『The Unsyted Radio』のカバーアート

The Unsyted Radio

The Unsyted Radio

著者: Chad Michael Bouton and Simon O'Gorman
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概要
Whether you are a disabled gamer, an engineer creating an accessibility device, a company offering a disability service or an advocate creating a more diverse and inclusive world. The Unsyted Radio is the podcast where you can hear conversations covering all of these topics and more.Chad Michael Bouton and Simon O'Gorman
エピソード
  • Unsyted Radio Interviews: Playable- When everybody plays, everybody wins
    2026/11/02

    Accessible Gaming: How Playable Is Building a CommunityWhere Everyone Can Play


    In this episode, Simon and Chad are joined by Andy Davis andDavid Stokes from Playable, an inclusive gaming centre in Gloucester. They discuss how a shared passion for gaming, accessibility and community led to the creation of a welcoming space where disabled and non-disabled gamers can play together, try specialist equipment and discover new ways to enjoy games independently.

    The conversation explores the barriers that can preventpeople from gaming, including the cost of adaptive equipment, limited opportunities to try technology before buying it and the social isolation created when gaming is only experienced online. Andy and David explain how Playable combines modern consoles, retro gaming, accessible controllers and practical support in an environment designed to feel like a genuine gaming venue rather than a clinical service.

    They also share powerful examples of collaborative play,including gamers combining controllers, using switches, eye gaze, head tracking and alternative inputs, and supporting one another to complete games together.

    The discussion highlights how gaming can promote independence, movement, confidence, social connection and simple enjoyment.

    Looking ahead, the guests discuss community partnerships, social prescribing, immersive gaming, artificial intelligence, and the importance of building accessibility into games from the very beginning. Their message is clear: accessibility should not be an afterthought, and with the right environment, equipment and support, everybody can game.

    How Playable developed from an idea into an inclusive gaming centre


    Why trying accessible equipment before buying it is so important

    The value of retro gaming, couch co-op andface-to-face connection

    How adaptive controllers, switches, eye gaze and shared controls can open up play

    The role of gaming in independence, wellbeing,movement and social participation

    Why accessibility must be designed into games from the outset

    Playable's plans for community growth, streaming and future innovation


    Watch or listen to discover how Playable is challenging assumptions, removing barriers and creating a gaming community in which everyone is invited to take part.

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    1 時間 1 分
  • Unsyted Radio Gaming: The Omega Reach-Accessible Space Exploration, Musical Discovery and Museum Mayhem
    2026/10/29

    In this episode of Unsyted Radio, Chad and Simonventure into The Omega Reach, an accessible point-and-click museum simulator and dungeon crawler from shiftBacktick. Playing as the curator of a vast conservatory in space, they use a telescopic reach to explore distant galaxies, examine planets and moons, recover unusual instruments and build acollection for visitors to enjoy.

    Along the way, they test the game’s audio navigation, hapticfeedback, adjustable controls, tutorials and high-contrast visuals. They also discover that every recovered instrument can be played, traded or displayed—along with some unexpectedly musical food. The conversation broadensinto a thoughtful discussion about accessible gaming, adaptive technology and why disabled players should be able to enjoy games in whatever way works for them.

    How The Omega Reach turns a telescope into a tactile, audio-led tool for blind players.

    Exploring galaxies, collecting instruments and creating music from each discovery.

    Accessibility options including tutorials, haptics, adjustable inputs and high-contrast graphics.

    The game’s shop, museum visitors, trading system and hidden dungeon-crawler cellar.

    A wider conversation about adaptive controllers,eye-gaze gaming, one-button games and inclusive design.

    Listen, follow and subscribe to Unsyted Radiowherever you get your podcasts, and let us know which accessible game you would like Chad and Simon to explore next.

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    1 時間 29 分
  • Unsyted Radio Interviews: Amir Satvat
    2026/10/26

    What happens when a lifelong love of games meets determination to leave the industry better than you found it?

    In this warm, honest and uplifting episode, Chad sits downwith Amir Satvat, founder of Always Supporting The Games Community, to explore how a simple job-listing spreadsheet grew into a global grassroots network offering practical help, coaching, event passes and encouragement to thousands of people across the games industry.

    Amir shares his unconventional route into the game industry, why he believes careers rarely follow a straight line, and how ASGC has evolved through the ideas and generosity of its community. Together, Chad and Amir tackle the difficult realities of layoffs, the importance of mental-health support, and the small but meaningful ways anyone can help—from sharing opportunities and mentoring others to simply listening when somebody is having a rough day.

    Despite the challenges facing the industry, this is an episode full of hope, humour and heart. It is a powerful reminder that your job title does not define your identity, that asking for help is not failure, and that one person choosing to support another can bend the curve in a better direction.

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    52 分
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