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  • Live Long and Prosper with Amazon's Christoph Hartmann
    2025/10/16

    VP of Amazon Games Christoph Hartmann is our guest. At BMG he helped launch GTA and went on to co-found 2K Games and publish NBA 2K, Civilization, Bioshock and Borderlands. We discuss the upcoming King of Meat, a very fresh take on how AI can help gamedev and more - this week!

    Episode Highlights

    [00:00:00] Intro: Christoph Hartmann

    [00:20:32] From Music to Games: Christoph’s First Break at BMG
    Christoph shares how his early exposure to computers led to an internship at BMG Interactive — a move that launched his career from music into video games

    [00:28:03] Learning from Sam: Building for the Future
    Christoph reflects on learning from his leaders and how to run a company with one eye on the horizon — always anticipating industry shifts to stay ahead.

    [00:31:32] Founding 2K Games: Building a Creative Powerhouse
    He talks about the creation of 2K Games and how the studio became home to major franchises like BioShock and Borderlands.

    [00:40:10] Captain Kirk, Not Spock: Leading Overnight
    Christoph shares how he was suddenly handed leadership responsibilities, earning the nickname “Captain Kirk” while his second-in-command was called “Spock.” He jokes, “I’m not Spock,” but explains what it taught him about command and trust.

    [00:42:12] Spotting Winners: How Christoph Evaluates Studios
    He breaks down what he looks for when assessing game studios — from creative spark to execution — and when it’s the right time to buy in or step back.

    [00:49:12] Embracing AI: Innovation, Adaptation, and Opportunity
    Christoph discusses how new technology, including AI, could actually improve development — making gameplay more adaptive and lowering production costs.

    [00:59:34] Joining Amazon Games: Betting on Live Service Futures
    After a moment of career reflection, Christoph joined Amazon to explore live service games — a model he believes represents the future of the industry. He shares why he finds Amazon’s culture both exciting and rewarding.

    [01:04:15] Leading Smart Teams: Managing a Crew of “Spocks”
    At Amazon, Christoph leads teams full of brilliant problem-solvers — his “Spocks.” He explains how he adapts his leadership to align incentives, empower experts, and keep learning as a leader.

    [01:11:57] Bridging Creativity and Business: The In-Between Role
    Christoph describes himself as the bridge between creative vision and business strategy, uniting both worlds to make better games. He also teases Amazon’s upcoming project, King of Meat.

    [01:16:56] Outro: Wrapping Up and Reflecting on AI’s Power Demand
    Alex and Aaron close out the episode, reflecting on Christoph’s insights and joking about the future of AI — and the nuclear power plants we might need to keep it all running.

    Support the show

    Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
    Hosted by Alexander Seropian and Aaron Marroquin
    Find us at www.thefourthcurtain.com

    Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain

    Come join the conversation at https://discord.gg/KWeGE4xHfe
    Videos available at https://www.youtube.com/@thefourthcurtain
    Follow us on Twitter: @fourthcurtain
    Edited and mastered at https://noise-floor.com

    Audio Editor: Bryen Hensley
    Video Editor: Sarkis Grigorian
    Producer: Kimya Taheri
    Art: Paul Russel
    Community Manager: Doug Zartman
    Featuring Liberation by 505

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    1 時間 22 分
  • Trip Hawkins, the Electronic Artist
    2025/10/09

    We're thrilled to speak with Trip Hawkins, founder and CEO EA, 3DO, Digital Chocolate and more. From childhood football strategy, to WWIII Sims, he grew to make a company of electronic artists who made legendary games. Calming Steve Jobs, hacking consoles and many firsts - this week!

    Episode Highlights

    [00:01:20] Celebrating 100 Episodes and a Wild Week for EA
    Alex and Aaron mark The Fourth Curtain’s 100th episode and react to the breaking news that Electronic Arts is being taken private.

    [00:02:31] What Happens When a Giant Like EA Gets Bought?
    The hosts break down what a private-equity acquisition really means for EA, from stock prices to internal culture shifts.

    [00:05:10] Founding Electronic Arts: Trip’s Vision for Creative Freedom
    Trip shares how he built EA around empowering developers and treating them like rock stars — a radical idea in the early ’80s.

    [00:17:44] The Apple Years: Working Under Steve Jobs
    Trip reflects on his early days at Apple, what he learned from Steve Jobs, and how that experience shaped his entrepreneurial mindset.

    [00:33:28] Madden, Licensing, and Building a Sports Empire
    Trip talks about the birth of Madden NFL, navigating licensing deals, and why the franchise became a cornerstone of EA’s success.

