Understanding Software
Max Kanat-Alexander on Simplicity, Coding, and How to Suck Less as a Programmer
カートのアイテムが多すぎます
カートに追加できませんでした。
ウィッシュリストに追加できませんでした。
ほしい物リストの削除に失敗しました。
ポッドキャストのフォローに失敗しました
ポッドキャストのフォロー解除に失敗しました
Audibleプレミアムプラン30日間無料体験
¥1,700 で購入
-
ナレーター:
-
Steve Menasche
このコンテンツについて
In Understanding Software, Max Kanat-Alexander, Technical Lead for Code Health at Google, shows you how to bring simplicity back to computer programming. Max explains to you why programmers suck, and how to suck less as a programmer. There's just too much complex stuff in the world. Complex stuff can't be used, and it breaks too easily. Complexity is stupid. Simplicity is smart.
Understanding Software covers many areas of programming, from how to write simple code to profound insights into programming, and then how to suck less at what you do! You'll discover the problems with software complexity, the root of its causes, and how to use simplicity to create great software. You'll examine debugging like you've never done before, and how to get a handle on being happy while working in teams.
Max brings a selection of carefully crafted essays, thoughts, and advice about working and succeeding in the software industry, from his legendary blog Code Simplicity. Max has crafted forty-three essays which have the power to help you avoid complexity and embrace simplicity, so you can be a happier and more successful developer.
©2017 Packt Publishing (P)2019 Gildan Mediaこちらもおすすめ
-
Tidy First?
- A Personal Exercise in Empirical Software Design
- 著者: Kent Beck
- ナレーター: Stephen R. Thorne
- 再生時間: 2 時間 41 分
- 完全版
-
総合評価2
-
ナレーション1
-
ストーリー1
Messy code is a nuisance. "Tidying" code, to make it more readable, requires breaking it up into manageable sections. In this practical guide, author Kent Beck, creator of Extreme Programming and pioneer of software patterns, suggests when and where you might apply tidyings to improve your code while keeping the overall structure of the system in mind. Instead of trying to master tidying all at once, this book lets you try out a few examples that make sense for your problem. If you have a big function containing many lines of code, you'll learn how to logically divide it into smaller chunks.
著者: Kent Beck
-
Laws of UX
- Using Psychology to Design Better Products & Services
- 著者: Jon Yablonski
- ナレーター: Jason Leikam
- 再生時間: 3 時間
- 完全版
-
総合評価0
-
ナレーション0
-
ストーリー0
This practical guide explains how you can apply key principles in psychology to build products and experiences that are more intuitive and human-centered. Author Jon Yablonski deconstructs familiar apps and experiences to provide clear examples of how UX designers can build experiences that adapt to how users perceive and process digital interfaces.
著者: Jon Yablonski
-
Designing Data-Intensive Applications
- The Big Ideas Behind Reliable, Scalable, and Maintainable Systems
- 著者: Martin Kleppmann
- ナレーター: Benjamin Lange
- 再生時間: 20 時間 56 分
- 完全版
-
総合評価3
-
ナレーション2
-
ストーリー2
Author Martin Kleppmann helps you navigate the diverse data landscape by examining the pros and cons of various technologies for processing and storing data. Software keeps changing, but the fundamental principles remain the same. With this book, software engineers and architects will learn how to apply those ideas in practice, and how to make full use of data in modern applications.
著者: Martin Kleppmann
-
The Goal
- A Process of Ongoing Improvement - 30th Anniversary Edition
- 著者: Eliyahu M. Goldratt, Jeff Cox
- ナレーター: uncredited
- 再生時間: 11 時間 45 分
- 完全版
-
総合評価4
-
ナレーション2
-
ストーリー2
In this intriguing business novel, which illustrates state-of-the-art economic theory, Alex Rogo is a UniCo plant manager whose factory and marriage are failing. To revitalize the plant, he follows piecemeal advice from an elusive former college professor who teaches, for example, that reduction in the efficiency of some plant operations may make the entire operation more productive. Alex's attempts to find the path to profitability and to engage his employees in the struggle involve the listener; and thankfully the authors' economic models.
-
-
Great story telling; still relevant today
- 投稿者: JSBX 日付: 2021/12/04
著者: Eliyahu M. Goldratt, 、その他
-
Deep Learning
- MIT Press Essential Knowledge Series
- 著者: John D. Kelleher
- ナレーター: Joel Richards
- 再生時間: 5 時間 49 分
- 完全版
-
総合評価1
-
ナレーション0
-
ストーリー0
In this volume in the MIT Press Essential Knowledge series, computer scientist John Kelleher offers an accessible and concise but comprehensive introduction to the fundamental technology at the heart of the artificial intelligence revolution. Kelleher explains some of the basic concepts in deep learning, presents a history of advances in the field, and discusses the current state of the art.
