『61 - Making games is fun when your efforts aren't wasted』のカバーアート

61 - Making games is fun when your efforts aren't wasted

61 - Making games is fun when your efforts aren't wasted

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In this episode I talk about my progress toward the new WASarD steam demo and I contrast my experience working on Demonlocke (without using the production point approach) with my experience working on WASarD (where I've tried to apply production point).

Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/

61 - Making games is fun when your efforts aren't wastedに寄せられたリスナーの声

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