エピソード

  • Squidward’s Suicide: The Lost Cartoon Episode That Never Existed
    2026/09/24

    On September 21, 2019, Nickelodeon aired “SpongeBob in RandomLand.” During its door sequence, a red-eyed image associated with the online legend “Squidward’s Suicide,” also called “Red Mist,” appeared in a real SpongeBob SquarePants broadcast.

    That reference is documented. The alleged 2005 lost episode at the center of the creepypasta has not been authenticated in the available evidence.

    This episode follows the story from its reported 2010 7chan posting through documented readings, visual adaptations, a 2013 Reddit authorship claim, and the 2019 broadcast cameo. It also examines Vincent Waller’s reported production-side explanation that the image was a joke about dark fan fiction, not confirmation of hidden series history.

    A separate archival question remains: later versions of “SpongeBob in RandomLand” reportedly replaced the red-eyed image with Baby Squidward. The reason, first replacement date, and distribution scope have not been fully established. The legend’s alleged lost episode may remain unsupported, but the real broadcast shot has a version history worth tracing.

    This podcast uses artificial intelligence in its research, writing, production, and narration. Episodes are editorially reviewed before publication.

    #UrbanLegendsAfterDark #InternetUrbanLegendsAndAllegedLostMedia #SquidwardSSuicide #RedMist #SpongeBobSquarePants

    YES OR NO: Did the 2019 cameo prove the alleged 2005 episode existed??????

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    23 分
  • The Grinning Man: Who Was Indrid Cold?
    2026/09/17

    On November 2, 1966, Woodrow Derenberger, a traveling appliance salesman from near Mineral Wells, West Virginia, said an unfamiliar vehicle blocked his route home. A dark-haired man in glossy blue clothing approached Derenberger’s truck, smiled, and communicated without visibly moving his lips. The visitor, Derenberger said, called himself Cold.

    By the following afternoon, Derenberger was describing the encounter on W T A P television in Parkersburg. That surviving recording is the strongest piece of evidence in the case—not because it proves an unknown being stood beside his truck, but because it preserves his account before decades of books, films, UFO conventions, and online retellings reshaped it.

    This episode follows the road encounter, the immediate police report Derenberger said he made, and the press coverage that turned a smiling stranger into a “spaceman.” It also examines John Keel’s later decision to connect Cold with a reported grinning figure seen by two boys in Elizabeth, New Jersey, and with the wider Mothman wave in the Ohio Valley.

    The evidence leaves several possibilities open: an unknown external encounter, a misidentification, an altered or subjective experience, a deliberate invention, or a story that began with one event and grew through publicity and folklore. No photograph, physical trace, named road witness, or official finding confirms Cold’s existence. Yet the early television interview remains: a man, speaking within a day, using his hands to describe something no camera recorded on the road.

    This podcast uses artificial intelligence in its research, writing, production, and narration. Episodes are editorially reviewed before publication.

    #UrbanLegendsAfterDark #DocumentedUrbanLegendUfoContactNarrativeAndEvolv #IndridCold #WoodrowDerenberger #GrinningMan

    YES OR NO: Did Woodrow Derenberger encounter a real unknown visitor???????

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    26 分
  • Polybius: Was an Arcade Game Secretly Used to Experiment on Players?
    2026/09/10

    In 1981, two young players became seriously ill around the same Beaverton-area arcade. Twelve-year-old Brian Mauro ended an extraordinary Asteroids endurance attempt after roughly twenty-eight hours when illness forced him to stop. Around the same period, fourteen-year-old Michael Lopez developed a severe migraine after playing Atari’s visually intense Tempest. That same year, the FBI really did seize coin-operated video machines from Oregon businesses during a gambling investigation.

    Decades later, these facts would seem to fit an extraordinary story: Polybius, a supposedly experimental arcade machine placed around Portland to measure, alter, or manipulate its players. The legend says mysterious visitors collected records from the cabinets before the machines disappeared. It invokes secret behavioral research, military technology, and a developer called Sinneslöschen.