    [00:48:56] The 3DO Era: Ambition, Innovation, and Hard Lessons
    He opens up about the 3DO console — what went wrong, what it taught him, and how to recover when innovation gets ahead of its time.

    [01:04:37] The Future of Games and Trip’s Next Chapter
    Trip closes by sharing his outlook on AI, creativity, and what he’s building next after a lifetime of shaping the games industry.

    [01:20:14] Trip Hawkins on Failure, Resilience, and Reinvention
    Trip opens up about the three “acts” of his life — the rise, the fall, and learning to rebuild after hitting rock bottom.

    Support the show

    Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
    Hosted by Alexander Seropian and Aaron Marroquin
    Find us at www.thefourthcurtain.com

    Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain

    Come join the conversation at https://discord.gg/KWeGE4xHfe
    Videos available at https://www.youtube.com/@thefourthcurtain
    Follow us on Twitter: @fourthcurtain
    Edited and mastered at https://noise-floor.com

    Audio Editor: Bryen Hensley
    Video Editor: Sarkis Grigorian
    Producer: Kimya Taheri
    Art: Paul Russel
    Community Manager: Doug Zartman
    Featuring Liberation by 505

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    1 時間 29 分
  • Ghost of Yotei's Mud Blood and Steel, with Sucker Punch
    2025/10/02

    It's a one-two move with Sucker Punch's Chris Zimmerman and Brian Fleming. Now shipping Ghost of Yotei, they tell us about leaving Microsoft for Sony and becoming a gamedev powerhouse. Tales of exact pitches and being great instead of good - this week!

    Episode Highlights

    [00:00:00] Intro: Chris Zimmerman & Brian Fleming of Sucker Punch Productions
    An introduction to Chris and Brian, co-founders of Sucker Punch Productions (Sly Cooper, Infamous, Ghost of Tsushima).

    [00:08:23] “Name it Anything But Sucker Punch”
    Brian and Chris talk about the founding of Sucker Punch and how the studio got its name.

    [00:14:06] Early Days at Microsoft
    Brian and Chris reminisce on learning how to run a business, trial and error, and early days at Microsoft.

    [00:21:04] Growing Up in the “Right” Place
    Brian and Chris trade stories of growing up and working in tech in the early 90s.

    [00:27:54] Leaving Microsoft and Starting Sucker Punch
    Chris and Brian talk about leaving Microsoft, building a team from scratch, making their first games, and landing a deal with Ubisoft.

    [00:37:17] The Silver Lining
    After a release riddled with mistakes, the team lands a first party deal for their next game series, Sly Cooper.

    [00:47:28] Was Sony the Right Choice?
    Chris and Brian discuss the advantage of having a stable, long-term relationship with your publisher and building trust.

    [00:51:19] How Ghost of Tsushima Started
    From an alpha that never got approval, to developing one of the fastest-selling first-party PlayStation titles and a BAFTA-winning game.

    [01:01:50] The Studio Now vs. Then and COVID’s Impact
    Releasing 3 months into the COVID-19 pandemic, Chris and Brian review how they adjusted their plans and how the studio has evolved over time.

    [1:10:27] Outro: Closing Remarks

    Support the show

    Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
    Hosted by Alexander Seropian and Aaron Marroquin
    Find us at www.thefourthcurtain.com

    Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain

    Come join the conversation at https://discord.gg/KWeGE4xHfe
    Videos available at https://www.youtube.com/@thefourthcurtain
    Follow us on Twitter: @fourthcurtain
    Edited and mastered at https://noise-floor.com

    Audio Editor: Bryen Hensley
    Video Editor: Sarkis Grigorian
    Producer: Kimya Taheri
    Art: Paul Russel
    Community Manager: Doug Zartman
    Featuring Liberation by 505

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    1 時間 16 分
  • The Origin Stories of Elder Scrolls' Paul Sage
    2025/09/04

    We get an inside look this week from Paul Sage, founder and CEO of Ruckus Games. Inspired by Ultima 3, he worked his way up to lead designer of Ultima Online, to Borderlands 3 and more. Now working on a new project at Ruckus, we talk LEDs to 2600, Multima and when players outsmart you - this week!

    This week's episode contains mentions of suicide. Viewer discretion is advised.

    Episode Highlights

    [00:00:00] Intro: Meet Paul Sage

    [00:09:15] Founding Ruckus Games: Origins of the Studio and the Name
    Paul shares how Ruckus Games was formed, why the name was chosen, and the vision that inspired its creation.