著者: John D. Kelleher
-
The Rules of Programming
- The Missing Manual: How to Write Better Code
- 著者: Chris Zimmerman
- ナレーター: Ray Greenley
- 再生時間: 7 時間 10 分
- 完全版
-
総合評価1
-
ナレーション0
-
ストーリー0
This philosophy-of-programming guide presents a unique and entertaining take on how to think about programming. A collection of twenty-one pragmatic rules, each presented in a stand-alone chapter, captures the essential wisdom that every freshly minted programmer needs to know and provides thought-provoking insights for more seasoned programmers. Author Chris Zimmerman, cofounder of the video game studio Sucker Punch Productions, teaches basic truths of programming by wrapping them in memorable aphorisms and driving them home with examples drawn from real code.
著者: Chris Zimmerman
-
Tidy First?
- A Personal Exercise in Empirical Software Design
- 著者: Kent Beck
- ナレーター: Stephen R. Thorne
- 再生時間: 2 時間 41 分
- 完全版
-
総合評価2
-
ナレーション1
-
ストーリー1
Messy code is a nuisance. "Tidying" code, to make it more readable, requires breaking it up into manageable sections. In this practical guide, author Kent Beck, creator of Extreme Programming and pioneer of software patterns, suggests when and where you might apply tidyings to improve your code while keeping the overall structure of the system in mind. Instead of trying to master tidying all at once, this book lets you try out a few examples that make sense for your problem. If you have a big function containing many lines of code, you'll learn how to logically divide it into smaller chunks.
著者: Kent Beck
-
Laws of UX
- Using Psychology to Design Better Products & Services
- 著者: Jon Yablonski
- ナレーター: Jason Leikam
- 再生時間: 3 時間
- 完全版
-
総合評価0
-
ナレーション0
-
ストーリー0
This practical guide explains how you can apply key principles in psychology to build products and experiences that are more intuitive and human-centered. Author Jon Yablonski deconstructs familiar apps and experiences to provide clear examples of how UX designers can build experiences that adapt to how users perceive and process digital interfaces.
著者: Jon Yablonski
-
Designing Data-Intensive Applications
- The Big Ideas Behind Reliable, Scalable, and Maintainable Systems
- 著者: Martin Kleppmann
- ナレーター: Benjamin Lange
- 再生時間: 20 時間 56 分
- 完全版
-
総合評価3
-
ナレーション2
-
ストーリー2
Author Martin Kleppmann helps you navigate the diverse data landscape by examining the pros and cons of various technologies for processing and storing data. Software keeps changing, but the fundamental principles remain the same. With this book, software engineers and architects will learn how to apply those ideas in practice, and how to make full use of data in modern applications.
著者: Martin Kleppmann
-
The Goal
- A Process of Ongoing Improvement - 30th Anniversary Edition
- 著者: Eliyahu M. Goldratt, Jeff Cox
- ナレーター: uncredited
- 再生時間: 11 時間 45 分
- 完全版
-
総合評価4
-
ナレーション2
-
ストーリー2
In this intriguing business novel, which illustrates state-of-the-art economic theory, Alex Rogo is a UniCo plant manager whose factory and marriage are failing. To revitalize the plant, he follows piecemeal advice from an elusive former college professor who teaches, for example, that reduction in the efficiency of some plant operations may make the entire operation more productive. Alex's attempts to find the path to profitability and to engage his employees in the struggle involve the listener; and thankfully the authors' economic models.
-
-
Great story telling; still relevant today
- 投稿者: JSBX 日付: 2021/12/04
著者: Eliyahu M. Goldratt, 、その他
-
Deep Learning
- MIT Press Essential Knowledge Series
- 著者: John D. Kelleher
- ナレーター: Joel Richards
- 再生時間: 5 時間 49 分
- 完全版
-
総合評価1
-
ナレーション0
-
ストーリー0
In this volume in the MIT Press Essential Knowledge series, computer scientist John Kelleher offers an accessible and concise but comprehensive introduction to the fundamental technology at the heart of the artificial intelligence revolution. Kelleher explains some of the basic concepts in deep learning, presents a history of advances in the field, and discusses the current state of the art.
