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Design First, Story Always: The Evolution of the Narrative Designer - with Ashley Poprik
- 2025/04/18
- 再生時間: 32 分
- ポッドキャスト
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サマリー
あらすじ・解説
What does it really mean to be a narrative designer in today’s game industry, and how is that role evolving to meet the moment?In this episode of The Corner of Story and Game, we are joined by game writer and narrative designer Ashley Poprik, whose work spans iconic titles like Marvel’s Spider-Man 2 and Call of Duty: Black Ops 6, and now continues at Bungie on Destiny 2.Together, we explore the shifting landscape of narrative design: from being the lone writer in the room to becoming an essential collaborator across systems, UX, VO, and level design. Ashley shares insight into how she adapts story to structure, balances player experience with emotional resonance, and why empathy, flexibility, and production awareness are just as vital as good prose.✨ Why narrative designers need to learn game design🎧 What it means to be in the room for VO sessions🎮 How to “kill your darlings” in collaborative pipelines🧩 Why strong writing isn’t enough; you need systems fluency, tooWhether you're a working narrative designer, a hopeful game writer, or a multidisciplinary storyteller, this episode is packed with practical wisdom and industry perspective.Ashley's Links:-> Website-> BlueSky-> LinkedIn-> Destiny 2The Corner of Story and Game:-> Discord-> Facebook-> Instagram-> Bluesky-> LinkedIn-> Email: gerald@storyandgame.com#NarrativeDesign #GameWriting #AshleyPoprik #TheCornerOfStoryAndGame #GameDesign #StorytellingInGames #RPGDesign #InteractiveStorytelling #WomenInGames #GameDevCommunity #Destiny2