRPG podcast from a chaotic group of friends who’ve been gaming together since 2021. We play Dungeons and Dragons, Middle Earth, Pirate Borg, One Ring, Deadlands, Delta Green, Call of Cthulhu, and more—badly. Rules come second, fun comes first. Expect dice rolls, dumb choices, and a lot of laughs. This is our escape, and hopefully yours too. We’re not affiliated with any RPG publishers, everything we do is rooted in love and respect for the brilliant creators who build these worlds. We’re just grateful tourists passing through.. Swearing, nonsense, and critical failures ahead. Welcome to the Guild of Inept Adventurers!G.I.A. - Guild of Inept Adventurers
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  • Delta Green: Ep11 “Gobsmacked”
    2026/09/06

    ⚠️ Content Warning: This episode contains strong language and dark themes, including references to violence involving children, graphic crime scenes, and ritualistic murder. Listener discretion is strongly advised.


    The investigation into LaFontaine continues as the team delve deeper into Agent Skip’s Green Box, uncovering disturbing evidence of previous Delta Green operations, forbidden knowledge, and one particularly worrying ammo box that appears to have been opened.


    As questions mount, the agents begin following Skip’s final movements around LaFontaine, leading them to one of the town’s more… unconventional establishments. Unfortunately, the owner of The Awakened Nipple proves to be about as helpful as he is unsettling.


    With the temperature dropping outside, another mystery begins to emerge. A bizarre death in the snow, powered buildings scattered across town, and the unsettling realisation that whatever escaped from the Green Box may be drawn to one thing.


    Heat.


    Following the trail finally leads the team to Skip’s house. Inside, they discover a home consumed by unbearable heat, walls plastered with magazines, and a smell that no amount of fresh air could ever fix.


    What they find upstairs is horrifying.


    What they find downstairs is even worse.


    As Dr. Winkle comes face to face with the missing agent, the investigation descends into body horror, panic and impossible choices. With the team split, bullets flying and something truly unnatural refusing to let go, survival suddenly becomes far more important than finding answers.


    Sometimes the truth really is hard to swallow.

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    1 時間 11 分
  • Delta Green: Ep10 “Cold Case”
    2026/09/02

    ⚠️ Content Warning: This episode contains strong language and dark themes, including references to violence involving children, graphic crime scenes, and ritualistic murder. Listener discretion is strongly advised.


    Following the aftermath of Meadowbrook, the team welcome a new agent into the fold before receiving what sounds like the easiest Delta Green assignment imaginable.


    Travel to the frozen town of Lafontaine under the cover of a FEMA inspection. Meet the caretaker of Green Box 0171. Take stock of its contents. Report back. Job done.


    Simple.


    Except the power is failing, communications are down, the caretaker has vanished, and the town is gripped by an unnatural cold that nobody can explain.


    As the agents begin piecing together Skip Mills’ final movements, they uncover increasingly unsettling clues: disturbing browser history, strange CCTV footage, and a Green Box filled with the sort of objects that raise far more questions than answers. But perhaps the most unnerving discovery of all is a dossier cataloguing people’s hands… including those of the agents themselves.


    Who’s been watching them? Why has the temperature collapsed? Where did that accent come from? And just what is waiting beneath the snow?

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    1 時間
  • D&D 5e: Sniff Around, Ep9 “Cumpetishon”
    2026/08/30

    The G.I.A. finally discover what has been lurking beneath the docks.


    And it isn’t a fish.


    When two guards investigate rumours of the party’s mysterious fishing competition, they’re unceremoniously thrown into the water as bait. Their screams reveal the truth: a small, tentacled horror has been hiding beneath the town.


    Darvin responds by throwing his entire fishing rod into the water. Blud manages to spear Olgrim. Eventually, the party abandon fishing altogether and resort to the tried-and-tested method of hitting things with weapons.


    Beneath the dock they discover an ancient flooded dwarven chamber, complete with an elaborate water puzzle which somehow falls victim to the combined intelligence of the G.I.A.


    But draining the chamber reveals something considerably worse.


    A huge tentacled creature, cultists and their captain await them, and a bloody battle follows. With the monster slain and the captain refusing to talk, the party discover something far more disturbing beneath the ruins: mysterious obelisks, more of the strange white powder and unmistakable Trade Office markings.


    The summoning circle is destroyed and the entrance sealed.


    But one thing is now painfully clear.


    The Trade Office isn’t just involved in Gallowmere’s problems.


    They’re building something.


    And whatever it is, it certainly isn’t a fishing boat.

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    1 時間 4 分
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