『Dodgebrush Podcast』のカバーアート

Dodgebrush Podcast

Dodgebrush Podcast

著者: Robin Chyo
無料で聴く

Welcome to Dodgebrush Podcast! We focus mainly on learning more about artists/creatives within the video game industry. Our priorities: -SPOTLIGHT artists (especially rising artists) in the entertainment industry -Provide INSIGHT into project/game/film development for those working in the industry and those curious about how things work -ANALYZE games from an artist-focused perspective Hosted by: Robin Chyo https://www.artstation.com/robinchyo Video version of episodes: https://www.youtube.com/@Dodgebrush_Podcast Website: https://www.dodgebrush-podcast.comRobin Chyo アート
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  • Dodgebrush Podcast - Episode 03 - Danny Huynh and Casey Matsumoto
    2026/08/28
    EPISODE 03: This was a really fun exchange and is perfect for anyone wanting to learn a bit more what the path and day-to-day of working in the UI department is like, you should check this conversation out!----ABOUT DANNY HUYNH--Danny is a UI Technical Artist with a strong art foundation and a passion for UI implementation that has helped studios ship dozens of titles. With a deep understanding of multiple disciplines, he supports his team throughout all stages of development and provides effective, well‑informed solutions. While he thrives in collaborative environments, Danny is equally efficient working independently and taking ownership of features. His goal on every project is to inspire others and continually refine his craft.Portfolio: https://artofdhuynh.artstation.com/Instagram: / artofdhuynh ---ABOUT CASEY MATSUMOTO--Casey is a UI Designer / Concept Artist, who has been freelancing part-time and working at several studios for the past 15 years.He developed a foundation in illustration and conceptual design while studying Illustration and Entertainment Art from Art Center College of Design in Pasadena, California. While working at several studios, Casey has engaged a wide range of skill-sets from illustration and UI design to concept work and design direction. He has worked in these roles on an assortment of projects in indie games, film, motion graphics, UI design, and feature film FX design.He currently resides in Tokyo, Japan and working as an UI Designer at Kojima Productions since 2017Portfolio: https://www.caseymatsumoto.com/Instagram: / kcmatsumoto ---Referenced Artists1) Akira Toriyamahttps://characterdesignreferences.com...2) Paul Richardshttps://www.autodestruct.com/----Spotlight Artists1) Bryan Vuhttps://bpvu.online/2) Walter Kimhttps://www.artstation.com/wksnap3) Ivan Vismarahttps://www.artstation.com/ivanvismara4) Kalen Chockhttps://www.kalenchockart.com/----00:00:05 Intro00:00:49 Guest introductions00:04:10 Behind the scenes00:05:18 Danny and Casey's origin story00:11:54 Wheel Spin #100:12:32 Wheel Spin Question #1: Who is one artist you'd recommend to a random person?00:13:11 Akira Toriyama00:14:48 Paul Richards00:17:37 The importance of creating a variety of options and sharing your process00:22:56 Casey's artist journey00:26:34 Art Center 200400:28:46 First job - Konami Entertainment00:29:13 Working in film/ Rhythm & Hues00:29:54 Introduction to Graphic design/Adobe Illustrator/Vector art via Youtube00:32:38 Started working @ Kojima Productions (Death Stranding, Death Stranding 2)00:35:09 Danny's artist journey00:36:31 Starting @ Art Institute for video game programming00:38:26 Being exposed to the concept art industry by Art Institute Inland Empire for free workshops00:39:52 First job as a 2D artist at Counterplay Games on Duelyst00:40:33 Seeing Casey make the move from concept to UI/moving to Blind Squirrel Games to do concept to UI to UI technical art00:44:13 Understanding the difference between Casey and Danny's UI roles00:58:56 What could a concept artist do to help make your job easier?01:01:41 Driving the UI direction01:10:17 Use-case considerations01:24:07 Healing and learning through extracurricular creativity01:46:04 Being honest with yourself/stepping outside of your comfort zone/traveling locally or overseas/experience life01:58:43 Communities in Japan02:07:52 UI resources/communities?02:14:53 Shared UI principles across video game and non-video game UI talent02:18:29 When worlds collide..02:27:35 Sake!02:30:38 Wheel Spin #202:30:57 Wheel Spin Question #2 - What would you be doing if art wasn't an option?02:37:53 Shared Spotlights02:38:29 Shared Spotlight : Bryan Vu (UI Artist)02:40:12 Shared Spotlight : Walter Kim (Concept Artist)02:42:52 Shared Spotlight: Ivan Vismara (Concept Artist)02:44:31 Bonus Shared Spotlight: Kalen Chock (Concept Artist)02:47:01 Outro02:47:05 End
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    2 時間 47 分
  • Dodgebrush Podcast - Bonus! 02 - Art Communities
    2026/07/28

    In this bonus episode, I'm joined by concept artists Josh Kao (Halo franchise, Valorant) and Mitch Mohrhauser (Ghost of Tsushima, Ghost of Yotei).


    Josh Kao:

    https://artofjoshkao.squarespace.com/


    Mitch Mohrhauser:

    https://www.artstation.com/mitchmohrhauser


    Our topic of discussion is "Art Communities". This includes building a community of friends after moving to a new area and also the larger art community (ie, art forums such as Conceptart.org, Discord servers, in-person workshops/events, Artstation, etc).


    It's a fun and loose chat that we hope you'll enjoy!

