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  • Series 9 Episode 4: Island STEAM - Protecting the Past and Fostering the Future in Art and Culture
    2026/06/26
    Series 9 Episode 4: Island STEAM - Protecting the Past and Fostering the Future in Art and Culture — In fourth episode we are examining aesthetics and art-based education in island STEAM. More specifically we will be looking at how the worlds thousands of uninhabited and inhabited islands provide a rich natural and cultural mosaic of curiosity and arts-based inspiration connected to the fields of science, technology, engineering and mathematics. Lessons and activities tied to place-based learning that includes activities, themes, and units connected to the world’s diverse islands enriches learning for all students through the infusion of drawing, journaling, poetry, music and other forms of visual performance. The news in this episode explores how islands around the world are using STEAM to protect and preserve historic and cultural sites from ocean level rise. We also discuss New Zealand’s earth science explorations of how the arts weaves into the sciences and look at the value of nature journaling for students of all ages.
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    12 分
  • Series 9 Episode 3: Island STEAM - Engineering & 3D Island Building Activities for Students
    2026/06/19
    Series 9 Episode 3: Island STEAM - Engineering and Ecology that Includes 3D Island Building Activities for Students — In the third episode of our Island STEAM series we explore 3D island modelling and building can enhance students understanding of science and engineers in ways that particularly benefit our visually exceptional learners. Like information presented in previous episodes, the physical construction of islands can be deeply steeped in place-based learning and direct observation of arctic, temperate, tropical, desert and/or volcanic islands as an individual/class based learning activity that can be shared with the rest of your school and families at STEAM nights. In the news we look at the engineering of artificial reef building in Malaysia and geothermal partnerships between Island and Columbia. We have included a link to a middle school island building activity as well for educators wanting to see and example of how 3D island building might be incorporated into the classroom.
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    10 分
  • (STEM)2 S9E2 Island STEAM - How Arctic, Desert and Tropical Islands are Utilizing Science and Technology in Schools and Society
    2026/06/05
    In the second episode of our Island STEAM series we explore how science and technology are utilized in helping islands adapt to the technological and environmental challenges posed by climate change explored in our first episode. More specifically we look at how Greenland is using long range drones to document receding ice pack and how small Pacific Island nations and the Canary Islands are integrating renewable energy systems to build more resilient energy and water purification systems. Each of these examples illuminates just one of thousands of ways diverse island communities are adapting in the 21st century that can also be utilized in teaching and learning activities. (Coming Soon)

    News Link: Windracer Drones in Greenland Climate Research

    News Link: Pacific Island Nations Invest in Renewable Energy

    News Link: Using Tidal Energy to Desalinate Water in the Canaries
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    11 分
  • Series 9 Episode 1: Island STEAM - Why Teachers & Students Should Explore Island Life in Schools
    2026/05/29
    Series 9 Episode 1: Island STEAM - Why Teachers & Students Should Explore Island Life in Schools — In the first episode of our Island STEAM series we explore STEAM education within the context of the world’s diverse islands and communities. There more than 600,000 diverse islands around the world with at least 11,000 of them inhabited by people. More specifically, we explore how large scientific studied phenomenon such as climate change impact Arctic, desert and tropical islands around the Earth. More specifically we look at how teachers can use islands in STEAM as diverse models for scientific research and change as it relates to how diverse communities adapt to significant environmental challenges in the 21st century. In the news we discuss how Pacific Islander secondary students are advocating for increased scientific literacy in schools and communities and the UN’s recent report on how rising sea levels threaten many low lying islands and communities.
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    12 分
  • (STEM)2 S8E8 Earthday - Integrating Diverse Questioning in STEAM Lessons & Activities
    2026/04/17
    Series 8 Bonus Episode 8: Integrating Multicultural & Environmental Questioning into Earth Day STEAM Lessons/Activities - In this bonus episode of the 8th series, we explore the importance of integrating critical questioning strategies into STEAM lessons and activities. More specifically, for Earthday lessons, we look at ways to tie inquiry based learning around the value of community-based and multiculturally inclusive approaches to Earthday lessons for teachers and students. Connecting your lessons to diverse communities, cultures, and ecologies is an increasingly essential skill in todays AI and increasingly robotic world. In the news we look at the environmental impact of AI (click here) and seaside robots studying salt water intrusion and climate change (click here) as secondary case studies for school discussions.
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    13 分
  • (STEM)2 S8E7 - EarthDay News in STEAM Education
    2026/04/08
    Series 8 Bonus Episode 8: EarthDay News in STEAM Education - In this bonus episode of the 8th series, Michael explores changing seasons and STEAM news related to April’s Earth Day. In world with major events, it is particularly important for primary and secondary teachers to find ways to get learners outside into nature and/or develop lessons showcasing how different societies and local communities are addressing many of the most significant challenges as it relates to climate change and healthy environments both now and into the future. In the news we look at conservation rates in the world’s oceans and partnerships between small island nations and governments and universities on Canada’s West Coast.
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    9 分
  • Series 8 Bonus Episode 6: Vygotsky, Piaget, Driver and New Research in Children’s Cognitive Development in the Age of AI
    2026/02/17
    Series 8 Bonus Episode 6: Vygotsky, Piaget, Driver and New Research in Children’s Cognitive Development in the Age of AI - In this bonus episode of the 8th series, the host explores the need to revisit Piaget’s Stage Theories, Vygotsky’s Zone of Proximal Development and Driver’s seminal work on understanding children’s conceptions and misconceptions in science. Revisiting this work is particularly important in AI as a flawed educational technology that hallucinates may impact children’s understanding of science and nature in a wide variety of unknown ways. The episode ends with a call for new educational research that explores children’s cognitive development in science in the Age of AI in order to better understand both the benefits and possible impacts AI and other generative technologies may have on children’s ideas and conceptions of nature and STEAM.
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    9 分
  • (STEM)2 S8E5 Series 8 Episode 5: Top 10 Graduate and Doctoral Research Topics in STEM Ed for 2026 (9 & 10)
    2026/02/04
    Series 8 Episode 5: 10 Graduate and Doctoral Research Topics in STEM for 2026 (Topics 9 & 10 key research areas) - In the fifth episode of this series, we continue exploring the most important educational research topics in STEM & STEAM graduate and doctoral students might want to consider in 2026. In this episode we examine educational research needed in the area of STEM/STEAM micro credentials at both the secondary and post secondary levels that analyzes credential effectiveness, professional standards, and academic recognition for more advanced studies in vocational colleges or public universities. This episode also examines the importance of educational research in the value of incorporating the arts into STEAM in an era where AI copies and artistic simulacra is exerting profound changes into teaching and learning. Educational research in the STEAM arts would focus on creative human creative processes of artistic meaning making and the importance of emotion and educational passion within STEAM education. Most educational research in 10th area would be qualitative in nature including the use of research narratives and biographies of creative and artistic processes in STEAM teaching and learning.
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    11 分