『Beyond Banning Games: Why Parents Need to Play Along Kay Lii from Her Empowerment -SHE』のカバーアート

Beyond Banning Games: Why Parents Need to Play Along Kay Lii from Her Empowerment -SHE

Beyond Banning Games: Why Parents Need to Play Along Kay Lii from Her Empowerment -SHE

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Kay Vasey sits down with Kay Lii Howe, Chief Operating Officer at SHE Singapore (SG Her Empowerment), to explore the critical intersection of online safety, gender empowerment, and community support. This conversation delves into Singapore's first dedicated support center for online harm victims and the innovative programs helping women and girls navigate both digital dangers and career opportunities.


1. Online Harms Are More Common Than We Think

Data shows that 2 in 5 people either know someone or have personally encountered online harm. The most prevalent issues include cyberbullying, harassment, and image-based sexual abuse, with cases increasingly involving multiple types of harm simultaneously. Deepfakes now represent emerging threats that can target anyone.


2. Rehabilitation of Perpetrators Is as Important as Supporting Victims

Many online harm cases involve a self-perpetuating cycle where victims become perpetrators. Addressing root causes through programs focused on digital ethics, empathy, and accountability can help break this cycle and reduce reoffending, creating a safer online environment for everyone.


3. Parent Engagement in Gaming Is Essential for Safety

Rather than forbidding gaming entirely, parents should spend time playing games with their children to understand the platforms and potential risks. This hands-on approach enables more informed safety conversations while building trust, making discussions more effective than blanket prohibitions.

Let’s empower families and reshape the digital landscape, together.

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