『Strange Days (1995): Kathryn Bigelow's 90s Cyberpunk Vision of VR, Meta Glasses & Digital Memories』のカバーアート

Strange Days (1995): Kathryn Bigelow's 90s Cyberpunk Vision of VR, Meta Glasses & Digital Memories

Strange Days (1995): Kathryn Bigelow's 90s Cyberpunk Vision of VR, Meta Glasses & Digital Memories

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In this episode of Tech Film Noir, we're watching Strange Days (1995), Kathryn Bigelow's cyberpunk thriller, written by James Cameron, that imagined VR headsets, wearable recording technology and immersive first-person experiences decades before Meta Glasses became a reality.

Join Lianne Potter, Simon Painter and Jeff Watkins as they revisit one of the 90s' most ambitious science fiction films, exploring how Strange Days predicted wearable cameras, bodycam footage as "the only truth", memory streaming and our growing obsession with experiencing life through someone else's eyes.

Ralph Fiennes stars as Lenny Nero, an ex-cop turned black-market dealer of recorded memories, using the SQUID headset to sell other people's experiences. Think Meta Ray-Bans with a very illegal firmware update. Angela Bassett is, unsurprisingly, the coolest person in every room, while the film asks whether technology designed to bring us closer to reality actually leaves us more disconnected than ever.

Along the way we dive into Y2K paranoia, one of the best sci-fi soundtracks of the 90s, cyberpunk world-building, questionable predictions that thankfully never happened, and the ones that absolutely did. Nearly 30 years after its release, Strange Days feels less like forgotten science fiction and more like an instruction manual for the age of VR, wearable AI and smart glasses.

When movies guess the future, we check their work.

Join Lianne Potter, Simon Painter, and Jeff Watkins as they explore how The Running Man predicted many of today's biggest debates, from algorithm-driven entertainment and manufactured public opinion to surveillance, misinformation, and the commercialisation of violence. Inspired by Stephen King's novel, the film asks what happens when truth becomes secondary to ratings and audiences stop questioning the stories they're being sold.

Expect gladiatorial game shows, propaganda masquerading as entertainment, AI-worthy media manipulation, corporate dystopias, delightfully excessive one-liners, and a discussion about why one of the greatest 1980s action films may also be one of its most surprisingly prescient..

When movies guess the future, we check their work.

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