
Ancient Egyptian Architecture In Assassin's Creed Origins
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Historians Review & Ubisoft Developer Interview with Maxime Durand
In Assassin’s Creed Origins players can do what no tour group today can do: clamber all over and inside the monuments of Ancient Egypt, from the Sphinx to Cleopatra's Palace, from the temple at Karnak to the Great Pyramids.
In this episode, Matt Lewis and Dr Holly Nielsen review the game's adaptation of history, before interviewing Ubisoft resident historian and Assassin's Creed World Director, Maxime Durand, about how the game developers recreated Ancient Egypt.
Hosted by: Dr Holly Nielsen, Matt Lewis
Edited by: Michael McDaid
Produced by: Robin McConnell, Dr Holly Nielsen
Senior Producer: Anne-Marie Luff
Production Manager: Beth Donaldson
Executive Producers: Etienne Bouvier, Julien Fabre, Steve Lanham, Jen Bennett
Music by Sarah Schachner
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