『15: Game as Directed』のカバーアート

15: Game as Directed

15: Game as Directed

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Sometimes your friends know what's best for you. Don't argue. Alba investigates the sepia-filtered nostalgic appeal of adult gaming. Kenan subjects a ravenous Alba to a round of Random Name Generator. Alba subjects you to attempted baseball metaphors. Then we report on our experiences with games we forced one another to play, and solicit further recommendations from the Rabble. Discussed: Grand Austria Hotel, Klemens Franz, Cafe culture in the Viennese Modern Age, The White Castle and games with tight action economies, rubber banding and bowling bumpers and good first experiences, games that grow on you, Taverns of Tiefenthal, Orléans, Quacks (of Quedlinberg), strategy and push-your-luck games, risk aversion and making your father proud, giggling as you bust, uninviting UI for welcoming games, accessibility and the Quacks revamp, Games that isolate single mechanisms, Oracle of Delphi and grail games, TI4 birthday bashes, Nemo's War and dancing with oneself, Tir Na Nog or possibly Hog, River Valley Glassworks, Vindication and too many choices, Fairy Rings, Dale of Merchants and too many choices, Mesos, Rebel Princess and frog princes, Concordia and analysis paralysis, head-to-head vs. private puzzles, Groundhog Day, Alchemists and app assistance, Underwater Cities, After Us and trash talk, Faraway and making the most of the hand you're dealt, Last Bastion and exceptions revisited, Fire Tower and competitive marriages, Kodachi and deckbuilding, Earth and overabundance, Euchre, Endeavor Deep Sea and the Dharma Initiative, and what to play next. Do as you're told.

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