エピソード

  • The Perfect Lap
    2026/09/28

    The Sorcery TCG Dust launch illustrates a number of lessons in the pursuit of perfection and the reality of the world. Join us as we wrestle with them.

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    1 時間 34 分
  • Balance is Overrated
    2026/09/24

    People often optimize for efficiency and fairness, which is often times counter to optimizing for fun. Alpha Clash has pivoted to maximizing fun at their tournaments and now Sorcery with their Avatar prizes. Zach is hot off rebuilding his Earthborne Rangers decks to make them harder to play and Steven has a long history of making weak characters in D&D for greater roleplaying opportunity. With players, to some extent, seemingly going down this road themselves, we ask how companies can support fun over fairness.

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    1 時間 50 分
  • Just Find One Person
    2026/09/01

    The best and hardest part of tabletop games is that they require other people to play. It's what leads to such amazing communities, but also a lot of frustration for those who just want to play their favorite games. Today, we talk about the lessons we've learned from over a decade of bringing people together.

    • 00:06:37 Earthborne Games News
    • 00:16:58 Sorcery TCG News
    • 00:17:56 Flesh and Blood TCG News
    • 00:23:27 Alpha Clash TCG News
    • 00:23:41 Warlord TCG News
    • 00:28:02 Covenant News
    • 00:31:53 Main Topic: How to Start a Community
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    1 時間 49 分
  • Say Less
    2026/08/28
    • 00:09:03 "Let's Cover the News"
    • 00:09:35 Earthborne Games News
    • 00:18:39 Sorcery TCG News
    • 00:40:40 Warlord TCG News
    • 00:41:45 Covenant News
    • 00:50:49 Main Topic: Say Less
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    2 時間 19 分
  • Playing Outside the LGS
    2026/08/18

    A great game can happen anywhere two people want to gather. With breweries, libraries, and community centers opening their doors to tabletop, what can an LGS do to become that preferred third space?

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    1 時間 52 分
  • Is a Great Game Enough?
    2026/08/13

    We ask ourselves if, in our current moment, it is enough to make the best game possible, or if there is now an even more competitive meta game that designers need to understand to ensure success.

    • 00:11:21 Flesh and Blood TCG News
    • 00:11:53 Warlord TCG News
    • 00:15:17 Arkham Horror LCG and Marvel Champions LCG News
    • 00:19:27 Alpha Clash TCG News
    • 00:39:46 Sorcery TCG News
    • 00:57:46 Can Sorcery be Successful as Simply a Great Game?
    • 01:00:22 Earthborne Games News
    • 01:06:50 Covenant News
    • 01:07:14 Social Segment
    • 01:25:28 Main Topic: Is a Great Game Good Enough?
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    2 時間 21 分
  • There and Back Again - New Zealand & Vegas
    2026/07/31

    In this episode, we share highlights from our recent travels to the Flesh and Blood TCG Pro Tour in Las Vegas and to the Erik's Curiosa offices in New Zealand (Sorcery TCG). The filming and conversations at each were enlightening.

    • 00:06:12 Here Be Monsters TCG News
    • 00:08:57 Hubworld: Aidalon News
    • 00:25:26 Alpha Clash TCG News
    • 00:32:07 Flesh and Blood TCG News
    • 00:37:35 Warlord TCG News
    • 00:42:07 Marvel Champions LCG and Arkham Horror LCG News
    • 00:45:46 Main Topic: There and Back Again - New Zealand & Vegas
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    1 時間 57 分
  • The TCG Fatigue Is Real
    2026/07/17

    We can all feel it. So many new TCGs on the market, so many new products from the old games, digital repacks, exclusives, stretch goals, and a seemingly endless supply of gimmicks. Perhaps we've lost our way. Perhaps it's time to return to the fundamentals.

    • 00:02:36 Here Be Monsters TCG News
    • 00:09:05 Alpha Clash TCG News
    • 00:20:48 TCGs in the Internet Age
    • 00:22:03 FAB TCG News
    • 00:25:37 Sorcery TCG News
    • 00:43:53 Ashes Ascendancy News
    • 00:44:19 Warlord TCG News
    • 00:44:27 Earthborne Games News
    • 00:47:39 Arkham Horror and Marvel Champions News
    • 00:48:14 Covenant News
    • 00:51:34 Social Segment
    • 01:13:59 Main Topic: The TCG Fatigue Is Real
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    2 時間 6 分