『The Unsyted Radio』のカバーアート

The Unsyted Radio

The Unsyted Radio

著者: Chad Michael Bouton and Simon O'Gorman
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10月19日まで。※適用条件あり
Whether you are a disabled gamer, an engineer creating an accessibility device, a company offering a disability service or an advocate creating a more diverse and inclusive world. The Unsyted Radio is the podcast where you can hear conversations covering all of these topics and more.Chad Michael Bouton and Simon O'Gorman
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  • Unsyted Radio: Back to School, Back to Barriers: The Accessibility Mess Nobody Wants to Admit
    2026/09/14

    In this episode of The Unsyted Radio, Chad and Simon return with their usual mix of humour, lived experience and thoughtful discussion. They open with a light-hearted chat about unusual food combinations before moving into accessibility-focused technology news, including Apple’s latest announcements, assistive features in wearables, and reflections on the continuing cost and availability challenges around new technology.


    The episode also explores gaming and accessibility, withdiscussion of The Legend of Zelda, Pokémon, blind-accessible game design, and the role games can play in building confidence, connection and community. In the History of Assistive Technology segment, Chad and Simon trace the evolution of hearing aids, from early ear trumpets to digital devices and cochlear implants, highlighting how innovation can transform independence and communication.


    The main discussion turns to education, disabled students and the importance of meaningful accommodations. Chad and Simon challenge the idea that equal treatment means treating everyone the same, arguing instead for practical support that enables students to learn, participate and reach their potential.

    The episode closes on a lighter note with a playthrough of Folklore Fishing, a blind-accessible game inspired by Welsh folklore.


    Content Creator

    Diacinthus

    Pokemon as Service Animals

    https://youtu.be/XqwEIB4bM-Y?si=gYQJ0zycbEQSWL0z

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    2 時間 10 分
  • Unsyted Radio Gaming: GFBG Necromancer Nonsense
    2026/09/11

    In this episode of Unsyted Radio Gaming, Chad and Simon dive headfirst into the wonderfully chaotic world of Necromancer Nonsense, a blind-accessible real-time strategy game developed by Eric Bomb of Games for Blind Gamers, with tutorial design support from Patricia Mendes. Expect zombies, skeletons, golems, tactical mistakes, sudden comebacks, and plenty of laughter as Simon learns what it really takes to command the undead.


    From carefully designed tutorials to frantic battlefield decision-making, the episode showcases how accessible game design can be both thoughtful and brilliantly entertaining. Simon starts cautiously, gets thoroughly overrun, forgets some fairly important instructions, then stages a glorious undead comeback worthy of its own victory cutscene. Along the way,Chad and Simon explore how the game introduces strategy step by step, why its onboarding works so well for blind players, and why one wrong move in real-time strategy can turn triumph into disaster in seconds.


    Whether you are into accessible gaming, strategy games, indie development, or just enjoy watching Simon try to survive being attacked from every direction by the undead, this extended look at

    Necromancer Nonsense is packed with humour, insight and genuine appreciation for clever, inclusive game design.
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    1 時間 2 分
  • Unsyted Radio Gaming: GFBG-Toasty
    2026/09/04

    In these new episodes of The Unsyted Radio, we focus on accessible games. In this first episode Chad Bouton and Simon O’Gorman dive head-first into the wonderfully cosy, surprisingly strategic world of Toasty, a push-your-luck deck-building game created by Jesse German for the Games for Blind Gamers community. What starts as a relaxed look at stacking ingredients on toast quickly turns into a hilarious battle of risk, reward, lucky draws, questionable food combinations, and theever-present danger of accidentally making a sandwich.

    Along the way, Chad and Simon explore what makes Toasty such a strong example of inclusive and accessible game design. From built-in text-to-speech and screen reader support to colour options, pause controls, and touch-friendly mobile features, the game shows how accessibility can be woveninto the fun rather than added as an afterthought.

    Expect plenty of laughs, tactical toast decisions, a passionate defence of hummus, some risky card draws, and Simon repeatedly asking the most important question in gaming: “How lucky do I feel?” Whether you are a gamer, an accessibility advocate, or simply someone who enjoys watching two friends get far too invested in toast-based strategy, this episode is warm, funny, informative, and full of charm.

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    54 分
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