『Why Game Studios Are Building Their Own Middleware』のカバーアート

Why Game Studios Are Building Their Own Middleware

Why Game Studios Are Building Their Own Middleware

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Game development has become a software engineering arms race. In this episode, we look at why major publishers are no longer just buying tools but building their own internal middleware to control costs and IP security. We examine the shift from third-party licensing to in-house ecosystems, using specific examples of how studios like CD Projekt Red and Riot Games have structured their proprietary pipelines. The conversation explores the hidden economics of engine customization, the talent war for technical artists, and whether vertical integration is the only way to survive the rising cost of player expectations. #GameDevelopment #Middleware #InHouseTools #CDProjektRed #RiotGames #TechnicalArtistry #GameEngines #SoftwareArchitecture #PipelineOptimization #AssetManagement #GameStudioBusiness #InteractiveEntertainment #TechDebt #VerticalIntegration #FexingoBusiness #BusinessPodcast #GamingIndustry #DeveloperProductivity Keep every episode free: buymeacoffee.com/fexingo
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