    [00:15:27] Surviving in Games: Do You Really Need a Hit?
    A candid discussion about the brutal economics of game development, why hits matter, and whether smaller successes can still keep a studio alive.

    [00:17:30] From Borderlands to Ruckus: Building a Team During a Pandemic
    Paul reflects on bringing together the original Borderlands crew, the challenges of forming a studio during COVID, and why this team made sense.

    [00:21:04] Growing Up in Texas: Consoles, Coding, and Falling in Love with Games
    From playing on a Merlin to coding in BASIC, Paul’s early years in Texas shaped his passion for computers, games, and Ultima Online.

    [00:34:50] From QA Tester to Designer: Breaking Into the Industry
    Thanks to a chance connection, Paul lands his first QA role — and through long nights and relentless work, makes his way onto the Ultima Online design team

    [00:50:26] Tabula Rasa: Hard Lessons and E3’s All-Time Low
    Paul opens up about leading Tabula Rasa, the struggles of working with ideas he didn’t believe in, and the infamous E3 moment that nearly broke the team.

    [00:59:37] Bethesda and Beyond: Learning Structure and Gaining Confidence
    After leaving Tabula Rasa, Paul joins Bethesda and ZeniMax Online, where strong processes and leadership lessons gave him the confidence to launch his own studio, Ruckus Games.

    [01:02:15] Borderlands 3 and Beyond: Finding Joy and Fixing a Broken Industry
    Paul looks back on the success of Borderlands 3, why the industry needs change, and how Ruckus Games is built on lessons learned to create a healthier path forward.

    [1:09:04] Outro: Closing Remarks

    Support the show

    Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
    Hosted by Alexander Seropian and Aaron Marroquin
    Find us at www.thefourthcurtain.com

    Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain

    Come join the conversation at https://discord.gg/KWeGE4xHfe
    Videos available at https://www.youtube.com/@thefourthcurtain
    Follow us on Twitter: @fourthcurtain
    Edited and mastered at https://noise-floor.com

    Audio Editor: Bryen Hensley
    Video Editor: Sarkis Grigorian
    Producer: Kimya Taheri
    Art: Paul Russel
    Community Manager: Doug Zartman
    Featuring Liberation by 505

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    1 時間 14 分
  • How to Make an Atari Sandwich, with David Gardner
    2025/08/28

    David Gardner joins us this week with tales of the early days of videogames. A teenage tech prodigy, he was employee #11 at EA, ran Atari and is now a games VC. We talk Hawkins distortion fields, Atari sandwiches and when EA was hip - this week!

    Episode Highlights

    [00:00:00] Intro: Meet David Gardner
    An introduction to David Gardner’s journey in games, from his early days to becoming a leader at Electronic Arts and later a venture capital investor.

    [00:07:30] Breaking into Games: From Atari to EA to Atari
    David Gardner shares an overview of his journey, from his early Atari days to becoming a key figure at Electronic Arts, to VC-ing and beyond. He also shares tips and tricks about being a "super connector" and the best way to create a network.

    [00:13:55] Obsessed with Computers: The Poster Child with an Apple II
    David shares how he got started with games, from knocking on doors at 12 years old, to being on first-name basis with the Atari team & being snuck into conventions.

    [00:22:19] The Start of EA: Hired at 17 and Flown to California
    David talks about getting hired by EA, setting up international trade for the company, and going on his first trip to London that changed his life. They also discuss the 10,000 hours rule and the role of education in growing up.

    [00:33:04] EA's Beginnings: Forging a Path
    David tells stories from EA’s early expansion, including culture, leadership, and publishing strategies that shaped the modern industry.

    [00:42:05] Building EA's UK Branch: Translating Business Practices Internationally
    Behind-the-scenes tales of creating EA's international branches, setting trends in the packaging and selling of games, and EA's growth over 20 years.

    [00:49:07] The Kool-Aid from the Past: Starting Anew and Going Back Home
    David touches on the culture shock of going back to the US, navigating company politics, and why he ultimately left for the UK again. They discuss leaving EA and his old life behind, finding your place, and feeling valued.

    [00:56:54] Working at Atari: The Wake Up Call
    David unpacks the challenges at Atari and the economics of games across decades, from boxed products to digital distribution & free-to-play. He also discusses his start in investing.

    [1:05:03] From Executive to Investor: Founding London Venture Partners
    The journey from publishing to investing and venture capital, and why David co-founded LVP to back innovative game studios and companies (Unity, Playfish, Supercell, and more).

