
Episode 3 - "In the game engine room"
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このコンテンツについて
We learn about Ulas’ background, coming from Turkey to Denmark; playing basketball at a high level (pun intended!), learning C++ and ending up working in Danish Game studios.
Ulas shares some deep insights on game engines and also on the three pillars of a successful game studio. We discuss the idea of an “Everything Engine” that Ulas refers to as the “feature soup”. When we talk about legal issues, Ulas is using the Danish word “boremaskine” - it simply means drilling machine (but you probably already guessed that…)
Finally, we touch upon the future of (game) engines, where Ulas discloses some interesting information about his current project with RealityOS.
If you want to work with Ulas on the Next Big Thing, you are hereby invited to contact him on LinkedIn.
You are also invited to contact me sharing your comments and ideas; LinkedIn, Discord, email or any other means…
Thank you for listening!
Thanks to DAHL law firm, in particular Rasmus and Marcus for their research assistance. Thanks to Gorm, Henrik, Dennis and Casper from Podcaster.dk who produced this episode.
Produced in collaboration with Podcaster.dk
Recorded by Casper Christensen
Editing and mix by Dennis G. M. Jensen/Podcaster.dk
Music by Henrik Pahlke Møller