    But no authenticated Polybius cabinet, circuit board, ROM, manual, invoice, advertisement, manufacturer, government file, or contemporary 1981 report has been established. The first securely documented appearance of the mature legend is an online Coinop.org entry from February 2000, nearly two decades after the alleged deployment.

    This episode follows the real Oregon incidents, the federal machine seizures, Atari’s military-linked Bradley Trainer, CIA behavioral-research history, the Coinop entry, and a later unverified insider claim. Did an unknown storyteller assemble a legend from obscure but real Portland events? Or did a fragment of local arcade folklore survive long enough to reach the Internet?

    This podcast uses artificial intelligence in its research, writing, production, and narration. Episodes are editorially reviewed before publication.

    #UrbanLegendsAfterDark #TechnologyGovernmentConspiracyUrbanLegend #PolybiusArcadeGame #GovernmentExperiment #PortlandUrbanLegend

    YES OR NO: Did an experimental game called Polybius ever operate in Portland???????

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    26 分
  • Jeff the Killer: How a Distorted Face Became an Internet Nightmare
    2026/09/02

    Jeff the Killer is one of the defining monsters of early internet horror: a pale face, blackened eyes, an unnatural smile, and the phrase “Go to sleep.” But Jeff was never a documented murderer. He was a fictional character assembled over years from an image, online role-play, creepypasta writing, fan art, rumors, and repeated retellings.

    The strongest surviving evidence places recognizable versions of the infamous face on the Japanese website pya.cc in 2005. The image also appeared in a Japanese horror video circulating by 2007. Only later, in August 2008, did Newgrounds user Jeff Case, posting as killerjeff and Sesseur, begin publicly attaching the name Jeff and a horror persona to the face. Around 2011, a longer creepypasta associated with GameFuelTV, Josh Jordan, and possibly his brother Travis supplied the teenage-killer story most people now remember.

    This episode follows the image backward through archived pages, deleted uploads, surviving comment threads, Japanese reposts, and the rumor that falsely linked the face to an alleged cyberbullying victim. That story fails a basic chronological test: the image was already circulating years before the alleged event.

    The larger mystery remains open. Was the source a manipulated portrait, a mask, a video frame, a composite, or something else entirely? Jeff Case later said it involved a latex mask, but no independently authenticated original source has settled the matter. The fiction is well documented. The face beneath it is not.

    This podcast uses artificial intelligence in its research, writing, production, and narration. Episodes are editorially reviewed before publication.

    #UrbanLegendsAfterDark #InternetUrbanLegendDigitalFolkloreLostMediaMyste #JeffTheKiller #Creepypasta #InternetFolklore

    YES OR NO: Do you think the original source image can still be found???????

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    24 分
  • The Backrooms: What If You Accidentally Fall Out of Reality?
    2026/08/27

    A preserved photograph from a 2002 renovation in Oshkosh, Wisconsin later became the image at the center of the Backrooms, one of the internet’s most enduring horror legends. In May 2019, an image thread on 4chan’s /x/ board and an anonymous reply commonly dated May 13 transformed an ordinary commercial interior into a story about falling through reality.

    This episode follows the documented trail from Wikimedia Commons and archived HobbyTown renovation material to the online communities, wikis, games, and creators that developed separate Backrooms canons. It also examines Kane Parsons’s influential found-footage interpretation, the appeal of liminal spaces, and the difference between a real photograph, a collaborative legend, and claims of literal extradimensional access.

    The original room has an ordinary history. Its later meaning is anything but ordinary.

    This podcast uses artificial intelligence in its research, writing, production, and narration. Episodes are editorially reviewed before publication.

    #UrbanLegendsAfterDark #InternetUrbanLegendsLiminalHorrorRealityGlitches #TheBackrooms #LiminalSpaces #NoclipReality

    YES OR NO: Could someone accidentally fall out of reality??????

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    24 分
  • Smile Dog: The Cursed Image That Wants to Be Shared
    2026/08/20

    Smile Dog, also called smile.jpg or Smile.dog, is one of the defining image-based horror legends of the early internet. The story centers on a photograph of a dog, usually resembling a husky, with an exaggerated human-looking grin. According to the creepypasta, viewing the image brings nightmares, distress, and eventually a command: “Spread the word.” The victim can supposedly escape only by sending the image to someone else.

