『Dodgebrush Podcast - Episode 03 - Danny Huynh and Casey Matsumoto』のカバーアート

Dodgebrush Podcast - Episode 03 - Danny Huynh and Casey Matsumoto

Dodgebrush Podcast - Episode 03 - Danny Huynh and Casey Matsumoto

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EPISODE 03: This was a really fun exchange and is perfect for anyone wanting to learn a bit more what the path and day-to-day of working in the UI department is like, you should check this conversation out!----ABOUT DANNY HUYNH--Danny is a UI Technical Artist with a strong art foundation and a passion for UI implementation that has helped studios ship dozens of titles. With a deep understanding of multiple disciplines, he supports his team throughout all stages of development and provides effective, well‑informed solutions. While he thrives in collaborative environments, Danny is equally efficient working independently and taking ownership of features. His goal on every project is to inspire others and continually refine his craft.Portfolio: https://artofdhuynh.artstation.com/Instagram: / artofdhuynh ---ABOUT CASEY MATSUMOTO--Casey is a UI Designer / Concept Artist, who has been freelancing part-time and working at several studios for the past 15 years.He developed a foundation in illustration and conceptual design while studying Illustration and Entertainment Art from Art Center College of Design in Pasadena, California. While working at several studios, Casey has engaged a wide range of skill-sets from illustration and UI design to concept work and design direction. He has worked in these roles on an assortment of projects in indie games, film, motion graphics, UI design, and feature film FX design.He currently resides in Tokyo, Japan and working as an UI Designer at Kojima Productions since 2017Portfolio: https://www.caseymatsumoto.com/Instagram: / kcmatsumoto ---Referenced Artists1) Akira Toriyamahttps://characterdesignreferences.com...2) Paul Richardshttps://www.autodestruct.com/----Spotlight Artists1) Bryan Vuhttps://bpvu.online/2) Walter Kimhttps://www.artstation.com/wksnap3) Ivan Vismarahttps://www.artstation.com/ivanvismara4) Kalen Chockhttps://www.kalenchockart.com/----00:00:05 Intro00:00:49 Guest introductions00:04:10 Behind the scenes00:05:18 Danny and Casey's origin story00:11:54 Wheel Spin #100:12:32 Wheel Spin Question #1: Who is one artist you'd recommend to a random person?00:13:11 Akira Toriyama00:14:48 Paul Richards00:17:37 The importance of creating a variety of options and sharing your process00:22:56 Casey's artist journey00:26:34 Art Center 200400:28:46 First job - Konami Entertainment00:29:13 Working in film/ Rhythm & Hues00:29:54 Introduction to Graphic design/Adobe Illustrator/Vector art via Youtube00:32:38 Started working @ Kojima Productions (Death Stranding, Death Stranding 2)00:35:09 Danny's artist journey00:36:31 Starting @ Art Institute for video game programming00:38:26 Being exposed to the concept art industry by Art Institute Inland Empire for free workshops00:39:52 First job as a 2D artist at Counterplay Games on Duelyst00:40:33 Seeing Casey make the move from concept to UI/moving to Blind Squirrel Games to do concept to UI to UI technical art00:44:13 Understanding the difference between Casey and Danny's UI roles00:58:56 What could a concept artist do to help make your job easier?01:01:41 Driving the UI direction01:10:17 Use-case considerations01:24:07 Healing and learning through extracurricular creativity01:46:04 Being honest with yourself/stepping outside of your comfort zone/traveling locally or overseas/experience life01:58:43 Communities in Japan02:07:52 UI resources/communities?02:14:53 Shared UI principles across video game and non-video game UI talent02:18:29 When worlds collide..02:27:35 Sake!02:30:38 Wheel Spin #202:30:57 Wheel Spin Question #2 - What would you be doing if art wasn't an option?02:37:53 Shared Spotlights02:38:29 Shared Spotlight : Bryan Vu (UI Artist)02:40:12 Shared Spotlight : Walter Kim (Concept Artist)02:42:52 Shared Spotlight: Ivan Vismara (Concept Artist)02:44:31 Bonus Shared Spotlight: Kalen Chock (Concept Artist)02:47:01 Outro02:47:05 End
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