『The Satellite Has Too Many Explanations』のカバーアート

The Satellite Has Too Many Explanations

The Satellite Has Too Many Explanations

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I open with Cezar Mocan's satellite, which finds a lake missing from the place its own records insist it should be, and would rather produce testimony than admit it does not know. The question I put to Danny Snelson runs through the rest of the hour: what happens when unreliability is the design decision instead of the defect? The through line for this cycle is what a machine does at the edge of what it can account for.Mocan's End of Signal, which won the SOLO AI Award '25 and which I wrote about last week, imagines a constellation of 73 satellites called Argus. One of them registers the absence of a lake and, in the minutes before it is unplugged, generates testimonies about what might have happened. Mocan's own term for this is "technological undetermination," a condition in which the unknown comes from a surplus of plausible explanations rooted in existing ground truths rather than from a scarcity of information. Then thatgamecompany started a label. Fifteen years ago, I wrote a Wall Street Journal piece arguing that small studios were the New Hollywood, and the part that did not hold is that almost nobody got wealthy. Danny reframes the whole question by going back to what the word means. A publisher makes things public, which is the labor of getting work into someone's hands, and in a field where the tools keep getting more open, the scarce thing is whoever can be trusted to cut through the noise. He reaches for Annapurna and for Something Else Press in the 1960s, where an imprint was a coterie rather than a funding source. My own answer is smaller: own the audience, and make the games smaller.The back half is the archive and the news. Adam Yates published Holyvoid, 168 pages of artifact for a game that does not exist, in the lineage of Vermis, and Danny argues the hallucination the book produces may beat the game it implies. Joshua Calixto's 2015 piece on the Rosa Var Attre encounter in The Witcher 3 gives us sideshadowing, , and Danny traces it forward through Baldur's Gate 3, Elden Ring and Disco Elysium. My interview with Don Rawitsch turns into the thing I would now write differently about westward expansion, and Danny lands the episode's best reversal: The Oregon Trail did not teach a generation history, it taught them how games work. We close fast on Mexico joining IberVideojuegos through the Centro de Cultura Digital, on VHOLUME and whether brutalism actually suits parkour, on Inkblood interrogating time itself, and on why marketers keep telling people not to make puzzle games.I started the video with my other microphone (doh!) and we fixed it about 15 minutes in.LinksCezar Mocan's AI satellite cannot get its story straightJoshua Calixto, "Dickens and the Impossible Romances of Video Games"Carol Ann Has DysenteryAn .exe in the caption turned an art book into a rumorMexico joins a seven country games policy programVHOLUME is out, parkour under a brutalist ministryInkblood, a magnifying glass and a time machineKill Screen in 2012: thatgamecompany will self-publish their next gameCezar MocanNouvelle BugHito Steyerl, How Not to Be Seen: A Fucking Didactic Educational .MOV FileJon Bois, 17776Mashinka Firunts Hakopian, "Art histories from nowhere"sunset visitor, 1000xRESISTthatgamecompany launches thatgamepublisherSomething Else PressAdam Yates, HolyvoidPlastiboo, Vermis IGary Saul Morson, Narrative and FreedomVHOLUME on SteamInkblood on SteamIberVideojuegosCentro de Cultura DigitalTUMO Center for Creative TechnologiesAmbrose Trataris, Daisy-Chain Star-Connection at Gray AreaDanny SnelsonHosted by Jamin Warren with Danny Snelson. Music by Nick Sylvester.Subscribe to Killscreen for unlimited access to Jamin's writing and the archive at killscreen.com, member-exclusive newsletters and events. I love hearing from you! Email your questions and thoughts to info@killscreen.com Please consider supporting independent media! ★ Support this podcast ★ CorrectionsThe Witcher 3 character as Rosa von Attre. She is Rosa Var Attre.VHOLUME is credited to Léonard Lemaitre with Niels Tiercelin and Nathan Grange rather than to both brothers.Danny gives Hito Steyerl's film as How Not to Be Seen, a Fucking Didactic .MOV File. The full title is
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