    [1:12:18] Outro: Closing Remarks

    Support the show

    Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
    Hosted by Alexander Seropian and Aaron Marroquin
    Find us at www.thefourthcurtain.com

    Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain

    Come join the conversation at https://discord.gg/KWeGE4xHfe
    Videos available at https://www.youtube.com/@thefourthcurtain
    Follow us on Twitter: @fourthcurtain
    Edited and mastered at https://noise-floor.com

    Audio Editor: Bryen Hensley
    Video Editor: Sarkis Grigorian
    Producer: Kimya Taheri
    Art: Paul Russel
    Community Manager: Doug Zartman
    Featuring Liberation by 505

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    1 時間 17 分
  • Indie Megabooth's Digital Nomad Kelly Wallick
    2025/08/21

    This week we talk with the founder of the Indie Megabooth and games VC Kelly Wallick. Through her indie beginnings to her investing portfolio, community has always been the core. We discuss the Indie Game Festival, spotting hits and making a great pitch deck - this week!

    Episode Highlights

    [00:00:00] Founding the Indie MEGABOOTH: Building a Platform for Indie Games
    Kelly shares how she launched the Indie MEGABOOTH, creating a showcase that gave indie developers global visibility at major conventions.

    [00:06:00] From Chemistry to Gaming: Kelly’s Unlikely Career Path
    Discover how Kelly went from studying chemistry and working in science to becoming a leader in the indie game community.

    [00:13:00] The Rise of Indie Games: How Developers Changed the Industry
    Kelly reflects on the cultural and creative shift that indie games sparked, reshaping how players and publishers view the medium.

    [00:20:00] Behind the Scenes of PAX: Scaling Indie Showcases Worldwide
    Learn how the Indie MEGABOOTH expanded into a global phenomenon, partnering with PAX and other major events to spotlight independent creators.

    [00:32:00] Challenges of Running Indie MEGABOOTH: Funding, Burnout, and Survival
    Kelly opens up about the financial and emotional hurdles of sustaining a community-driven organization in the fast-changing games industry.

    [00:41:00] Navigating COVID-19: Shutting Down Events and Supporting Developers
    Hear how the pandemic forced Indie MEGABOOTH to shut down operations—and how Kelly and her team worked to support struggling developers.

    [00:50:00] Transitioning to Venture Capital: Kelly’s New Role in Games Funding
    Kelly explains how she moved into VC work, investing in early-stage game companies and helping founders grow their visions.

    [01:00:00] Advice for Indie Creators: Community, Resilience, and Staying Authentic
    Kelly offers advice for new developers—emphasizing collaboration, sustainable practices, and why staying true to your creative voice matters most.

    Support the show

    Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
    Hosted by Alexander Seropian and Aaron Marroquin
    Find us at www.thefourthcurtain.com

    Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain

    Come join the conversation at https://discord.gg/KWeGE4xHfe
    Videos available at https://www.youtube.com/@thefourthcurtain
    Follow us on Twitter: @fourthcurtain
    Edited and mastered at https://noise-floor.com

    Audio Editor: Bryen Hensley
    Video Editor: Sarkis Grigorian
    Producer: Kimya Taheri
    Art: Paul Russel
    Community Manager: Doug Zartman
    Featuring Liberation by 505

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    1 時間 19 分
  • Fallout's Feargus Urquhart Stares into the Abyss
    2025/08/14

    Our guest is Feargus Urquhart, founder and CEO of Obsidian, the premier maker of videogame RPGs. Having mastered 27 second pizzas he moved to testing and production of huge titles like KOTOR, Baldur's Gate and Fallout. We discuss snatching victory from the jaws of defeat with Pillars of Eternity, and when a feature is real - this week!

    Episode Highlights

    [00:00:00] Founding Obsidian Entertainment: From Black Isle to New Beginnings
    Feargus shares how he and his former Black Isle colleagues launched Obsidian in 2003, determined to create deep RPG experiences despite industry headwinds.

    [00:05:00] The Fallout Series Legacy: Storytelling That Stands the Test of Time
    Feargus reflects on his work with Fallout and how its blend of player choice, dark humor, and moral complexity still influences RPG design today.

    [00:12:00] Navigating Publisher Deals: Lessons from the Early Obsidian Years
    Hear how Obsidian survived rocky publisher relationships, including near cancellations, and what the team learned about creative control and financial survival.

