
Chapter 3 – The Ruins of Water
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Trapped in a wooden box, cold and aching, Beornwulf reflects on guilt, loyalty, and the brutal lessons of leadership. The Ruins of Water follows the fallout from his failure to carry his sword—and the consequences it had on Leofwig, who was forced to endure a night of punishment in his place.
As Beornwulf begins to rebuild trust with his friend and his unit, Master Ulfric issues a new challenge: construct a raft and survive the treacherous Whitestone River. The stakes are higher than ever. The test demands not just strength or skill—but unity, trust, and resilience. But in a group divided by rivalry, fear, and ego, leadership becomes Beornwulf's true test. Can he rally his team before the river or their enemies tear them apart?
What follows is a grueling test of endurance, betrayal, and self-sacrifice. When chaos erupts, and stones fly, Beornwulf must choose: protect his team, or risk everything to save even those who once sought his downfall.
Chapter 3 – The Ruins of Water is a visceral journey into the heart of loyalty, redemption, and survival. The river takes more than strength—it demands everything you are.