Steampunk Raj Novel

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A School for the Great Game あらすじ・解説

How far will a teenager go to save her parents? To the ends of the earth.

Elizabeth Bankroft is a thoroughly modern teenager in the Edwardian age. She spends part of the year with her parents in British India and part of the year with her grandparents in England. When her parents decide to send her to a college, Elizabeth resents the idea of what she calls a “finishing school” in India.

At the Viceroy’s College in the foothills of the Himalayas, “finishing” will take on a whole new meaning. The college is, in fact, the British India's school for spies. There, Elizabeth will learn the family business of espionage, martial arts, and Tibetan mystic arts. But even before completing her training, she will be called upon to use her exceptional skills to save herself and her family. In the end, it is Elizabeth’s training from the School for the Great Game that will win the day.

©2020 John R. Seeger (P)2021 John R. Seeger
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