『The Unsyted Radio』のカバーアート

The Unsyted Radio

The Unsyted Radio

著者: Chad Michael Bouton and Simon O'Gorman
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Whether you are a disabled gamer, an engineer creating an accessibility device, a company offering a disability service or an advocate creating a more diverse and inclusive world. The Unsyted Radio is the podcast where you can hear conversations covering all of these topics and more.Chad Michael Bouton and Simon O'Gorman
エピソード
  • Unsyted Radio: Will Robots replace our Furry Friends
    2026/08/03

    This episode of The Unsyted Radio is a fun, heartfelt mix of accessibility insight, gaming chat, assistive technology history, and classic Chad-and-Simon banter. From rogue screen readers, giant snails, and Simon’s anniversary trip to Italy, the episode quickly sets a warm and humorous tone.

    Chad shares updates from the Games for Blind Gamers community, including accessible game development, human-made art and music, voice acting, localisation, and the value of independent creators who prioritise accessibility from the start.

    The news section celebrates “Sightwalk”, a clever tactile paving idea that helps blind and low-vision pedestrians identify nearby places, before moving into a more serious discussion about accessibility layoffs in gaming and what they could mean for the future of inclusive design.

    The new assistive technology history segment explores the evolution of the wheelchair, from ancient wheeled furniture to folding steel frames, electric wheelchairs, and the future of autonomous mobility. It is a geeky, fascinating reminder that assistive technology has always been about independence and freedom.

    The main discussion asks whether robot guide dogs could ever replace real guide dogs. Simon brings the tech curiosity, while Chad brings lived experience and a powerful reminder that guide dogs offer more than navigation: they provide trust, confidence, companionship, and connection.

    The episode closes with a lively look at

    Impulse Response,an atmospheric audio-based horror game that challenges Simon to navigate using sound alone. The result is funny, tense, and a great showcase of how audio games create a completely different gaming experience.


    If you or anyone you know has been affected by the layoffs over at Xbox and our in need of resources then please visit Always Supporting the Games Community.


    https://asgc.gg

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    2 時間 30 分
  • Unsyted Radio: GFBG JAM 5 Chad and Simon Interview
    2026/07/13

    In this episode of Unsyted Radio, hosts Chad Michael Bouton and Simon O’Gorman bring their warm, conversational style, lived experience and shared passion for accessibility to a lively discussion with Eric Baum and Patrícia Mendes.

    Together, they explore Games for Blind Gamers 5, after the success of Chads Games for blind gamers 5 part series the duo explore accessible game design, and the power of community-led feedback.

    The conversation highlights how the jam has grown, why designing accessibility from the start matters, and how features created for disabled players often improve games for everyone. Eric and Patrícia share behind-the-scenes insights into standout entries, the role of blind playtesters, the importance of tutorials, and the generous collaboration between developers, players, writers, voice actors and accessibility consultants.

    The episode also looks ahead to the Making Games Accessible jam, encouraging anyone with an interest in accessibility, whether developer, writer, artist, tester or player, to get involved and help make games more inclusive.

    https://itch.io/jam/games-for-blind-gamers-5


    https://caniplaythat.com/2026/06/02/games-for-blind-gamers-announces-new-accessible-game-jam-for-july/#:~:text=The%20Games%20for%20Blind%20Gamers,going%20beyond%20purely%20creating%20games.


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    2 時間 27 分
  • Unsyted Radio: GFBG pt5 - Delvers Folley
    2026/07/02

    For the finale of the Games for Blind Gamers 5 special series, Chad is joined by Joozey who is an independent game developer, programmer, and artist known for creating unique, narrative-driven indie games and supporting accessible gaming initiatives.

    Will Watson who is one of the founders of Bearwaves, the indie studio who are behind the games Feud and Dave's Word Game, where he handles sound and music.

    and Sophie who is an independent multimedia creator, musician, and sound designer. She produces digital content, custom music tracks, sound effects, and comedic content across the indie gaming community.

    Chad with his guests reflect on the creation of

    Delver’s Folly, the audio-first dungeon adventure that became one of the standout entries of the jam. The team discusses how the game grew from an ambitious idea into a richly atmospheric, accessible experience shaped by sound design, dynamic music, screen reader support, visual texture, community feedback, and relentless playtesting.

    Along the way, they explore the creative challenges of making a game for blind and low-vision players, the importance of building accessibility in from the start, and the collaborative spirit that made the project so meaningful. Warm, honest, and full of behind-the-scenes insight, this episode celebrates accessible game development, creative problem-solving, and the people who helped bring

    Delver’s Folly to life.https://joozey.itch.io/delversfolly-wip
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    1 時間 41 分
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