Agent Kelm - S1E08: Echo Dreams
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このコンテンツについて
Kelm’s been to places nightmares wouldn’t go. In the Echo field, they’re called Sequences—dream realms, thought-space death spas. Every half-dead head in a gel-box spins out its own universe, coded in guilt, nostalgia, and parental resentment.
The dreams vary. The decay is universal. No clean, coherent mind-states exist. Even “stable” ones have seams showing.
Kelm breaks down the categories:
Loopers: Same ten minutes forever. Birthday, sandwich, breakup. Loop degrades—six versions of same dog, sun stuck mid-blink.
Fortress Brains: Narcissist empires. Marble towers, golden soldiers. Kill one, entire world collapses like IKEA cathedral.
Guilt Hells: Self-flavored purgatory. Childhood home always on fire, courtroom speaking in mother’s voice, funeral where you’re invisible. NPCs aggressive, physics weird.
Ego Shatter Zones: Memory soup. Characters glitch, rooms change shape. Kelm starts forgetting who he is—literally.
Constructivists: Nerds who build civilizations. DMV run by papier-mâché angels, moon colony powered by crosswords. Exhausting, not hostile.
Emotional Bomb Loops: Raw feelings at eleven. Everything cries—walls, furniture, rain. Contagious. Kelm once cried for days after.
Resistance Constructs: Dreamers who know he’s there. Build traps, deploy decoys. One recreated Kelm as villain with theme park where you pay to watch him die. Five-star reviews.
Every sequence different. Every kill familiar. Worst part: half don’t realize they’re dead. Think Kelm’s the dream, a memory, their conscience. One called him Aunt Karen. That’s when he pulled the trigger.