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A Short History of Role-Playing Games

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A Short History of Role-Playing Games

著者: Jamin Warren, The Great Courses
ナレーター: Jamin Warren
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このコンテンツについて

People have likely played games for as long as humanity has existed. Whether it’s games of chance, games of strategy, games of skill—or likely a little bit of each—we’re always up for a little friendly competition. But what about games of imagination? Though relatively new when compared to the vast history of activities like chess, backgammon, or cards, role-playing games (RPGs) offer a unique intersection of performance, play, and creativity that has made them increasingly popular ever since they first emerged in the 20th century.

In the six lectures of A Short History of Role-Playing Games, gaming consultant and avid gamer Jamin Warren will take you on a whirlwind tour of role-playing games, tracing a fascinating story of community-building, technical innovation, and, occasionally, cultural backlash. While Dungeons & Dragons is perhaps the best-known RPG of the last few decades, it is only one of a vast repository of games that range from dice-rolling tabletop adventures to cutting-edge digital games and live-action formats. As you trace the history and development of RPGs, you’ll see why these experiences that fuse storytelling, theater, and gameplay have developed an immense fanbase while having a significant impact on pop culture, especially in television and film.

From its roots in Noh drama of Japan to the rise of tabletop gaming communities in the 1970s and 80s to massively multiplayer online games like World of Warcraft, role-playing games have become both a genre and an industry. Whether you’re interested in playing RPGs or just fascinated by their sudden pop-culture presence, this course is the perfect introduction to the ever-expanding realm of role-playing games.

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