    ----

    Social Links: https://dodgebrush-podcast.com

    Host: Robin Chyo

    ----

    00:00:00 - Start

    00:00:22 - Guest intros

    00:01:23 - Building our community in Florida/Ignition Entertainment

    00:08:47 - Excitement over moving/starting first job

    00:12:48 - Different art styles going towards the same project

    00:15:30 - Looking back at our older work

    00:18:46 - ImagineFX magazine

    00:23:38 - "There's no one perfect studio"

    00:26:10 - "Chyoogle"

    00:27:52 - Transitions in life

    00:29:46 - "The Musical Chair" Theory

    00:39:32 - Larger Art Communities

    00:40:28 - Conceptart.org

    00:44:02 - Sijun's Speedpainting Thread

    00:44:48 - Interactivity on showcase sites vs art forums

    00:52:26 - How do you go about getting feedback nowadays?

    01:01:31 - Forums serving as a testing ground/safe space/and where you can grow or help others

    01:10:36 - Homogenous work/Art school bubbles

    01:11:32 - Art forums/communities timeline

    01:13:36 - In-person events for building a sense of community

    01:24:13 - Lightbox Expo/Artist Alley

    01:27:36 - How were you introduced to art forums?

    01:33:10 - The future of art communities

    01:48:57 - Listener Question: Adjacent Career Options

    01:59:50 - Outro

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    2 時間
  • Dodgebrush Podcast - Episode 02 - AMANDA KIEFER
    2026/07/10

    [Recorded on June 25, 2026]

    In this episode, I'm joined by concept artist, AMANDA KIEFER!


    Artstation: https://amandakiefer.artstation.com

    IG: https://www.instagram.com/amanda_kiefer_art

    Huckleberry Mentorship: https://home.huckleberry.art/offers/caWkx6z7/checkout

    ----

    Host: Robin Chyo

    Social Links: https://dodgebrush-podcast.com

    ----

    ABOUT Amanda Kiefer

    Amanda Kiefer is a senior concept artist with 8+ years of video-game industry experience. She excels at problem-solving for art teams and enjoys creating original characters, environments, weapons and prop concept art.


    She has worked for companies/clients such as: Firewalk Studios, Disney Imagineering, Skydance Interactive, Ironwood Games. She's also contributed to animation studios such as Shadowmachine and Dreamworks TV.

    ----

    Shared Spotlights

    Ben Nicholas - https://www.artstation.com/belgianboolean

    Antone Bak - https://www.artstation.com/tonetime----


    Referenced Artists:

    Natalie Hall - https://www.nataliehallart.com/Alan Lee - https://www.wikiart.org/en/alan-lee

    John Howe - https://www.john-howe.com/portfolio/gallery/

    Iain McCaig - https://iainmccaig.blogspot.com/


    Art of Concord

    // Adrian Majkrzak - https://ghostorbit.com

    // Derek Jones - https://www.artstation.com/prismbrain

    // Noax - https://www.artstation.com/noax-design

    // Sheng Lam - https://www.artstation.com/shenglam

    // Ryan DeMita - https://www.artstation.com/ryandemita

    // Kevin Kruse - https://www.artstation.com/kevintk

    ----

    00:00:00 - Start

    00:00:04 - Intro

    00:00:45 - Amanda's Introduction

    00:02:58 - Wheel Spin #1

    00:04:47 - Natalie Hall - Tattoo Artist

    00:10:08 - Behind The Scenes

    00:11:57 - Amanda's Art Journey

    00:13:26 - Introduction to Concept Art : J.R.R Tolkien's The Lord of the Rings Series

    00:14:04 - LOTR Artwork by Alan Lee and John Howe

    00:15:22 - Enrolling Animation and Digital Arts program at Chico State University

    00:18:09 - Graphic Design gig @ Hot Topic

    00:18:57 - Amanda seeing her work out in the real world

    00:21:30 - Moving to LA

    00:22:22 - Interning at Skydance Interactive

    00:22:57 - Video Returns

    00:23:05 - Working on The Walking Dead - Saints & Sinners

    00:26:07 - Amanda's Personal IP: "Wayward Heavens"

    00:26:39 - Attending Brainstorm School and LA Academy of Figurative Arts

    00:27:15 - Character Concept Art

    00:28:13 - Iain McCaig as an influence

    00:39:07 - Reacting to a difficult point-in-time in our industry

    00:42:53 - Horror/sci-fi horror

    00:46:58 - What is "Creepy Pasta"?

    00:48:59 - Silent Hill f (Neobardz Entertainment/KDE, 2025)

    00:50:34 - The challenge of making something scary

    00:54:57 - Wheel Spin #2

    01:05:37 - Different types of portfolio expectations and the risk of being risk averse

    01:09:07 - Art tests + Tailoring your portfolio

    01:17:13 - Sci-fi

    01:28:44 - Working on Concord

    01:39:18 - Amanda's Personal IP, "Wayward Heavens"

    01:41:31 - New Art: Austrennus Regulus, first Archon of the New World

    01:46:50 - Making-of/takeaways

    01:53:47 - Wheel Spin #3

    02:07:07 - Robin's Spotlight Artist: Antone Bak

    02:08:58 - Amanda's Spotlight Artist: Ben Nicholas

    02:10:53 - Plugs - Amanda's Mentorship Program

    02:14:26 - Outro

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    2 時間 15 分
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