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  • Dodgebrush Podcast - Episode 03 - Danny Huynh and Casey Matsumoto
    2026/08/28
    EPISODE 03: This was a really fun exchange and is perfect for anyone wanting to learn a bit more what the path and day-to-day of working in the UI department is like, you should check this conversation out!----ABOUT DANNY HUYNH--Danny is a UI Technical Artist with a strong art foundation and a passion for UI implementation that has helped studios ship dozens of titles. With a deep understanding of multiple disciplines, he supports his team throughout all stages of development and provides effective, well‑informed solutions. While he thrives in collaborative environments, Danny is equally efficient working independently and taking ownership of features. His goal on every project is to inspire others and continually refine his craft.Portfolio: https://artofdhuynh.artstation.com/Instagram: / artofdhuynh ---ABOUT CASEY MATSUMOTO--Casey is a UI Designer / Concept Artist, who has been freelancing part-time and working at several studios for the past 15 years.He developed a foundation in illustration and conceptual design while studying Illustration and Entertainment Art from Art Center College of Design in Pasadena, California. While working at several studios, Casey has engaged a wide range of skill-sets from illustration and UI design to concept work and design direction. He has worked in these roles on an assortment of projects in indie games, film, motion graphics, UI design, and feature film FX design.He currently resides in Tokyo, Japan and working as an UI Designer at Kojima Productions since 2017Portfolio: https://www.caseymatsumoto.com/Instagram: / kcmatsumoto ---Referenced Artists1) Akira Toriyamahttps://characterdesignreferences.com...2) Paul Richardshttps://www.autodestruct.com/----Spotlight Artists1) Bryan Vuhttps://bpvu.online/2) Walter Kimhttps://www.artstation.com/wksnap3) Ivan Vismarahttps://www.artstation.com/ivanvismara4) Kalen Chockhttps://www.kalenchockart.com/----00:00:05 Intro00:00:49 Guest introductions00:04:10 Behind the scenes00:05:18 Danny and Casey's origin story00:11:54 Wheel Spin #100:12:32 Wheel Spin Question #1: Who is one artist you'd recommend to a random person?00:13:11 Akira Toriyama00:14:48 Paul Richards00:17:37 The importance of creating a variety of options and sharing your process00:22:56 Casey's artist journey00:26:34 Art Center 200400:28:46 First job - Konami Entertainment00:29:13 Working in film/ Rhythm & Hues00:29:54 Introduction to Graphic design/Adobe Illustrator/Vector art via Youtube00:32:38 Started working @ Kojima Productions (Death Stranding, Death Stranding 2)00:35:09 Danny's artist journey00:36:31 Starting @ Art Institute for video game programming00:38:26 Being exposed to the concept art industry by Art Institute Inland Empire for free workshops00:39:52 First job as a 2D artist at Counterplay Games on Duelyst00:40:33 Seeing Casey make the move from concept to UI/moving to Blind Squirrel Games to do concept to UI to UI technical art00:44:13 Understanding the difference between Casey and Danny's UI roles00:58:56 What could a concept artist do to help make your job easier?01:01:41 Driving the UI direction01:10:17 Use-case considerations01:24:07 Healing and learning through extracurricular creativity01:46:04 Being honest with yourself/stepping outside of your comfort zone/traveling locally or overseas/experience life01:58:43 Communities in Japan02:07:52 UI resources/communities?02:14:53 Shared UI principles across video game and non-video game UI talent02:18:29 When worlds collide..02:27:35 Sake!02:30:38 Wheel Spin #202:30:57 Wheel Spin Question #2 - What would you be doing if art wasn't an option?02:37:53 Shared Spotlights02:38:29 Shared Spotlight : Bryan Vu (UI Artist)02:40:12 Shared Spotlight : Walter Kim (Concept Artist)02:42:52 Shared Spotlight: Ivan Vismara (Concept Artist)02:44:31 Bonus Shared Spotlight: Kalen Chock (Concept Artist)02:47:01 Outro02:47:05 End
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    2 時間 47 分
  • Dodgebrush Podcast - Bonus! 02 - Art Communities
    2026/07/28

    In this bonus episode, I'm joined by concept artists Josh Kao (Halo franchise, Valorant) and Mitch Mohrhauser (Ghost of Tsushima, Ghost of Yotei).


    Josh Kao:

    https://artofjoshkao.squarespace.com/


    Mitch Mohrhauser:

    https://www.artstation.com/mitchmohrhauser


    Our topic of discussion is "Art Communities". This includes building a community of friends after moving to a new area and also the larger art community (ie, art forums such as Conceptart.org, Discord servers, in-person workshops/events, Artstation, etc).


    It's a fun and loose chat that we hope you'll enjoy!

