『We Thought It Would Be Easy』のカバーアート

We Thought It Would Be Easy

We Thought It Would Be Easy

著者: Jordan Weisman & Jonathan Grant
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It’s all fun and games until someone loses an eye ... or millions of dollars. This podcast drags mad geniuses and bold creators from every corner of interactive entertainment out of their comfort zones to answer the question, 'What the f**k were you thinking?' Expect brutally honest stories, creative courage under fire, and practical insights that’ll inspire (or warn) anyone daring enough to chase magic.© We Thought It Would Be Easy Pod
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  • Chris Taylor: Creator of Total Annihilation on Big Risks and Never Asking Permission
    2025/07/08

    In this episode, storied game designer Chris Taylor (Total Annihilation, Supreme Commander) joins Jordan Weisman and Jonathan Grant for a candid conversation about fearless creativity, costly mistakes, and why groundbreaking games often mean never waiting for permission. From pioneering real-time strategy to surviving the brutal highs and lows of independent studio life, Chris shares his boldest bets - and what it truly takes to deliver on ambitious game-design dreams.

    Check out Chris' web‑based RTS project Kanoogi:
    https://www.kanoogi.com/

    00:00 Jordan Weisman and Jonathan Grant welcome Chris Taylor
    03:10 Chris Taylor's Early Career and Hardball
    08:09 Transitioning to Boxing Games
    12:18 Taking the Leap: Leaving EA for Total Annihilation
    15:08 The Rise of Total Annihilation: A New Genre
    21:00 Balancing Complexity: The Challenge of Game Mechanics
    29:00 The Role of Trust in Creative Teams
    34:37 Subtraction in Design: Knowing What to Remove
    40:25 Creative Freedom and Game Development
    43:52 From Cave Dog to Gas Powered Games
    55:13 Work-Life Balance in Game Development
    01:00:18 The Pain of Innovation
    01:04:34 Lessons from Mistakes and Expectations Management
    01:13:50 The Burden of Expectations & Navigating Failure
    01:19:01 The Evolution of Game Development
    01:24:11 The Changing Landscape of the Gaming Industry


    Follow Chris:
    https://x.com/DeathBot9

    Follow us on Instagram:
    https://www.instagram.com/wethoughtpod

    Follow us on LinkedIn:
    https://www.linkedin.com/company/we-thought-it-would-be-easy

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    1 時間 31 分
  • Justin Gary: Creator of Ascension & SolForge on Crafting Games and Taking Chances
    2025/07/01

    In this episode, Jordan Weisman and Jonathan Grant talk with renowned game designer Justin Gary, discussing his journey from winning Magic: The Gathering championships to creating successful games like Ascension and SolForge Fusion. They explore the evolution of game design, the importance of creativity, the challenges of crowdfunding, and the impact of AI on the industry. Justin shares insights on navigating risks, the creative process, and the significance of building a community around game development.

    Check out the new SolForge Fusion expansion mentioned in this episode, Shadows over Solace:
    https://gamefound.com/projects/stoneblade/shadows-over-solis?refcode=hrtpe5I8bkOYWNsguSijmA

    00:00 Jordan Weisman and Jonathan Grant welcome Justin Gary
    03:39 Justin's Journey in Game Design
    06:36 Innovations in Game Mechanics
    09:26 Working with Legends: Richard Garfield
    12:31 The Core Design Loop
    15:30 Common Mistakes in Game Design
    17:17 Setting Boundaries for Success
    20:22 The Ego Paradox in Creation
    24:15 Understanding Fear and Risk
    28:07 The Innovator's Dilemma
    34:56 Magic: The Gathering's Impact on Game Design
    43:09 Finding Joy in Leadership
    45:57 Trusting Your Team for Success
    54:02 The Evolution of Crowdfunding in Game Development

    Follow Justin:
    https://x.com/Justin_Gary

    Check out Justin's podcast, writings, and book here:
    https://justingarydesign.substack.com/

    Follow us on Instagram:
    https://www.instagram.com/wethoughtpod

    Follow us on LinkedIn:
    https://www.linkedin.com/company/we-thought-it-would-be-easy

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    1 時間 8 分

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