    [00:21:00] Making Star Wars: Knights of the Old Republic II Under Deadline Pressure
    Feargus explains how the team delivered KOTOR II in just 14 months—and the trade-offs required to ship under tight LucasArts deadlines.

    [00:31:00] From Pillars of Eternity to Deadfire: Reviving the Isometric RPG
    Discover how Kickstarter and a passionate fan base brought Pillars of Eternity to life, sparking a renaissance for classic-style RPGs.

    [00:43:00] The Microsoft Acquisition: Joining Xbox Game Studios
    Feargus discusses Obsidian’s 2018 acquisition by Microsoft, what it meant for studio stability, and how it opened doors for ambitious projects.

    [00:50:00] Creating The Outer Worlds: Satire, Choice, and Sci-Fi Exploration
    Learn how Obsidian blended sharp humor, branching narratives, and vibrant worlds to craft The Outer Worlds, a modern hit with old-school sensibilities.

    [01:03:00] Advice for Aspiring Game Developers: Build Skills and Networks Early
    Feargus offers guidance for breaking into the industry—emphasizing collaboration, flexibility, and learning from every project.

    Support the show

    Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
    Hosted by Alexander Seropian and Aaron Marroquin
    Find us at www.thefourthcurtain.com

    Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain

    Come join the conversation at https://discord.gg/KWeGE4xHfe
    Videos available at https://www.youtube.com/@thefourthcurtain
    Follow us on Twitter: @fourthcurtain
    Edited and mastered at https://noise-floor.com

    Audio Editor: Bryen Hensley
    Video Editor: Sarkis Grigorian
    Producer: Kimya Taheri
    Art: Paul Russel
    Community Manager: Doug Zartman
    Featuring Liberation by 505

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    1 時間 19 分
  • Making Myst a World with Rand and Robyn Miller
    2025/08/07

    Our guests are Rand and Robyn Miller, founders of Cyan (World) and creators of the smash game Myst. From humble beginnings in Hypercard kids' games, they made the 3D puzzle experience Myst which changed the world of adventure games. We discuss GRR Martin stories, line art to 3D and more - this week!

    Episode Highlights

    [00:00:00] How Myst Was Made: The Birth of a Gaming Landmark
    Robyn and Rand Miller reflect on the early days of Cyan and how they created Myst—a genre-defining game that shaped the future of narrative and puzzle design.

    [00:07:00] Making Games on a Mac Plus: Myst’s Surprising Development Setup
    The brothers reveal how Myst was developed using off-the-shelf consumer hardware—proving that groundbreaking games can come from minimal setups.

    [00:14:00] The Myst Trailer That Changed Everything: A Publisher’s Big Bet
    Learn how a 90-second trailer helped convince publishers to take a chance on Myst, setting off a chain of events that would make it the best-selling PC game of the decade.

    [00:19:00] Myst’s Visual Style: Why Pre-Rendered Worlds Still Hold Up
    Robyn explains the creative reasons behind Myst's iconic static imagery—and why it still resonates with players even in an era of real-time 3D.

    [00:26:00] How Riven Raised the Bar: Bigger Worlds, Bolder Vision
    Rand discusses the development of Riven, the technical leaps it required, and how it built on Myst to deliver a more expansive, immersive player experience.

    [00:40:00] Why the Myst Brothers Left the Game Industry—and What Brought Them Back
    After the height of Myst and Riven, Robyn and Rand took separate paths. They share what pulled them away from games—and what inspired their return decades later.

    [00:47:00] Remaking Riven in Real-Time 3D: Challenges and Ambitions
    Cyan is rebuilding Riven from the ground up. Hear how today’s tools and player expectations are reshaping one of gaming’s most beloved worlds.

    [01:04:00] Advice for Indie Game Creators: Start Small, Stay Honest
    Robyn and Rand offer hard-won advice to new game developers: why simplicity, focus, and authenticity are the keys to building memorable experiences.

    Support the show

    Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
    Hosted by Alexander Seropian and Aaron Marroquin
    Find us at www.thefourthcurtain.com

    Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain

    Come join the conversation at https://discord.gg/KWeGE4xHfe
    Videos available at https://www.youtube.com/@thefourthcurtain
    Follow us on Twitter: @fourthcurtain
    Edited and mastered at https://noise-floor.com

    Audio Editor: Bryen Hensley
    Video Editor: Sarkis Grigorian
    Producer: Kimya Taheri
    Art: Paul Russel
    Community Manager: Doug Zartman
    Featuring Liberation by 505

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    1 時間 26 分