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  • Episode 1: The Sorceress and the Squid
    2024/05/05

    Miria, a smuggler awakes next to her sinking starship on a strange world, alone, with holes in her memories, and only the clothes on her back and her wrist computer. If she’s going to survive, she is going to need to find a way past the strange alien cephalopods circling her vessel like hungry sharks…

    Episode 1 of the podcast introduces us to Miria at level 1, and has her survive the crash of her starship the Empyreal’s Coin. We encounter a monster called the Psi-squid, and eventually meet Teo helpful characters: Olan and Rayya, who believe Miria is there to fulfill a prophecy, something she partially verifies with the ancient Trassi incantation “Bah wheep graghna wheep ni ni bong“. We also get a glimpse of a potential enemy known only as The Master.

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    31 分
  • Episode 2: Burn
    2024/05/25
    Miria awakens in a hut at the edge of the ruined village, covered in blisters, and discoveres that she may well be living on borrowed time, and so is the A.I. on her ship, The Empyreal's Coin. As a madman plots her death, she stands before the council of the village to tell them a terrible truth about their beliefs...
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    34 分
  • Episode 3: The Dagger
    2024/06/15
    Rayya, Olan, and Miria set out to acquire a magic dagger from a local miser to use against the immortal space barbarians known as the Gorum. This drags Miria into the religious cold war that runs through the Island's culture.
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    34 分
  • Episode 4: The Grim Work
    2024/07/06

    Miria finishes the task of slaying the Gorum, and struggles with the guilt of destroying helpless foes. As she struggles with her thoughts she makes a bond with a psisquid, and is then interrupted by a call from an old enemy.

    In this episode we discuss the use of alignment in OD&D and Swords & Wizardry and why it matters. We also continue to feature the Gorum, shared in the Bestiary section of the SvM homepage.

    Discussing Alignment

    In segment 2 of the episode, I discuss Alignment including how it was used in AD&D.. I mentioned my casual retroclone project Ruins & Redcaps, and reproducing (and re-arranging) the rules of AD&D using modern information design in a way reminiscent of Old School Essentials. Here is a downloable excerpt on Alignment from Ruins & Redcaps.

    For purposes of a campaign with only a Law-Neutrality-Chaos axis this can be expressed as a linear scale from 6 to -6 using row 0 of the Alignment table.

    In any case, I don’t want Miria, Rayya, & Olan to slip too close to Chaos, but after this, Miria is definitely sitting somewhere around -1.5.

    Yanghu

    Yanghu is a smuggler captain of the Trassi Syndicate and former business partner of Miria’s. He is the one who shot her down, but she can’t remember why. Yanghu is a cruel Ogre Magus who loves to gloat.

    Yanghu: HD: 5+4 (44hp); AC: 4 [15]; Att: portable laser cannon (4d8) or boarding sword (d12); SV: 12; Special: Magic use (See below), regenerate 1hp/round; MV: 12/18 (flying); AL: Chaos; CL/XP: 7/600

    • Magic Use: Yanghu can fly, turn invisible (per the spell), create a 10-foot-radius circle of magical darkness, change into human form, cast sleep and charm person once per day, and cast a Cone of Frost with a range of 60 feet to a base of 30 feet, causing 8d6 damage to any caught within (saving throw applies).
    Map of Nar

    I’ve drawn a map of Nar for an upcoming Hex Crawl!

    Each hex is about 6 miles, but the terrain is mostly hilly jungle. I’ve marked a few locations with images:

    • 0903 is the location of the Village of Nar and the Church.
    • 0602 contains the Cloister of the Order of Stars.
    • 0402 includes the Pit of the Gorum.
    • 0401 includes the local Volcano, Guluke, and the secret Shrine of the All-Knowing.

    The wreck of Empyreal’s Coin is just to the South of the peninsula 0405 (not shown, as I have to import a sunken flying saucer into CC3+).

    Random Encounter Tables

    Here are my Hot Springs Island inspired random encounter tables:

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    30 分
  • Episode 5: Heresy
    2024/07/27
    Rayya, Olan, & Miria fight for their life against giant centipedes, we learn about Rayya’s history with the church, the PCs are stalked by a man with a grudge, and...
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    24 分
  • Episode 6: Mind Control
    2024/08/17
    Rayya struggles under Mormont's mind control as he debates to which faction he wants to sell out Miria. An unfortunate communication and a careless intruder cause danger to awaken on every side. Making escape seem increasingly more perilous by the second.
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    32 分
  • Episode 7: Mayhem
    2024/09/07
    Rayya and Kalmek clash as the Gorum awake and swarm the party from within the facility, while Trassi soldiers hunt them from without, and Mormont makes a desperate escape attempt.
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    28 分
  • Episode 8: Gorum
    2024/09/28
    Miria, Rayya, & Olan make a break for freedom as the carnage continues in Yanghu’s Showroom. The chaos continues in one of the most insanely busy dungeon crawls in which...
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    24 分