『Tides of Lore』のカバーアート

Tides of Lore

Tides of Lore

著者: Robert Silva Tim H.
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今ならプレミアムプランが3カ月 月額99円

2026年5月12日まで。4か月目以降は月額1,500円で自動更新します。

概要

Explore the rich lore and history of Warcraft, from the novels to the games. Whether you're a seasoned WoW veteran looking to deepen your knowledge or a total newcomer curious about the lands of Azeroth and beyond, this is the perfect starting point to dive in and discover how the lore connects to the games we love.Robert Silva, Tim H.
エピソード
  • The Black Prince
    2026/04/07

    Lore segment begins at (15:30)What begins with rockets, ogres, and absolute cliffside chaos quickly becomes something much bigger: a black dragonflight mystery under Deathwing’s shadow, red dragonflight desperation, buried titan answers, and the long road toward the figure who would one day be known as the Black Prince.


    This episode covers one of Warcraft’s wildest tonal swings in the best possible way. It is funny, strange, grim, and then suddenly enormous. The Badlands is not just a weird Cataclysm zone full of goblin inventions and absurd side stories. It is also the beginning of a much larger dragon story involving corruption, sacrifice, secrecy, and the desperate hope that something broken might still be saved. One of Warcraft’s most memorable shadow-war arcs: Ravenholdt, stealth, hidden black dragons, and the legendary rogue chain that would eventually give players the Fangs of the Father.


    If you love Wrathion, Deathwing, Cataclysm lore, Badlands questing, rogue legendary lore this is your one stop shop!

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    1 時間 8 分
  • The Last Bastion
    2026/03/31

    Lore segment begins at (14:02)


    This week we head into Eastern Plaguelands, a zone that somehow manages to be grotesque, funny, intimate, tragic, and hopeful all at once. What begins as a rough ride with Fiona’s Caravan slowly opens into one of World of Warcraft’s most layered stories: plague-soaked roads, oddball companions, the grim work of the Argent Crusade, and a land where survival is never clean and never simple. Fiona, Gidwin, Tarenar, and Argus give the opening stretch a real sense of movement and personality, making the zone feel less like a quest hub and more like an actual journey through a place still trying to live under impossible conditions.


    From there, the episode pushes deeper into what makes Eastern Plaguelands so memorable. Light’s Hope Chapel is not just a sanctuary, it is a foothold held together by labor, faith, and people doing brutal, practical work to keep the dead from rising again. The episode follows that tension beautifully, balancing the dirty reality of plague research, tower maintenance, and Scourge cleanup with the larger feeling that this land is still being fought for inch by inch.


    And then the story turns. What starts as a road through plague country becomes something far more personal as the episode moves toward Darrowshire, Pamela Redpath, and one of the most emotionally enduring questlines in WoW. This is where Eastern Plaguelands stops being memorable because it is bleak and starts being memorable because it hurts. It is a story about memory, loss, unfinished grief, and the stubborn desire to set even one thing right in a land where so much has gone wrong.


    By the end, the episode shifts again into the final pressure of Tyr’s Hand, where the last major push of the zone reminds you that Eastern Plaguelands is not only haunted, it is contested. Between the Scourge, the Scarlet Crusade, and the people still trying to reclaim what can be reclaimed, this whole region feels like a place where corruption and restoration are constantly fighting over the same ground. That is what makes it special, and that is what makes it one of Azeroth’s most unforgettable stories.

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    1 時間 9 分
  • Alas, Andorhal
    2026/03/24

    Lore segment begins at (17:25)


    Good tidings, friends. This week you ride straight into Andorhal, already locked in a three-way war between the Alliance, the Forsaken, and the Scourge. The Alliance side is led by Thassarian, the Forsaken side is led by Koltira Deathweaver, and the Scourge presence is anchored by Darkmaster Gandling. Right away, the tone is clear. This is not a clean faction story. It is tactical survival in a dead city, fought by people who know exactly how ugly undeath can get.


    From battlefield sabotage and tower defenses to named horrors like Araj the Summoner and Rattlegore, the episode follows the war as it shifts from “thin the undead” to “break the machines making more undead.” Then it hits the moment Andorhal is remembered for, two former death knights meeting in the ruins of Lordaeron, not as strangers, but as men who share a past they cannot escape.


    And just when it feels like the episode could stay all battle, the Plaguelands remind you what the war is sitting on top of.


    We step into the slower, sharper side of the zone. Uther Lightbringer’s tomb, a memorial that puts weight back into the word “Lordaeron.” Settlers and farmers trying to force a future into soil that is still half-poisoned. A bizarre, unforgettable stretch where a militia trains with an abomination named Gory because this is what rebuilding looks like when the world is broken.


    From there, the episode widens into the reclamation story. The Menders’ Stead, the Argent Crusade, the Cenarion Circle, and the ugly truth that healing is not one victory. It is repeated maintenance. Plagued wildlife, infected crops, and a trainee druid named Zen’Kiki who is trying his best in a place where “best” is never enough.


    Then the north opens up. Northridge Lumber Mill and the kind of mundane work that has to restart if a kingdom is ever going to live again. Hearthglen as a fortress that looks stable until it starts showing hairline fractures, including a tight little internal mystery that drags a traitor into the light. And beyond it, the land that should have been recovering gets actively poisoned again through cauldrons, cult orders, and plague operations.


    And finally, the story returns to where it began. Andorhal. The battle resumes, the moral center of the war shifts, and the sky itself becomes a threat when the Val’kyr enter the field and the consequences stop being theoretical.

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    59 分
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