    This episode follows the trail from the classic Smile Dog story, including its fictional account of a woman known as Mary E., to the documentable history of the legend. Know Your Meme commonly associates Smile Dog with 4chan’s paranormal board around 2008, while an Urban Dictionary entry from January fifteenth, two thousand nine shows the idea was already circulating publicly. But the exact creator, first post, and original image remain uncertain.

    The investigation also reaches beyond the internet. Smithsonian folklorist Betty Belanus and archival chain-letter collections show that the dangerous-message formula existed long before JPEGs: receive a message, fear the consequences, and pass it on. Smile Dog gave that old pattern a new delivery system.

    Could an image genuinely harm a viewer, or does its power come from suggestion, disturbing visual design, memory, and the act of sharing? The image may not be supernatural, but its transmission mechanism was real—and it worked.

    This podcast uses artificial intelligence in its research, writing, production, and narration. Episodes are editorially reviewed before publication.

    #UrbanLegendsAfterDark #UrbanLegendsAfterDarkInternetFolkloreCreepypasta #SmileDog #SmileJpg #CursedImage

    YES OR NO: Do you think Smile Dog would have become famous without the command to share it???????

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    26 分
  • Sonic.exe: The Haunted Game That Turned Childhood Into Horror
    2026/08/13

    Sonic.exe began as a 2011 creepypasta attributed to JC-the-Hyena: a fictional account of a corrupted Sonic game, a warning from a friend, and a program that seemed to know who was playing it. In August 2012, MY5TCrimson released Sonic.EXE - The Game, a documented fan-made adaptation that gave the fictional premise a downloadable form.

    This episode traces the path from the original story to fan games, YouTube playthroughs, artwork, remakes, parodies, mods, and the wider mythology that outlived the original page. It also examines the January 2014 removal of the story from the Creepypasta Wiki, the community criticism surrounding it, and the reasons a widely mocked horror story continued to spread.

    What happens when a familiar childhood character is altered just enough to become frightening? And when a fictional cursed game can be downloaded, watched, recreated, and remembered, where does the story end and the legend begin?

    This podcast uses artificial intelligence in its research, writing, production, and narration. Episodes are editorially reviewed before publication.

    #UrbanLegendsAfterDark #InternetUrbanLegendsHauntedGamesCorruptedNostalg #SonicExe #HauntedVideoGame #CursedGame

    YES OR NO: Did Sonic.exe become an urban legend after fan-made games made its fictional premise feel real??????

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    23 分
  • Ben Drowned: The Haunted Video Game Cartridge
    2026/08/06

    In September twenty ten, an online user named Jadusable claimed to have found an unlabeled Nintendo sixty-four cartridge of The Legend of Zelda: Majora’s Mask. The cartridge contained a save file named BEN. After deleting it, the game allegedly began calling the new player by that name, moving Link without control, playing distorted music, and placing the unsettling Elegy of Emptiness statue where it did not belong. Videos posted online seemed to document the haunting as it spread from console to computer, chatbot, website, and audience.

    The case is now known as Ben Drowned, a fictional multimedia horror project created by Alex Hall. But its influence comes from the way it used evidence forms familiar to early internet users: gameplay captures, forum posts, video descriptions, hidden files, changing websites, and collaborative decoding. What began as a haunted-cartridge story grew into an alternate reality game involving the Moon Children, online rituals, and the question of whether BEN was a drowned boy, a larger digital entity, or something built from many identities.

    This episode traces the original legend, the documented production methods, the game that made the story plausible, and the reason a known fiction still behaves like an urban legend.

    This podcast uses artificial intelligence in its research, writing, production, and narration. Episodes are editorially reviewed before publication.

    #UrbanLegendsAfterDark #UrbanLegendInternetFolkloreGamingHorrorAllegedHa #BenDrowned #HauntedVideoGame #HauntedCartridge

    YES OR NO: Can a known fictional haunted cartridge still become a real urban legend???????

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    28 分