『The Agile Skills Library』のカバーアート

The Agile Skills Library

The Agile Skills Library

著者: Geoff Watts · Paul Goddard
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Welcome to The Agile Skills Library — a practical, human-centred podcast for anyone who wants to get better at agile beyond the framework. Created and curated by Geoff Watts and Paul Goddard, this podcast draws on over 50 years of combined experience working with teams, leaders, Scrum Masters, and organisations across a wide range of industries. Each episode focuses on one skill that great agile practitioners rely on every day — facilitation, coaching, decision-making, conflict, communication, systems thinking, and leading in uncertainty.Geoff Watts · Paul Goddard 出世 就職活動 経済学
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  • EP16: Top Trumps Prioritisation: A Scoring Technique for Product Backlogs
    2026/07/14

    Geoff and Paul, agile and leadership coaches, introduce a prioritisation technique Paul calls “Top Trumps prioritisation,” inspired by the card game where each card shares comparable attributes. Applied to product backlog items or user stories, the group first agrees 4–5 common value criteria (often aligned to product strategy or OKRs) that apply across all items, then scores each item against each criterion (e.g., out of 10) to reduce subjective debate. Scores can be agreed collaboratively, averaged from multiple stakeholders, and optionally weighted because criteria may not be equally important; the resulting total value score can be compared across backlog items and combined with estimates to consider ROI. They discuss running the exercise in workshops, anonymously, or online, and offer downloadable templates for listeners.


    00:00 Sunny Welcome

    00:26 Podcast Format

    00:55 Top Trumps Prioritisation

    01:47 How Top Trumps Works

    03:49 From Game to Backlog

    05:32 Pick Value Criteria

    07:33 Score Stories and ROI

    09:53 Weighting the Criteria

    11:45 When to Use It

    13:12 Templates and Download

    14:13 Variations and Scaling

    15:04 Wrap Up and Call to Action

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    16 分
  • EP15: Using the Wheel of Life as an Agile Coaching Tool
    2026/07/07

    Geoff and Paul discuss the “Wheel of Life,” a pizza-shaped self-assessment tool borrowed from life coaching that can be used with individuals or teams to visualise how different aspects of work or life are going. They explain setting context and psychological safety so it’s clearly for self-development, not performance management, then co-creating 6–10 segments, defining what 0 and 10 mean, and scoring subjectively. For teams, members score individually first to avoid bias, then compare results and focus on spreads rather than averages to surface differing perceptions. The coach prompts reflection on the shape, helps select one or two focus areas, and encourages small experiments to improve scores and revisit over time. They give an example team wheel (e.g., goals, collaboration, psychological safety, quality, stakeholder alignment) and a personal energy-level example, and mention downloadable templates and a request for listeners to share and rate the podcast.


    Downloadable content here: www.inspectandadapt.com/podcasts/ep15-the-wheel-of-anything


    01:17 Introducing Wheel of Life

    02:28 How the Wheel Works

    05:08 Safety and Confidentiality

    06:13 Scoring and Reading the Shape

    08:21 Team Use and Differences

    11:29 Run Small Experiments

    12:33 Team Health Example

    17:23 From Two to Three Mindset

    22:01 Templates and Wrap Up

    22:17 Where to Find Us

    22:51 Final Goodbye

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    24 分
  • EP14: The Ball Point Game - An Agile Training Exercise for Iteration, Flow, and Self-Organisation
    2026/06/30

    Geoff and Paul discuss the long-running agile training exercise “The Ball Point Game,” often used in in-person Certified ScrumMaster courses to teach iterative improvement, inspect-and-adapt, and self-organisation. They explain the setup (typically 10–12 people and many tennis-ball-sized balls) and core rules: each ball must touch everyone, have airtime between people, not be passed to a closest neighbour, return to the starter, and dropped/removed balls incur a penalty while the team self-scores. The game is played over eight timed iterations with planning, running, scoring, and re-estimating, and teams usually improve after a chaotic first round. They highlight learning outcomes around experimentation, the dangers of targets and competition, facilitation/Scrum Master questioning, lean waste and flow, leadership dynamics, and contrasts with waterfall-style planning, and they plan to share a PDF of rules and invite listeners to submit scores or videos.


    00:59 Podcast Intro Setup

    01:25 Ball Point Origins

    03:06 Game Rules Explained

    06:18 Iterations Timing Format

    10:09 Early Rounds Expectations

    11:52 Experimentation Mindset

    14:46 Targets Scores Psychology

    18:00 Facilitation Prompts Tips

    23:04 Variants Flow Competition

    27:43 Wrap Up Resources Challenge

    28:29 Final Goodbye

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    21 分
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