    ----

    Social Links: https://dodgebrush-podcast.com

    Host: Robin Chyo

    ----

    00:00:00 - Start

    00:00:22 - Guest intros

    00:01:23 - Building our community in Florida/Ignition Entertainment

    00:08:47 - Excitement over moving/starting first job

    00:12:48 - Different art styles going towards the same project

    00:15:30 - Looking back at our older work

    00:18:46 - ImagineFX magazine

    00:23:38 - "There's no one perfect studio"

    00:26:10 - "Chyoogle"

    00:27:52 - Transitions in life

    00:29:46 - "The Musical Chair" Theory

    00:39:32 - Larger Art Communities

    00:40:28 - Conceptart.org

    00:44:02 - Sijun's Speedpainting Thread

    00:44:48 - Interactivity on showcase sites vs art forums

    00:52:26 - How do you go about getting feedback nowadays?

    01:01:31 - Forums serving as a testing ground/safe space/and where you can grow or help others

    01:10:36 - Homogenous work/Art school bubbles

    01:11:32 - Art forums/communities timeline

    01:13:36 - In-person events for building a sense of community

    01:24:13 - Lightbox Expo/Artist Alley

    01:27:36 - How were you introduced to art forums?

    01:33:10 - The future of art communities

    01:48:57 - Listener Question: Adjacent Career Options

    01:59:50 - Outro

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    2 時間
  • Dodgebrush Podcast - Episode 02 - AMANDA KIEFER
    2026/07/10

    [Recorded on June 25, 2026]

    In this episode, I'm joined by concept artist, AMANDA KIEFER!


    Artstation: https://amandakiefer.artstation.com

    IG: https://www.instagram.com/amanda_kiefer_art

    Huckleberry Mentorship: https://home.huckleberry.art/offers/caWkx6z7/checkout

    ----

    Host: Robin Chyo

    Social Links: https://dodgebrush-podcast.com

    ----

    ABOUT Amanda Kiefer

    Amanda Kiefer is a senior concept artist with 8+ years of video-game industry experience. She excels at problem-solving for art teams and enjoys creating original characters, environments, weapons and prop concept art.


    She has worked for companies/clients such as: Firewalk Studios, Disney Imagineering, Skydance Interactive, Ironwood Games. She's also contributed to animation studios such as Shadowmachine and Dreamworks TV.

    ----

    Shared Spotlights

    Ben Nicholas - https://www.artstation.com/belgianboolean

    Antone Bak - https://www.artstation.com/tonetime----


    Referenced Artists:

    Natalie Hall - https://www.nataliehallart.com/Alan Lee - https://www.wikiart.org/en/alan-lee

    John Howe - https://www.john-howe.com/portfolio/gallery/

    Iain McCaig - https://iainmccaig.blogspot.com/


    Art of Concord

    // Adrian Majkrzak - https://ghostorbit.com

    // Derek Jones - https://www.artstation.com/prismbrain

    // Noax - https://www.artstation.com/noax-design

    // Sheng Lam - https://www.artstation.com/shenglam

    // Ryan DeMita - https://www.artstation.com/ryandemita

    // Kevin Kruse - https://www.artstation.com/kevintk

    ----

    00:00:00 - Start

    00:00:04 - Intro

    00:00:45 - Amanda's Introduction

    00:02:58 - Wheel Spin #1

    00:04:47 - Natalie Hall - Tattoo Artist

    00:10:08 - Behind The Scenes

    00:11:57 - Amanda's Art Journey

    00:13:26 - Introduction to Concept Art : J.R.R Tolkien's The Lord of the Rings Series

    00:14:04 - LOTR Artwork by Alan Lee and John Howe

    00:15:22 - Enrolling Animation and Digital Arts program at Chico State University

    00:18:09 - Graphic Design gig @ Hot Topic

    00:18:57 - Amanda seeing her work out in the real world

    00:21:30 - Moving to LA

    00:22:22 - Interning at Skydance Interactive

    00:22:57 - Video Returns

    00:23:05 - Working on The Walking Dead - Saints & Sinners

    00:26:07 - Amanda's Personal IP: "Wayward Heavens"

    00:26:39 - Attending Brainstorm School and LA Academy of Figurative Arts

    00:27:15 - Character Concept Art

    00:28:13 - Iain McCaig as an influence

    00:39:07 - Reacting to a difficult point-in-time in our industry

    00:42:53 - Horror/sci-fi horror

    00:46:58 - What is "Creepy Pasta"?

    00:48:59 - Silent Hill f (Neobardz Entertainment/KDE, 2025)

    00:50:34 - The challenge of making something scary

    00:54:57 - Wheel Spin #2

    01:05:37 - Different types of portfolio expectations and the risk of being risk averse

    01:09:07 - Art tests + Tailoring your portfolio

    01:17:13 - Sci-fi

    01:28:44 - Working on Concord

    01:39:18 - Amanda's Personal IP, "Wayward Heavens"

    01:41:31 - New Art: Austrennus Regulus, first Archon of the New World

    01:46:50 - Making-of/takeaways

    01:53:47 - Wheel Spin #3

    02:07:07 - Robin's Spotlight Artist: Antone Bak

    02:08:58 - Amanda's Spotlight Artist: Ben Nicholas

    02:10:53 - Plugs - Amanda's Mentorship Program

    02:14:26 - Outro

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    2 時間 15 分
  • (!!BONUS CONTENT!!) Dodgebrush Podcast - Episode 01 - EDISON MOODY - gen ATLAS Trailer Reactions
    2026/06/17

    Some extra content!


