Van Ryder Games: Final Girl, Tabletop Stories & Independent Publishing
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AJ Porfirio and Evan Derrick built Van Ryder Games around the idea that tabletop games can deliver deep stories through thoughtful systems and player choices. Their work with titles like Final Girl demonstrates how independent creators can build immersive experiences without relying on traditional publishing models.
The studio’s approach blends game mechanics, narrative design, and the practical realities of running a publishing company. From designing solo experiences to navigating crowdfunding, manufacturing, and distribution, Van Ryder Games reflects the creative problem-solving required to bring an idea from prototype to players’ tables.
In this episode:
- Designing tabletop systems that create cinematic experiences
- Building a company around independent game publishing
- The creative decisions behind solo board games
- Using crowdfunding to connect directly with players
- Balancing storytelling, mechanics, and player experience
- The challenges of producing physical games at scale
Topics: board games, game design, tabletop publishing, indie games, crowdfunding, storytelling
Roundabout: Creative Chaos is a podcast hosted by Tammy Coron exploring creativity, design, and technology. Listen at https://roundaboutcreativechaos.com and subscribe on Apple Podcasts, Spotify, or wherever you get your podcasts.