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サマリー
あらすじ・解説
John uses a "player board" approach to visualize business decisions
Incorporates concepts like worker placement, resource management, and tech trees
Financial modeling over a 5-year period to project cash flow and expenses
Decisions (e.g., expanding to new markets) are evaluated based on projected revenue and free cash flow
Implementing point systems and achievements for door-to-door marketers and sales reps
Example: Points for knocking on doors, generating leads, closing sales
Immediate buy-in and increased engagement observed when gamification is implemented
Draws parallels to video game achievements (e.g., Xbox, PSN trophies)
Employee (Keith O'Brien) at Rippling began spying for competitor Deal
Rippling set up a trap using a fake Slack channel called "deal defectors"
Spy was caught accessing the fake channel, leading to a dramatic confrontation
Case involves international elements, with mentions of escaping to Dubai to avoid legal papers
John's analysis of expanding to Penticton vs. focusing on existing markets (Kelowna, Vernon)
Considerations: market size, infrastructure utilization, revenue projections
Vernon expansion projected to yield highest revenue ($4.61M) compared to Kelowna ($3.8M) and Penticton ($4.4M)
Walking or running to clear thoughts and make decisions
Financial modeling as a foundation for strategic choices
Balancing short-term vs. long-term cash flow in decision-making
Amer to explore implementing a CEO dashboard for better business overview
John to share more details about his financial modeling approach
Team to consider integrating gamification elements into their sales processes
Further discussion on applying board game concepts to business strategy