著者: John D. Kelleher
-
The Rules of Programming
- The Missing Manual: How to Write Better Code
- 著者: Chris Zimmerman
- ナレーター: Ray Greenley
- 再生時間: 7 時間 10 分
- 完全版
-
総合評価1
-
ナレーション0
-
ストーリー0
This philosophy-of-programming guide presents a unique and entertaining take on how to think about programming. A collection of twenty-one pragmatic rules, each presented in a stand-alone chapter, captures the essential wisdom that every freshly minted programmer needs to know and provides thought-provoking insights for more seasoned programmers. Author Chris Zimmerman, cofounder of the video game studio Sucker Punch Productions, teaches basic truths of programming by wrapping them in memorable aphorisms and driving them home with examples drawn from real code.
著者: Chris Zimmerman
-
JavaScript (7th Edition)
- The Definitive Guide: Master the World's Most-Used Programming Language
- 著者: David Flanagan
- ナレーター: Gabriel Vaughan
- 再生時間: 25 時間 27 分
- 完全版
-
総合評価1
-
ナレーション0
-
ストーリー0
This book is for programmers who want to learn JavaScript and for web developers who want to take their understanding and mastery to the next level. It begins by explaining the JavaScript language itself, in detail, from the bottom up. It then builds on that foundation to cover the web platform and Node.js.
著者: David Flanagan
-
Project Hail Mary
- 著者: Andy Weir
- ナレーター: Ray Porter
- 再生時間: 16 時間 10 分
- 完全版
-
総合評価191
-
ナレーション179
-
ストーリー179
Ryland Grace is the sole survivor on a desperate, last-chance mission - and if he fails, humanity and the Earth itself will perish. Except that right now, he doesn't know that. He can't even remember his own name, let alone the nature of his assignment or how to complete it. All he knows is that he's been asleep for a very, very long time. And he's just been awakened to find himself millions of miles from home, with nothing but two corpses for company.
-
-
Great even for people who don’t like scifi!
- 投稿者: Miks 日付: 2025/12/01
著者: Andy Weir
-
How to Be Better at Almost Everything
- Learn Anything Quickly, Stack Your Skills, Dominate
- 著者: Pat Flynn
- ナレーター: Pat Flynn
- 再生時間: 4 時間 23 分
- 完全版
-
総合評価10
-
ナレーション9
-
ストーリー9
In How to Be Better at Almost Everything, best-selling author, fitness expert, entrepreneur, and professional business coach Pat Flynn shares the secrets to learning (almost) every skill, from marketing to music to martial arts to writing and relationships, teaching how to combine interests to achieve greatness in any field. His direct, “Generalist” approach to self-improvement gives you the tools you need to make your mark on the world and make buckets of money - without losing your soul.
著者: Pat Flynn
-
The Deep Learning Revolution
- 著者: Terrence J. Sejnowski
- ナレーター: Shawn Compton
- 再生時間: 8 時間 5 分
- 完全版
-
総合評価0
-
ナレーション0
-
ストーリー0
The deep-learning revolution has brought us driverless cars, the greatly improved Google Translate, fluent conversations with Siri and Alexa, and enormous profits from automated trading on the New York Stock Exchange. Deep-learning networks can play poker better than professional poker players and defeat a world champion at Go. In this book, Terry Sejnowski explains how deep learning went from being an arcane academic field to a disruptive technology in the information economy.
-
Hackers & Painters
- Big Ideas from the Computer Age
- 著者: Paul Graham
- ナレーター: Mark Sando
- 再生時間: 7 時間 44 分
- 完全版
-
総合評価3
-
ナレーション3
-
ストーリー3
We are living in the computer age, in a world increasingly designed and engineered by computer programmers and software designers, by people who call themselves hackers. Who are these people, what motivates them, and why should you care? Consider these facts: Everything around us is turning into computers. Your typewriter is gone, replaced by a computer. Your phone has turned into a computer. So has your camera. Soon your TV will. Your car was not only designed on computers, but has more processing power in it than a room-sized mainframe did in 1970.
著者: Paul Graham
-
How to Be More Intentional with Time
- 著者: Laura Vanderkam
- ナレーター: Laura Vanderkam
- 再生時間: 33 分
- オリジナル版
-
総合評価3
-
ナレーション3
-
ストーリー3
People who do amazing things in the world - developing a new cancer drug, creating award-winning ads, helping their communities - may seem to have all sorts of advantages. But they don’t have any more hours than the rest of us. Instead, they may be allocating their hours in interesting ways that the rest of us can learn from. In this workshop, time management expert Laura Vanderkam explains about how broadening our perspective on time will help us be more intentional with the hours we have, and shares the simple, practical steps your team can take to start making time work for them.
-
-
Good content
- 投稿者: Teacher 日付: 2025/12/14
著者: Laura Vanderkam