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  • Jon Spike on Games as Creative Constraint
    2026/04/19

    Jon Spike on Games as Creative Constraint

    In this episode of Experience Points, Jon Spike explores how creative constraint drives innovation in game design and learning. A former K–12 English teacher now working at University of Wisconsin–Whitewater, Jon shares how classroom experimentation led him to design tabletop educational games through GamestormEDU. He highlights Gamestormers, which uses a five-card structure to scaffold storytelling while preserving player agency, and Doomscroll, where players step into the role of social media algorithms to unpack persuasive design. Jon emphasizes that educational games must first succeed as enjoyable experiences. Through thoughtful playtesting and adaptable design, he argues that strong constraints don’t limit creativity—they focus and elevate it.

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    Game on!

    Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/162

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    26 分
  • AP Table Talk: Race
    2026/04/05

    AP Table Talk: Race

    In this episode of AP Table Talk, Brian and Dave dig into the race mechanic, where players compete toward a shared finish line and the first to cross it ends the game. From childhood staples like Chutes and Ladders and Candy Land to modern classics like Catan, Splendor, Heat: Pedal to the Metal, and Cosmoctopus, they unpack how race structures create tension, pacing, and dramatic finishes. Along the way, they explore design tradeoffs around luck, runaway leaders, player interaction, and why some games feel like races without truly using the mechanic at all.

    If you liked this episode please consider commenting, sharing, and subscribing.

    Subscribing is absolutely free and ensures that you’ll get the next episode delivered directly to you. We’d also love it if you took some time to rate the show! We live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit. Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP.

    Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/161

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    1 時間 19 分
  • Katrin Becker on Learning through Playful Experiences
    2026/03/22

    Katrin Becker on Learning through Playful Experiences

    In this episode of Experience Points, serious games expert Katrin Becker explores why “good enough” may be more powerful than perfection in gamified learning. She argues that focusing on defined criteria rather than comparison increases student agency and supports a wider range of learners; not just top performers. Katrin highlights safety and trust as essential to joyful learning, emphasizing that mistakes must be recoverable. By allowing resubmissions and designing flexible systems, educators encourage reflection, risk-taking, and persistence. She also introduces “benign transgression,” explaining that students will test boundaries—so instructors should build thoughtful guardrails and iterate their designs without breaking trust.

    If you liked this episode please consider commenting, sharing, and subscribing.

    Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.

    I’d also love it if you took some time to rate the show!

    I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.

    Also make sure to visit University XP online at www.universityxp.com

    University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP

    Also, feel free to email me anytime at dave@universityxp.com

    Game on!

    Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/160

    Artist / Guest

    Dave Eng, EdD

    Katrin Becker

    Summary

    In this episode of Experience Points, serious games expert Katrin Becker explores why “good enough” may be more powerful than perfection in gamified learning. She argues that focusing on defined criteria rather than comparison increases student agency and supports a wider range of learners; not just top performers. Katrin highlights safety and trust as essential to joyful learning, emphasizing that mistakes must be recoverable. By allowing resubmissions and designing flexible systems, educators encourage reflection, risk-taking, and persistence. She also introduces “benign transgression,” explaining that students will test boundaries—so instructors should build thoughtful guardrails and iterate their designs without breaking trust.

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    28 分
  • Hostile Players
    2026/03/08

    Hostile Players

    Today we’re diving into something that affects every gamer at some point: hostile players. You probably already know the type… Those people who turn a fun session into a cesspit of negativity. I’m talking about cynics, trolls, griefers... and the downright toxic folks who seem to thrive on ruining the vibe. But here’s the twist: these players aren’t just villains. They’re symptoms. Now, let’s talk about hostility in games. What does it look like? Where does it come from? And, how can designers (and communities) turn the tide against these hostile players?

    If you liked this episode please consider commenting, sharing, and subscribing.

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    I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.

    Also make sure to visit University XP online at www.universityxp.com

    University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP

    Also, feel free to email me anytime at dave@universityxp.com

    Game on!

    Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/159

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    9 分
  • Meghan Gardner on Gamification for Emotional Engagement
    2026/02/22

    Meghan Gardner on Gamification for Emotional Engagement

    This episode of Experience Points features transformative design expert Meghan Gardner, who shares how gamification can create emotionally engaging, healing, and educational experiences. Meghan explains how structured play and role-playing; using techniques like “alibi” and safety signals—help learners explore tough topics while feeling safe and in control. She highlights the importance of session zero and post-game debriefs in turning gameplay into meaningful, lasting transformation. Meghan also unpacks how emotional engagement boosts memory and behavior change, sharing a moving example of a game that led young adults to initiate real-life end-of-life conversations with their families. Drawing on her work with the Smithsonian, Royal Caribbean, and Harvard, Meghan offers practical strategies for educators and designers looking to use games as tools for empathy, connection, and growth.

    If you liked this episode please consider commenting, sharing, and subscribing.

    Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.

    I’d also love it if you took some time to rate the show!

    I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.

    Also make sure to visit University XP online at www.universityxp.com

    University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP

    Also, feel free to email me anytime at dave@universityxp.com

    Game on!

    Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/158

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    25 分
  • Mary-Ellen Fimbel on Game Design Principles for Education
    2026/02/08

    Mary-Ellen Fimbel on Game Design Principles for Education

    This episode of Experience Points features game designer and educator Mary-Ellen Fimbel, who shares how game design principles can transform classroom learning. She discusses “teaching like a game dev,” using storytelling, interactivity, and even puppets as playful avatars to deliver authentic feedback and spark curiosity. Mary-Ellen explains how honoring student questions, modeling inquiry, and scaffolding problem-solving builds confidence and creativity. She also explores project-based learning through student-created games and her classroom approach to metacognitive self-assessment. Educators, designers, and anyone interested in games-based learning will find practical strategies to make learning more engaging, dynamic, and meaningful.

    If you liked this episode please consider commenting, sharing, and subscribing.

    Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.

    I’d also love it if you took some time to rate the show!

    I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.

    Also make sure to visit University XP online at www.universityxp.com

    University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP

    Also, feel free to email me anytime at dave@universityxp.com

    Game on!

    Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/157

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    23 分
  • What are Role-Playing Games?
    2026/01/25

    What are Role-Playing Games?

    Today, we’re diving into one of the most fascinating - and frankly, most misunderstood - forms of interactive play: Role-Playing Games, or RPGs. So what are RPGs? Are they just about dice rolls and dragons? Are they all swords and stats? Or is there something deeper, and something profoundly human, about stepping into someone else’s shoes in a world that is not quite our own. Well, pull up a chair, and maybe grab your character sheet, and let’s explore what it really means to play a role, and why that matters now more than ever.

    If you liked this episode please consider commenting, sharing, and subscribing.

    Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.

    I’d also love it if you took some time to rate the show!

    I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.

    Also make sure to visit University XP online at www.universityxp.com

    University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP

    Also, feel free to email me anytime at dave@universityxp.com

    Game on!

    Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/156

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    12 分
  • Amber Sewell on Games as Information Literacy
    2026/01/11

    Amber Sewell on Games as Information Literacy

    In this episode of Experience Points, Dave Eng talks with Amber Sewell, a Teaching and Learning Librarian at UNLV, about using games to teach information literacy. Amber shares how her classroom activity Authority Argle Bargle turns debates about academic majors into playful, critical discussions on credibility and source evaluation. She also reflects on how games and podcasting—like her own LibParlor Podcast—help make scholarship more accessible by blending pop culture, pedagogy, and real-world relevance.

    If you liked this episode please consider commenting, sharing, and subscribing.

    Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.

    I’d also love it if you took some time to rate the show!

    I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.

    Also make sure to visit University XP online at www.universityxp.com

    University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP

    Also, feel free to email me anytime at dave@universityxp.com

    Game on!

    Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/155

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    27 分