『The Goth Boss Podcast』のカバーアート

The Goth Boss Podcast

The Goth Boss Podcast

著者: Cat Burton
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このコンテンツについて

Hi! I’m Cat Burton, a games industry veteran of 17 years.


This is The Goth Boss Podcast where I dive into the real challenges of making games and running studios.


From burnout and imposter syndrome to scaling teams and finding funding, I share honest stories and conversations with inspiring people across the games industry.


Whether you’re leading a studio, building your first game or growing a team, my goal is to help you survive and succeed in the games industry.

Hosted on Acast. See acast.com/privacy for more information.

Cat Burton
出世 就職活動 経済学
エピソード
  • How to Future-Proof Your Game Industry Career
    2025/10/22

    The game industry might be unpredictable, but your career doesn’t have to be.


    In this episode, I share ten practical tips to help you stay strong while working through these really tough times.


    Chapters:

    00:00 10 Practical Tips to Future-Proof Your Career

    02:00 Tip 1: Focus on What You Can Control

    03:04 Tip 2: Be Ready for Change

    05:25 Tip 3: Lift Others Up

    07:23 Tip 4: Stay Visible

    09:41 Tip 5: Protect Your Energy

    12:49 Tip 6: Build Your Confidence

    16:10 Tip 7: Lead with Transparency and Trust

    19:41 Tip 8: Stay Curious and Keep Learning

    22:09 Tip 9: Create Financial and Mental Stability

    24:59 Tip 10: Redefine Success

    27:15 Recap



    Links:

    UK game industry Slack: https://www.ukgamesindustry.com/

    Imposter syndrome episode: https://youtu.be/hOTjI38cnCg?si=vogYLgBkFVvJ0AP3

    Burnout episode: https://youtu.be/1tKNL_iuk1c?si=L_HSNh-5hA1vfWlR



    About Me:

    Hi, I’m Cat Burton!

    I've built studios, raised funding and shipped games to millions of players. Now I help you do the same with expert games consultancy and advice. The Goth Boss Podcast dives into the real challenges of making games and running game studios by sharing honest stories and inspiring conversations with my industry friends


    You can find me on:

    Goth Boss Studios: https://www.GothBoss.co.uk

    LinkedIn: https://www.linkedin.com/in/catburton

    Instagram: https://www.instagram.com/gothbosscat

    Bluesky: https://bsky.app/profile/gothbosscat.bsky.social

    TikTok: https://www.tiktok.com/@gothbosscat


    Take Part:

    Send me your questions to answer in future episodes! Or if you would like me to interview someone to hear about their game industry career, game or studio, please recommend them. Send me a message at: https://www.gothboss.co.uk/podcast

    Hosted on Acast. See acast.com/privacy for more information.

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    30 分
  • Can Game Design Change The World?
    2025/10/14

    What if the key to solving the climate crisis, social inequality and even human behavior wasn’t found in policy papers, but in games?

    In this episode, I sit down with Trevin York, founder of Dire Lark, to explore how Games for Change are reshaping the way we tackle global challenges. From climate action and healthcare to finance and education, Trevin reveals how playful design can turn complex, serious topics into experiences that inspire real-world impact.

    We dive into the power of data to understand players, what it takes to design for transformation and the surprising business realities of running a purpose-driven game studio. You’ll hear how AI is influencing funding and what aspiring designers can do to build games that truly make a difference.

    If you’ve ever wondered how games could actually change the world, this conversation will make you rethink what “serious play” really means.


    Books:

    Design for the real world by victor Papanek: https://amzn.to/43d7nKK

    Design when everybody designs by ezio manzini: https://amzn.to/3KKd2lh

    Designs for the pluriverse by Arturo escobar: https://amzn.to/4nMxzV3

    Ideas Arrangements Effects by the Design Studio for Social Intervention: https://amzn.to/477DpJx

    The Transformational Framework by Sabrina Culyba: https://amzn.to/4n446Vt

    Trevin's book - The Game Needs to Change: https://www.routledge.com/The-Game-Needs-to-Change-Towards-Sustainable-Game-Design/Prax-Whittle-York/p/book/9781032836195?srsltid=AfmBOoq7wZEBpY_yHJWvlB1iKJPOXi4CLmyWnPxGWdl4q1DXIl7DWJ69



    About Trevin

    Trevin York has spent over a decade collaborating with talented teams to make games and other interactive experiences focused on effecting lasting change. As the founder of Dire Lark, Trevin works with organizations ranging from tech startups to game studios to international firms, bringing game design techniques and processes to projects aiming for real-world positive impacts across a variety of contexts. You can find Trevin on LinkedIn: https://www.linkedin.com/in/trevin-york/, and Dire Lark at: https://direlark.co.uk/


    About Cat

    Hi, I’m Cat Burton! I've built studios, raised funding and shipped games to millions of players. Now I help you do the same with expert games consultancy and ecosystem building. The Goth Boss Podcast is where I dive into the real challenges of making games and running studios.

    Hosted on Acast. See acast.com/privacy for more information.

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    56 分
  • Unity’s in Crisis…But Is It Still the Right Engine for Your Next Game?
    2025/10/07

    Unity has had a rough few years including PR disasters, project cancellations, layoffs, a now-cancelled runtime fee policy and a recent security flaw. Many developers have switched engines in the last few years as a result. But is Unity still the right engine for your next game?

    In this episode, I break down Unity’s recent challenges, compare it to Unreal, Godot and GameMaker, and explain why many developers still stick with Unity in 2025.


    Topics:

    • Unity’s controversies & leadership shakeups

    • Which engine to choose for for different project types

    • Godot’s rise as an indie favorite

    • Why Unity still excels for prototyping, mobile and AR/VR


    Subscribe for more weekly insights into the games industry.


    Chapters:

    00:00 Unity's Current Crisis

    01:01 A Few Difficult Years For Unity

    04:20 Unity's Strengths and Advantages

    06:51 Comparing Unity to Unreal Engine, Godot and Game Maker

    07:09 Unity vs Unreal Engine

    08:36 Unity vs Godot

    09:48 Unity vs Game Maker

    11:10 Where Unity Still Wins

    12:27 Summary

    14:15 Goth Boss Studios Podcast - Video Intro.mp4


    References:

    Pocket Gamer’s article about John Riccitiello calling people idiots: https://www.pocketgamer.biz/unity-ironsource-john-riccitiello-marc-whitten-merger/

    John Riccitiello’s apology in Pocket Gamer: https://www.pcgamer.com/unity-ceo-apologizes-for-calling-developers-fking-idiots-promises-to-do-better/

    Unity announces, then cancels, Gigaya: https://unity.com/blog/games/introducing-unitys-latest-sample-game-gigaya

    Unity layoffs 2022-2025: https://www.blog.udonis.co/mobile-marketing/mobile-games/unity-layoffs


    Hosted on Acast. See acast.com/privacy for more information.

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    14 分
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