    We react to the recent gen ATLAS (genDESIGN/Epic Games Publishing) trailer that was premiered at the 2026 Summer Game Fest.

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    11 分
  • Dodgebrush Podcast - Episode 01 - EDISON MOODY (Concept Artist)
    2026/06/14

    In this episode, I'm joined by fellow concept artist, EDISON MOODY!

    Artstation: https://www.artstation.com/edisonmoody

    IG: https://www.instagram.com/edison.moody

    ----

    Host: Robin ChyoSocial Links: https://robin-chyo.com/dodgebrush-podcast

    ----

    ABOUT Edison Moody

    Edison is a Seattle-based artist that has been working in and around the game industry for the last decade. Growing up in Iowa, he was always drawn to stories and art that made him feel like he was somewhere else. His family didn’t have the means to travel outside the Midwest, so games and movies became his form of tourism. Through his exposure to human culture and imagination across the planet, he gained a life long obsession with history, art, and our dreams for the future.

    As a kid, Edison remembers fighting desperately to stay awake late enough to watch “Cowboy Bebop,” blasting euro trance music in his middle school hallways, and smuggling his PSP into church so he could play “Mega Man” and “Loco Roco,” careful to avoid the pastor's gaze like Frodo and Sam hiding the one ring from Sauron. He didn’t know it at the time, but these moments were foundational to the kind of artist he would become. Never did he outgrow a single interest — they only deepened as he learned more about the world and himself.

    ----

    00:00:00 - Intro

    00:00:09 - Welcome!

    00:01:07 - Wheel Spin Question #1: What has been the most satisfying piece/project you've worked on?

    00:02:12 - CROSSWALKERS

    00:05:43 - Being inspired by our surroundings/building your visual library

    00:07:37 - Figuring out your art style

    00:08:34 - What is Dodgebrush Podcast?

    00:12:42 - Edison's Origins

    00:13:30 - First artistic influences (Dreamcast, family, fanart)

    00:16:06 - First serious attempts at art

    00:17:12 - Studying fine art in college00:18:05 - VR immersion/implants (silly tangent)

    00:22:17 - Being so easily fooled by early video game graphics (Gran Turismo 3, FF8)

    00:23:18 - Formative years working part-time and the impact it had in his life

    00:29:39 - Developing social skills and how it might help with conflicting personalities

    00:31:21 - Artists and egos

    00:34:42 - Artstation's impact on the artist

    00:38:20 - Processing other artists' work

    00:40:08 - The reality of having to be competitive as a commercial artist

    00:42:36 - Creative freedom/artistic integrity

    00:45:14 - Wheel Spin Question #2: What would you be doing if you weren't an artist/ art wasn't an option?

    00:47:47 - Shout out to Sifu/Basketball

    00:48:11 - Seattle's car culture

    00:49:14 - Shoutout to Sapphire Suns

    00:49:38 - Initial D as an influence

    00:53:52 - The artistic impact of studying in Rome/living in Brooklyn

    01:00:53 - Finding a Black sci-fi/fantasy writers community group and working on covers/illustrations

    01:01:42 - Any person wearing Dragon Ball Z shirt = fellow nerd

    01:03:12 - Pushing AND moving outside your comfort zone

    01:09:17 - Working with VR

    01:12:17 - Has being a concept artist lived up to your expectations?

    01:15:52 - Health/dealing with RSI in 2020 during covid

    01:18:11 - Dealing with mental health/self-esteem

    01:21:22 - Responding to different opinions/staying adaptive

    01:25:21 - Work-life balance

    01:28:16 - Are you a concept artist who only works on games or a concept artist that ALSO plays games?

    01:29:01 - Shoutout to MinnMax

    01:31:27 - Console-less nerds coping by reading video game magazines

    01:33:46 - Parents and video games

    01:39:40 - Being influenced by the Final Fantasy franchise

    01:39:50 - Yoshitaka Amano

    01:41:35 - The world and art of Final Fantasy XII

    01:42:18 - Final Fantasy VII

    01:44:49 - Final Fantasy XII, again?! Akihiko Yoshida

    01:47:38 - Final Fantasy IX, X, VII...

    01:50:47 - Bonus Question!

    01:52:30 - Fumito Ueda/genALPHA/The Last Guardian/Shadow of the Colossus/Ico

    01:59:02 - Wheel Spin Question #3: Who is one artist you'd recommend to a random person?

    01:59:30 - Kehinde Wiley

    02:03:33 - Outro


    Visual game clips used for educational commentary purposes; rights belong to their respective publishers.

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    2 時間 4 分